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examples/text/sprite_fonts/fonts/custom_alagard.png
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examples/text/sprite_fonts/fonts/custom_alagard.png
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examples/text/sprite_fonts/fonts/custom_jupiter_crash.png
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examples/text/sprite_fonts/fonts/custom_jupiter_crash.png
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examples/text/sprite_fonts/fonts/custom_mecha.png
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examples/text/sprite_fonts/fonts/custom_mecha.png
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examples/text/sprite_fonts/main.go
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examples/text/sprite_fonts/main.go
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package main
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import (
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"github.com/gen2brain/raylib-go/raylib"
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)
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func main() {
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screenWidth := int32(800)
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screenHeight := int32(450)
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raylib.InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts usage")
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msg1 := "THIS IS A custom SPRITE FONT..."
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msg2 := "...and this is ANOTHER CUSTOM font..."
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msg3 := "...and a THIRD one! GREAT! :D"
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// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
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font1 := raylib.LoadSpriteFont("fonts/custom_mecha.png") // SpriteFont loading
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font2 := raylib.LoadSpriteFont("fonts/custom_alagard.png") // SpriteFont loading
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font3 := raylib.LoadSpriteFont("fonts/custom_jupiter_crash.png") // SpriteFont loading
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var fontPosition1, fontPosition2, fontPosition3 raylib.Vector2
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fontPosition1.X = float32(screenWidth)/2 - raylib.MeasureTextEx(font1, msg1, float32(font1.Size), -3).X/2
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fontPosition1.Y = float32(screenHeight)/2 - float32(font1.Size)/2 - 80
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fontPosition2.X = float32(screenWidth)/2 - raylib.MeasureTextEx(font2, msg2, float32(font2.Size), -2).X/2
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fontPosition2.Y = float32(screenHeight)/2 - float32(font2.Size)/2 - 10
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fontPosition3.X = float32(screenWidth)/2 - raylib.MeasureTextEx(font3, msg3, float32(font3.Size), 2).X/2
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fontPosition3.Y = float32(screenHeight)/2 - float32(font3.Size)/2 + 50
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raylib.SetTargetFPS(60)
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for !raylib.WindowShouldClose() {
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raylib.BeginDrawing()
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raylib.ClearBackground(raylib.RayWhite)
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raylib.DrawTextEx(font1, msg1, fontPosition1, float32(font1.Size), -3, raylib.White)
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raylib.DrawTextEx(font2, msg2, fontPosition2, float32(font2.Size), -2, raylib.White)
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raylib.DrawTextEx(font3, msg3, fontPosition3, float32(font3.Size), 2, raylib.White)
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raylib.EndDrawing()
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}
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raylib.UnloadSpriteFont(font1) // SpriteFont unloading
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raylib.UnloadSpriteFont(font2) // SpriteFont unloading
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raylib.UnloadSpriteFont(font3) // SpriteFont unloading
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raylib.CloseWindow()
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}
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