IsRenderTextureReady has been renamed
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1 changed files with 3 additions and 3 deletions
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@ -214,10 +214,10 @@ func UnloadTexture(texture Texture2D) {
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C.UnloadTexture(*ctexture)
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}
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// IsRenderTextureReady - Check if a render texture is ready
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func IsRenderTextureReady(target RenderTexture2D) bool {
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// IsRenderTextureValid - Check if a render texture is valid (loaded in GPU)
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func IsRenderTextureValid(target RenderTexture2D) bool {
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ctarget := target.cptr()
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ret := C.IsRenderTextureReady(*ctarget)
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ret := C.IsRenderTextureValid(*ctarget)
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v := bool(ret)
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return v
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}
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