Golint
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10f04b58be
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14 changed files with 130 additions and 124 deletions
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@ -6,33 +6,34 @@ import (
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"github.com/gen2brain/raylib-go/raylib"
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)
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const NumTextures = 24
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const numTextures = 24
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// Formats
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const (
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PNG_R8G8B8A8 = iota
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PVR_GRAYSCALE
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PVR_GRAY_ALPHA
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PVR_R5G6B5
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PVR_R5G5B5A1
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PVR_R4G4B4A4
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DDS_R5G6B5
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DDS_R5G5B5A1
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DDS_R4G4B4A4
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DDS_R8G8B8A8
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DDS_DXT1_RGB
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DDS_DXT1_RGBA
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DDS_DXT3_RGBA
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DDS_DXT5_RGBA
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PKM_ETC1_RGB
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PKM_ETC2_RGB
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PKM_ETC2_EAC_RGBA
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KTX_ETC1_RGB
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KTX_ETC2_RGB
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KTX_ETC2_EAC_RGBA
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ASTC_4x4_LDR
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ASTC_8x8_LDR
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PVR_PVRT_RGB
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PVR_PVRT_RGBA
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PngR8g8b8a8 = iota
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PvrGrayscale
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PvrGrayAlpha
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PvrR5g6b5
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PvrR5g5b5a1
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PvrR4g4b4a4
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DdsR5g6b5
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DdsR5g5b5a1
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DdsR4g4b4a4
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DdsR8g8b8a8
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DdsDxt1Rgb
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DdsDxt1Rgba
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DdsDxt3Rgba
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DdsDxt5Rgba
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PkmEtc1Rgb
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PkmEtc2Rgb
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PkmEtc2EacRgba
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KtxEtc1Rgb
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KtxEtc2Rgb
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KtxEtc2EacRgba
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Astc4x4Ldr
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Astc8x8Ldr
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PvrPvrtRgb
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PvrPvrtRgba
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)
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var formatText = []string{
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@ -70,60 +71,60 @@ func main() {
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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sonic := make([]raylib.Texture2D, NumTextures)
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sonic := make([]raylib.Texture2D, numTextures)
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sonic[PNG_R8G8B8A8] = raylib.LoadTexture("texture_formats/sonic.png")
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sonic[PngR8g8b8a8] = raylib.LoadTexture("texture_formats/sonic.png")
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// Load UNCOMPRESSED PVR texture data
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sonic[PVR_GRAYSCALE] = raylib.LoadTexture("texture_formats/sonic_GRAYSCALE.pvr")
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sonic[PVR_GRAY_ALPHA] = raylib.LoadTexture("texture_formats/sonic_L8A8.pvr")
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sonic[PVR_R5G6B5] = raylib.LoadTexture("texture_formats/sonic_R5G6B5.pvr")
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sonic[PVR_R5G5B5A1] = raylib.LoadTexture("texture_formats/sonic_R5G5B5A1.pvr")
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sonic[PVR_R4G4B4A4] = raylib.LoadTexture("texture_formats/sonic_R4G4B4A4.pvr")
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sonic[PvrGrayscale] = raylib.LoadTexture("texture_formats/sonic_GRAYSCALE.pvr")
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sonic[PvrGrayAlpha] = raylib.LoadTexture("texture_formats/sonic_L8A8.pvr")
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sonic[PvrR5g6b5] = raylib.LoadTexture("texture_formats/sonic_R5G6B5.pvr")
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sonic[PvrR5g5b5a1] = raylib.LoadTexture("texture_formats/sonic_R5G5B5A1.pvr")
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sonic[PvrR4g4b4a4] = raylib.LoadTexture("texture_formats/sonic_R4G4B4A4.pvr")
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// Load UNCOMPRESSED DDS texture data
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sonic[DDS_R5G6B5] = raylib.LoadTexture("texture_formats/sonic_R5G6B5.dds")
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sonic[DDS_R5G5B5A1] = raylib.LoadTexture("texture_formats/sonic_A1R5G5B5.dds")
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sonic[DDS_R4G4B4A4] = raylib.LoadTexture("texture_formats/sonic_A4R4G4B4.dds")
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sonic[DDS_R8G8B8A8] = raylib.LoadTexture("texture_formats/sonic_A8R8G8B8.dds")
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sonic[DdsR5g6b5] = raylib.LoadTexture("texture_formats/sonic_R5G6B5.dds")
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sonic[DdsR5g5b5a1] = raylib.LoadTexture("texture_formats/sonic_A1R5G5B5.dds")
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sonic[DdsR4g4b4a4] = raylib.LoadTexture("texture_formats/sonic_A4R4G4B4.dds")
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sonic[DdsR8g8b8a8] = raylib.LoadTexture("texture_formats/sonic_A8R8G8B8.dds")
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// Load COMPRESSED DXT DDS texture data (if supported)
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sonic[DDS_DXT1_RGB] = raylib.LoadTexture("texture_formats/sonic_DXT1_RGB.dds")
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sonic[DDS_DXT1_RGBA] = raylib.LoadTexture("texture_formats/sonic_DXT1_RGBA.dds")
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sonic[DDS_DXT3_RGBA] = raylib.LoadTexture("texture_formats/sonic_DXT3_RGBA.dds")
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sonic[DDS_DXT5_RGBA] = raylib.LoadTexture("texture_formats/sonic_DXT5_RGBA.dds")
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sonic[DdsDxt1Rgb] = raylib.LoadTexture("texture_formats/sonic_DXT1_RGB.dds")
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sonic[DdsDxt1Rgba] = raylib.LoadTexture("texture_formats/sonic_DXT1_RGBA.dds")
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sonic[DdsDxt3Rgba] = raylib.LoadTexture("texture_formats/sonic_DXT3_RGBA.dds")
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sonic[DdsDxt5Rgba] = raylib.LoadTexture("texture_formats/sonic_DXT5_RGBA.dds")
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// Load COMPRESSED ETC texture data (if supported)
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sonic[PKM_ETC1_RGB] = raylib.LoadTexture("texture_formats/sonic_ETC1_RGB.pkm")
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sonic[PKM_ETC2_RGB] = raylib.LoadTexture("texture_formats/sonic_ETC2_RGB.pkm")
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sonic[PKM_ETC2_EAC_RGBA] = raylib.LoadTexture("texture_formats/sonic_ETC2_EAC_RGBA.pkm")
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sonic[PkmEtc1Rgb] = raylib.LoadTexture("texture_formats/sonic_ETC1_RGB.pkm")
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sonic[PkmEtc2Rgb] = raylib.LoadTexture("texture_formats/sonic_ETC2_RGB.pkm")
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sonic[PkmEtc2EacRgba] = raylib.LoadTexture("texture_formats/sonic_ETC2_EAC_RGBA.pkm")
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sonic[KTX_ETC1_RGB] = raylib.LoadTexture("texture_formats/sonic_ETC1_RGB.ktx")
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sonic[KTX_ETC2_RGB] = raylib.LoadTexture("texture_formats/sonic_ETC2_RGB.ktx")
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sonic[KTX_ETC2_EAC_RGBA] = raylib.LoadTexture("texture_formats/sonic_ETC2_EAC_RGBA.ktx")
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sonic[KtxEtc1Rgb] = raylib.LoadTexture("texture_formats/sonic_ETC1_RGB.ktx")
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sonic[KtxEtc2Rgb] = raylib.LoadTexture("texture_formats/sonic_ETC2_RGB.ktx")
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sonic[KtxEtc2EacRgba] = raylib.LoadTexture("texture_formats/sonic_ETC2_EAC_RGBA.ktx")
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// Load COMPRESSED ASTC texture data (if supported)
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sonic[ASTC_4x4_LDR] = raylib.LoadTexture("texture_formats/sonic_ASTC_4x4_ldr.astc")
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sonic[ASTC_8x8_LDR] = raylib.LoadTexture("texture_formats/sonic_ASTC_8x8_ldr.astc")
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sonic[Astc4x4Ldr] = raylib.LoadTexture("texture_formats/sonic_ASTC_4x4_ldr.astc")
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sonic[Astc8x8Ldr] = raylib.LoadTexture("texture_formats/sonic_ASTC_8x8_ldr.astc")
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// Load COMPRESSED PVR texture data (if supported)
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sonic[PVR_PVRT_RGB] = raylib.LoadTexture("texture_formats/sonic_PVRT_RGB.pvr")
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sonic[PVR_PVRT_RGBA] = raylib.LoadTexture("texture_formats/sonic_PVRT_RGBA.pvr")
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sonic[PvrPvrtRgb] = raylib.LoadTexture("texture_formats/sonic_PVRT_RGB.pvr")
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sonic[PvrPvrtRgba] = raylib.LoadTexture("texture_formats/sonic_PVRT_RGBA.pvr")
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selectedFormat := PNG_R8G8B8A8
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selectedFormat := PngR8g8b8a8
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selectRecs := make([]raylib.Rectangle, NumTextures)
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selectRecs := make([]raylib.Rectangle, numTextures)
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for i := 0; i < NumTextures; i++ {
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if i < NumTextures/2 {
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for i := 0; i < numTextures; i++ {
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if i < numTextures/2 {
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selectRecs[i] = raylib.NewRectangle(40, int32(30+32*i), 150, 30)
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} else {
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selectRecs[i] = raylib.NewRectangle(40+152, int32(30+32*(i-NumTextures/2)), 150, 30)
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selectRecs[i] = raylib.NewRectangle(40+152, int32(30+32*(i-numTextures/2)), 150, 30)
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}
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}
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// Texture sizes in KB
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var textureSizes = [NumTextures]int{
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var textureSizes = [numTextures]int{
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512 * 512 * 32 / 8 / 1024, //PNG_R8G8B8A8 (32 bpp)
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512 * 512 * 8 / 8 / 1024, //PVR_GRAYSCALE (8 bpp)
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512 * 512 * 16 / 8 / 1024, //PVR_GRAY_ALPHA (16 bpp)
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@ -157,21 +158,21 @@ func main() {
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if raylib.IsKeyPressed(raylib.KeyDown) {
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selectedFormat++
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if selectedFormat >= NumTextures {
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if selectedFormat >= numTextures {
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selectedFormat = 0
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}
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} else if raylib.IsKeyPressed(raylib.KeyUp) {
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selectedFormat--
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if selectedFormat < 0 {
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selectedFormat = NumTextures - 1
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selectedFormat = numTextures - 1
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}
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} else if raylib.IsKeyPressed(raylib.KeyRight) {
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if selectedFormat < NumTextures/2 {
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selectedFormat += NumTextures / 2
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if selectedFormat < numTextures/2 {
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selectedFormat += numTextures / 2
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}
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} else if raylib.IsKeyPressed(raylib.KeyLeft) {
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if selectedFormat >= NumTextures/2 {
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selectedFormat -= NumTextures / 2
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if selectedFormat >= numTextures/2 {
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selectedFormat -= numTextures / 2
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}
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}
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@ -182,7 +183,7 @@ func main() {
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raylib.ClearBackground(raylib.RayWhite)
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// Draw rectangles
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for i := 0; i < NumTextures; i++ {
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for i := 0; i < numTextures; i++ {
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if i == selectedFormat {
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raylib.DrawRectangleRec(selectRecs[i], raylib.SkyBlue)
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raylib.DrawRectangleLines(selectRecs[i].X, selectRecs[i].Y, selectRecs[i].Width, selectRecs[i].Height, raylib.Blue)
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@ -195,7 +196,7 @@ func main() {
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}
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// Draw selected texture
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if sonic[selectedFormat].Id != 0 {
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if sonic[selectedFormat].ID != 0 {
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raylib.DrawTexture(sonic[selectedFormat], 350, -10, raylib.White)
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} else {
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raylib.DrawRectangleLines(488, 165, 200, 110, raylib.DarkGray)
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@ -211,7 +212,7 @@ func main() {
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raylib.EndDrawing()
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}
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for i := 0; i < NumTextures; i++ {
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for i := 0; i < numTextures; i++ {
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raylib.UnloadTexture(sonic[i])
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}
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@ -4,8 +4,9 @@ import (
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"github.com/gen2brain/raylib-go/raylib"
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)
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const NumProcesses = 8
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const numProcesses = 8
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// Process
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const (
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None = iota
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ColorGrayscale
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@ -41,9 +42,9 @@ func main() {
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currentProcess := None
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textureReload := false
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selectRecs := make([]raylib.Rectangle, NumProcesses)
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selectRecs := make([]raylib.Rectangle, numProcesses)
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for i := int32(0); i < NumProcesses; i++ {
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for i := int32(0); i < numProcesses; i++ {
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selectRecs[i] = raylib.NewRectangle(40, 50+32*i, 150, 30)
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}
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@ -110,7 +111,7 @@ func main() {
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raylib.DrawText("IMAGE PROCESSING:", 40, 30, 10, raylib.DarkGray)
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// Draw rectangles
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for i := 0; i < NumProcesses; i++ {
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for i := 0; i < numProcesses; i++ {
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if i == currentProcess {
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raylib.DrawRectangleRec(selectRecs[i], raylib.SkyBlue)
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raylib.DrawRectangleLines(selectRecs[i].X, selectRecs[i].Y, selectRecs[i].Width, selectRecs[i].Height, raylib.Blue)
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@ -5,10 +5,10 @@ import (
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)
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const (
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MaxParticles = 200
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maxParticles = 200
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)
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type Particle struct {
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type particle struct {
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Position raylib.Vector2
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Color raylib.Color
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Alpha float32
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raylib.InitWindow(screenWidth, screenHeight, "raylib [textures] example - particles trail blending")
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// Particles pool, reuse them!
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mouseTail := make([]Particle, MaxParticles)
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mouseTail := make([]particle, maxParticles)
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// Initialize particles
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for i := 0; i < MaxParticles; i++ {
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for i := 0; i < maxParticles; i++ {
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mouseTail[i].Position = raylib.NewVector2(0, 0)
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mouseTail[i].Color = raylib.NewColor(byte(raylib.GetRandomValue(0, 255)), byte(raylib.GetRandomValue(0, 255)), byte(raylib.GetRandomValue(0, 255)), 255)
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mouseTail[i].Alpha = 1.0
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// NOTE: Particles initial position should be mouse position when activated
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// NOTE: Particles fall down with gravity and rotation... and disappear after 2 seconds (alpha = 0)
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// NOTE: When a particle disappears, active = false and it can be reused.
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for i := 0; i < MaxParticles; i++ {
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for i := 0; i < maxParticles; i++ {
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if !mouseTail[i].Active {
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mouseTail[i].Active = true
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mouseTail[i].Alpha = 1.0
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mouseTail[i].Position = raylib.GetMousePosition()
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i = MaxParticles
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i = maxParticles
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}
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}
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for i := 0; i < MaxParticles; i++ {
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for i := 0; i < maxParticles; i++ {
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if mouseTail[i].Active {
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mouseTail[i].Position.Y += gravity
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mouseTail[i].Alpha -= 0.01
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@ -91,7 +91,7 @@ func main() {
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raylib.BeginBlendMode(blending)
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// Draw active particles
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for i := 0; i < MaxParticles; i++ {
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for i := 0; i < maxParticles; i++ {
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if mouseTail[i].Active {
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raylib.DrawTexturePro(
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smoke,
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