Add new functions
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9deb95087d
commit
9e0799a313
2 changed files with 31 additions and 9 deletions
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@ -347,15 +347,6 @@ func CheckCollisionCircleRec(center Vector2, radius float32, rec Rectangle) bool
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return v
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}
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// GetCollisionRec - Get collision rectangle for two rectangles collision
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func GetCollisionRec(rec1, rec2 Rectangle) Rectangle {
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crec1 := rec1.cptr()
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crec2 := rec2.cptr()
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ret := C.GetCollisionRec(*crec1, *crec2)
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v := newRectangleFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// CheckCollisionPointRec - Check if point is inside rectangle
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func CheckCollisionPointRec(point Vector2, rec Rectangle) bool {
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cpoint := point.cptr()
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@ -386,6 +377,27 @@ func CheckCollisionPointTriangle(point, p1, p2, p3 Vector2) bool {
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return v
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}
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// CheckCollisionLines - Check the collision between two lines defined by two points each, returns collision point by reference
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func CheckCollisionLines(startPos1, endPos1, startPos2, endPos2 Vector2, point *Vector2) bool {
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cstartPos1 := startPos1.cptr()
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cendPos1 := endPos1.cptr()
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cstartPos2 := startPos2.cptr()
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cendPos2 := endPos2.cptr()
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cpoint := point.cptr()
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ret := C.CheckCollisionLines(*cstartPos1, *cendPos1, *cstartPos2, *cendPos2, cpoint)
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v := bool(ret)
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return v
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}
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// GetCollisionRec - Get collision rectangle for two rectangles collision
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func GetCollisionRec(rec1, rec2 Rectangle) Rectangle {
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crec1 := rec1.cptr()
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crec2 := rec2.cptr()
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ret := C.GetCollisionRec(*crec1, *crec2)
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v := newRectangleFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// SetShapesTexture - Define default texture used to draw shapes
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func SetShapesTexture(texture Texture2D, source Rectangle) {
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ctexture := texture.cptr()
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@ -62,6 +62,16 @@ func LoadImageRaw(fileName string, width, height int32, format PixelFormat, head
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return v
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}
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// LoadImageAnim - Load image sequence from file (frames appended to image.data)
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func LoadImageAnim(fileName string, frames *int32) *Image {
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cfileName := C.CString(fileName)
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defer C.free(unsafe.Pointer(cfileName))
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cframes := (*C.int)(frames)
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ret := C.LoadImageAnim(cfileName, cframes)
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v := newImageFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// LoadTexture - Load an image as texture into GPU memory
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func LoadTexture(fileName string) Texture2D {
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cfileName := C.CString(fileName)
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