raylib-go/examples/textures/image_processing/main.go
Milan Nikolic 468b700d5d Golint
2017-02-21 17:16:26 +01:00

135 lines
3.7 KiB
Go

package main
import (
"github.com/gen2brain/raylib-go/raylib"
)
const numProcesses = 8
// Process
const (
None = iota
ColorGrayscale
ColorTint
ColorInvert
ColorContrast
ColorBrightness
FlipVertical
FlipHorizontal
)
var processText = []string{
"NO PROCESSING",
"COLOR GRAYSCALE",
"COLOR TINT",
"COLOR INVERT",
"COLOR CONTRAST",
"COLOR BRIGHTNESS",
"FLIP VERTICAL",
"FLIP HORIZONTAL",
}
func main() {
screenWidth := int32(800)
screenHeight := int32(450)
raylib.InitWindow(screenWidth, screenHeight, "raylib [textures] example - image processing")
image := raylib.LoadImage("parrots.png") // Loaded in CPU memory (RAM)
raylib.ImageFormat(image, int32(raylib.UncompressedR8g8b8a8)) // Format image to RGBA 32bit (required for texture update)
texture := raylib.LoadTextureFromImage(image) // Image converted to texture, GPU memory (VRAM)
currentProcess := None
textureReload := false
selectRecs := make([]raylib.Rectangle, numProcesses)
for i := int32(0); i < numProcesses; i++ {
selectRecs[i] = raylib.NewRectangle(40, 50+32*i, 150, 30)
}
raylib.SetTargetFPS(60)
for !raylib.WindowShouldClose() {
if raylib.IsKeyPressed(raylib.KeyDown) {
currentProcess++
if currentProcess > 7 {
currentProcess = 0
}
textureReload = true
} else if raylib.IsKeyPressed(raylib.KeyUp) {
currentProcess--
if currentProcess < 0 {
currentProcess = 7
}
textureReload = true
}
if textureReload {
raylib.UnloadImage(image) // Unload current image data
image = raylib.LoadImage("parrots.png") // Re-load image data
// NOTE: Image processing is a costly CPU process to be done every frame,
// If image processing is required in a frame-basis, it should be done
// with a texture and by shaders
switch currentProcess {
case ColorGrayscale:
raylib.ImageColorGrayscale(image)
break
case ColorTint:
raylib.ImageColorTint(image, raylib.Green)
break
case ColorInvert:
raylib.ImageColorInvert(image)
break
case ColorContrast:
raylib.ImageColorContrast(image, -40)
break
case ColorBrightness:
raylib.ImageColorBrightness(image, -80)
break
case FlipVertical:
raylib.ImageFlipVertical(image)
break
case FlipHorizontal:
raylib.ImageFlipHorizontal(image)
break
default:
break
}
pixels := raylib.GetImageData(image) // Get pixel data from image (RGBA 32bit)
raylib.UpdateTexture(texture, pixels) // Update texture with new image data
textureReload = false
}
raylib.BeginDrawing()
raylib.ClearBackground(raylib.RayWhite)
raylib.DrawText("IMAGE PROCESSING:", 40, 30, 10, raylib.DarkGray)
// Draw rectangles
for i := 0; i < numProcesses; i++ {
if i == currentProcess {
raylib.DrawRectangleRec(selectRecs[i], raylib.SkyBlue)
raylib.DrawRectangleLines(selectRecs[i].X, selectRecs[i].Y, selectRecs[i].Width, selectRecs[i].Height, raylib.Blue)
raylib.DrawText(processText[i], selectRecs[i].X+selectRecs[i].Width/2-raylib.MeasureText(processText[i], 10)/2, selectRecs[i].Y+11, 10, raylib.DarkBlue)
} else {
raylib.DrawRectangleRec(selectRecs[i], raylib.LightGray)
raylib.DrawRectangleLines(selectRecs[i].X, selectRecs[i].Y, selectRecs[i].Width, selectRecs[i].Height, raylib.Gray)
raylib.DrawText(processText[i], selectRecs[i].X+selectRecs[i].Width/2-raylib.MeasureText(processText[i], 10)/2, selectRecs[i].Y+11, 10, raylib.DarkGray)
}
}
raylib.DrawTexture(texture, screenWidth-texture.Width-60, screenHeight/2-texture.Height/2, raylib.White)
raylib.DrawRectangleLines(screenWidth-texture.Width-60, screenHeight/2-texture.Height/2, texture.Width, texture.Height, raylib.Black)
raylib.EndDrawing()
}
raylib.UnloadTexture(texture)
raylib.CloseWindow()
}