IsRenderTextureReady has been renamed

This commit is contained in:
JupiterRider 2024-11-24 14:46:58 +01:00
parent dbf9ed2bff
commit 8d97c05afb

View file

@ -214,10 +214,10 @@ func UnloadTexture(texture Texture2D) {
C.UnloadTexture(*ctexture) C.UnloadTexture(*ctexture)
} }
// IsRenderTextureReady - Check if a render texture is ready // IsRenderTextureValid - Check if a render texture is valid (loaded in GPU)
func IsRenderTextureReady(target RenderTexture2D) bool { func IsRenderTextureValid(target RenderTexture2D) bool {
ctarget := target.cptr() ctarget := target.cptr()
ret := C.IsRenderTextureReady(*ctarget) ret := C.IsRenderTextureValid(*ctarget)
v := bool(ret) v := bool(ret)
return v return v
} }