IsRenderTextureReady has been renamed
This commit is contained in:
parent
dbf9ed2bff
commit
8d97c05afb
1 changed files with 3 additions and 3 deletions
|
@ -214,10 +214,10 @@ func UnloadTexture(texture Texture2D) {
|
||||||
C.UnloadTexture(*ctexture)
|
C.UnloadTexture(*ctexture)
|
||||||
}
|
}
|
||||||
|
|
||||||
// IsRenderTextureReady - Check if a render texture is ready
|
// IsRenderTextureValid - Check if a render texture is valid (loaded in GPU)
|
||||||
func IsRenderTextureReady(target RenderTexture2D) bool {
|
func IsRenderTextureValid(target RenderTexture2D) bool {
|
||||||
ctarget := target.cptr()
|
ctarget := target.cptr()
|
||||||
ret := C.IsRenderTextureReady(*ctarget)
|
ret := C.IsRenderTextureValid(*ctarget)
|
||||||
v := bool(ret)
|
v := bool(ret)
|
||||||
return v
|
return v
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue