Don't use struct return values

This fixes https://github.com/gen2brain/raylib-go/issues/376
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JupiterRider 2024-04-21 20:27:15 +02:00 committed by GitHub
parent 9548fadb54
commit 8545220e18
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@ -230,11 +230,11 @@ var drawSplineSegmentBasis func(p1 uintptr, p2 uintptr, p3 uintptr, p4 uintptr,
var drawSplineSegmentCatmullRom func(p1 uintptr, p2 uintptr, p3 uintptr, p4 uintptr, thick float32, col uintptr) var drawSplineSegmentCatmullRom func(p1 uintptr, p2 uintptr, p3 uintptr, p4 uintptr, thick float32, col uintptr)
var drawSplineSegmentBezierQuadratic func(p1 uintptr, c2 uintptr, p3 uintptr, thick float32, col uintptr) var drawSplineSegmentBezierQuadratic func(p1 uintptr, c2 uintptr, p3 uintptr, thick float32, col uintptr)
var drawSplineSegmentBezierCubic func(p1 uintptr, c2 uintptr, c3 uintptr, p4 uintptr, thick float32, col uintptr) var drawSplineSegmentBezierCubic func(p1 uintptr, c2 uintptr, c3 uintptr, p4 uintptr, thick float32, col uintptr)
var getSplinePointLinear func(startPos uintptr, endPos uintptr, t float32) Vector2 var getSplinePointLinear func(startPos uintptr, endPos uintptr, t float32) uintptr
var getSplinePointBasis func(p1 uintptr, p2 uintptr, p3 uintptr, p4 uintptr, t float32) Vector2 var getSplinePointBasis func(p1 uintptr, p2 uintptr, p3 uintptr, p4 uintptr, t float32) uintptr
var getSplinePointCatmullRom func(p1 uintptr, p2 uintptr, p3 uintptr, p4 uintptr, t float32) Vector2 var getSplinePointCatmullRom func(p1 uintptr, p2 uintptr, p3 uintptr, p4 uintptr, t float32) uintptr
var getSplinePointBezierQuad func(p1 uintptr, c2 uintptr, p3 uintptr, t float32) Vector2 var getSplinePointBezierQuad func(p1 uintptr, c2 uintptr, p3 uintptr, t float32) uintptr
var getSplinePointBezierCubic func(p1 uintptr, c2 uintptr, c3 uintptr, p4 uintptr, t float32) Vector2 var getSplinePointBezierCubic func(p1 uintptr, c2 uintptr, c3 uintptr, p4 uintptr, t float32) uintptr
var checkCollisionRecs func(rec1 uintptr, rec2 uintptr) bool var checkCollisionRecs func(rec1 uintptr, rec2 uintptr) bool
var checkCollisionCircles func(center1 uintptr, radius1 float32, center2 uintptr, radius2 float32) bool var checkCollisionCircles func(center1 uintptr, radius1 float32, center2 uintptr, radius2 float32) bool
var checkCollisionCircleRec func(center uintptr, radius float32, rec uintptr) bool var checkCollisionCircleRec func(center uintptr, radius float32, rec uintptr) bool