Multichannel audio support dropped (see raylib commit 1b873b028f18486d31bb5c75f6b04a4de4c8d9fa)

This commit is contained in:
JupiterRider 2023-04-07 20:28:59 +02:00
parent 781c207678
commit e0ea1245da

View file

@ -141,24 +141,6 @@ func ResumeSound(sound Sound) {
C.ResumeSound(*csound)
}
// PlaySoundMulti - Play a sound (using multichannel buffer pool)
func PlaySoundMulti(sound Sound) {
csound := sound.cptr()
C.PlaySoundMulti(*csound)
}
// StopSoundMulti - Stop any sound playing (using multichannel buffer pool)
func StopSoundMulti() {
C.StopSoundMulti()
}
// GetSoundsPlaying - Get number of sounds playing in the multichannel
func GetSoundsPlaying() int {
ret := C.GetSoundsPlaying()
v := int(ret)
return v
}
// IsSoundPlaying - Check if a sound is currently playing
func IsSoundPlaying(sound Sound) bool {
csound := sound.cptr()