Multichannel audio support dropped (see raylib commit 1b873b028f18486d31bb5c75f6b04a4de4c8d9fa)
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1 changed files with 0 additions and 18 deletions
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@ -141,24 +141,6 @@ func ResumeSound(sound Sound) {
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C.ResumeSound(*csound)
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}
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// PlaySoundMulti - Play a sound (using multichannel buffer pool)
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func PlaySoundMulti(sound Sound) {
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csound := sound.cptr()
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C.PlaySoundMulti(*csound)
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}
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// StopSoundMulti - Stop any sound playing (using multichannel buffer pool)
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func StopSoundMulti() {
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C.StopSoundMulti()
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}
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// GetSoundsPlaying - Get number of sounds playing in the multichannel
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func GetSoundsPlaying() int {
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ret := C.GetSoundsPlaying()
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v := int(ret)
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return v
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}
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// IsSoundPlaying - Check if a sound is currently playing
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func IsSoundPlaying(sound Sound) bool {
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csound := sound.cptr()
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