Sort functions
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f548130d14
commit
9deb95087d
1 changed files with 16 additions and 16 deletions
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@ -375,6 +375,22 @@ func GetMouseRay(mousePosition Vector2, camera Camera) Ray {
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return v
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}
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// GetCameraMatrix - Returns camera transform matrix (view matrix)
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func GetCameraMatrix(camera Camera) Matrix {
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ccamera := camera.cptr()
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ret := C.GetCameraMatrix(*ccamera)
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v := newMatrixFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// GetCameraMatrix2D - Returns camera 2d transform matrix
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func GetCameraMatrix2D(camera Camera2D) Matrix {
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ccamera := camera.cptr()
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ret := C.GetCameraMatrix2D(*ccamera)
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v := newMatrixFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// GetWorldToScreen - Returns the screen space position from a 3d world space position
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func GetWorldToScreen(position Vector3, camera Camera) Vector2 {
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cposition := position.cptr()
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@ -402,22 +418,6 @@ func GetScreenToWorld2D(position Vector2, camera Camera2D) Vector2 {
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return v
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}
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// GetCameraMatrix - Returns camera transform matrix (view matrix)
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func GetCameraMatrix(camera Camera) Matrix {
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ccamera := camera.cptr()
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ret := C.GetCameraMatrix(*ccamera)
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v := newMatrixFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// GetCameraMatrix2D - Returns camera 2d transform matrix
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func GetCameraMatrix2D(camera Camera2D) Matrix {
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ccamera := camera.cptr()
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ret := C.GetCameraMatrix2D(*ccamera)
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v := newMatrixFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// SetTargetFPS - Set target FPS (maximum)
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func SetTargetFPS(fps int32) {
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cfps := (C.int)(fps)
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