From e0ea1245da8f8a115527cd3eb864b5c61b183007 Mon Sep 17 00:00:00 2001 From: JupiterRider <60042618+JupiterRider@users.noreply.github.com> Date: Fri, 7 Apr 2023 20:28:59 +0200 Subject: [PATCH] Multichannel audio support dropped (see raylib commit 1b873b028f18486d31bb5c75f6b04a4de4c8d9fa) --- raylib/raudio.go | 18 ------------------ 1 file changed, 18 deletions(-) diff --git a/raylib/raudio.go b/raylib/raudio.go index 32575de..ffd0d3f 100644 --- a/raylib/raudio.go +++ b/raylib/raudio.go @@ -141,24 +141,6 @@ func ResumeSound(sound Sound) { C.ResumeSound(*csound) } -// PlaySoundMulti - Play a sound (using multichannel buffer pool) -func PlaySoundMulti(sound Sound) { - csound := sound.cptr() - C.PlaySoundMulti(*csound) -} - -// StopSoundMulti - Stop any sound playing (using multichannel buffer pool) -func StopSoundMulti() { - C.StopSoundMulti() -} - -// GetSoundsPlaying - Get number of sounds playing in the multichannel -func GetSoundsPlaying() int { - ret := C.GetSoundsPlaying() - v := int(ret) - return v -} - // IsSoundPlaying - Check if a sound is currently playing func IsSoundPlaying(sound Sound) bool { csound := sound.cptr()