Fixed indentation

This commit is contained in:
antonskwr 2019-09-21 18:44:53 +02:00
parent 393dc41cc7
commit c156a8efeb

View file

@ -2435,22 +2435,22 @@ void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, V
// Bottom-left corner for texture and quad
if (flipX) rlTexCoord2f((sourceRec.x + sourceRec.width)/width, sourceRec.y/height);
else rlTexCoord2f(sourceRec.x/width, sourceRec.y/height);
else rlTexCoord2f(sourceRec.x/width, sourceRec.y/height);
rlVertex2f(0.0f, 0.0f);
// Bottom-right corner for texture and quad
if (flipX) rlTexCoord2f((sourceRec.x + sourceRec.width)/width, (sourceRec.y + sourceRec.height)/height);
else rlTexCoord2f(sourceRec.x/width, (sourceRec.y + sourceRec.height)/height);
else rlTexCoord2f(sourceRec.x/width, (sourceRec.y + sourceRec.height)/height);
rlVertex2f(0.0f, destRec.height);
// Top-right corner for texture and quad
if (flipX) rlTexCoord2f(sourceRec.x/width, (sourceRec.y + sourceRec.height)/height);
else rlTexCoord2f((sourceRec.x + sourceRec.width)/width, (sourceRec.y + sourceRec.height)/height);
else rlTexCoord2f((sourceRec.x + sourceRec.width)/width, (sourceRec.y + sourceRec.height)/height);
rlVertex2f(destRec.width, destRec.height);
// Top-left corner for texture and quad
if (flipX) rlTexCoord2f(sourceRec.x/width, sourceRec.y/height);
else rlTexCoord2f((sourceRec.x + sourceRec.width)/width, sourceRec.y/height);
else rlTexCoord2f((sourceRec.x + sourceRec.width)/width, sourceRec.y/height);
rlVertex2f(destRec.width, 0.0f);
rlEnd();
rlPopMatrix();