From 8545220e18f428e5c37445c3ad8eaff07b5a1a56 Mon Sep 17 00:00:00 2001 From: JupiterRider <60042618+JupiterRider@users.noreply.github.com> Date: Sun, 21 Apr 2024 20:27:15 +0200 Subject: [PATCH] Don't use struct return values This fixes https://github.com/gen2brain/raylib-go/issues/376 --- raylib/raylib_purego.go | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/raylib/raylib_purego.go b/raylib/raylib_purego.go index 6651673..7f99845 100644 --- a/raylib/raylib_purego.go +++ b/raylib/raylib_purego.go @@ -230,11 +230,11 @@ var drawSplineSegmentBasis func(p1 uintptr, p2 uintptr, p3 uintptr, p4 uintptr, var drawSplineSegmentCatmullRom func(p1 uintptr, p2 uintptr, p3 uintptr, p4 uintptr, thick float32, col uintptr) var drawSplineSegmentBezierQuadratic func(p1 uintptr, c2 uintptr, p3 uintptr, thick float32, col uintptr) var drawSplineSegmentBezierCubic func(p1 uintptr, c2 uintptr, c3 uintptr, p4 uintptr, thick float32, col uintptr) -var getSplinePointLinear func(startPos uintptr, endPos uintptr, t float32) Vector2 -var getSplinePointBasis func(p1 uintptr, p2 uintptr, p3 uintptr, p4 uintptr, t float32) Vector2 -var getSplinePointCatmullRom func(p1 uintptr, p2 uintptr, p3 uintptr, p4 uintptr, t float32) Vector2 -var getSplinePointBezierQuad func(p1 uintptr, c2 uintptr, p3 uintptr, t float32) Vector2 -var getSplinePointBezierCubic func(p1 uintptr, c2 uintptr, c3 uintptr, p4 uintptr, t float32) Vector2 +var getSplinePointLinear func(startPos uintptr, endPos uintptr, t float32) uintptr +var getSplinePointBasis func(p1 uintptr, p2 uintptr, p3 uintptr, p4 uintptr, t float32) uintptr +var getSplinePointCatmullRom func(p1 uintptr, p2 uintptr, p3 uintptr, p4 uintptr, t float32) uintptr +var getSplinePointBezierQuad func(p1 uintptr, c2 uintptr, p3 uintptr, t float32) uintptr +var getSplinePointBezierCubic func(p1 uintptr, c2 uintptr, c3 uintptr, p4 uintptr, t float32) uintptr var checkCollisionRecs func(rec1 uintptr, rec2 uintptr) bool var checkCollisionCircles func(center1 uintptr, radius1 float32, center2 uintptr, radius2 float32) bool var checkCollisionCircleRec func(center uintptr, radius float32, rec uintptr) bool