Update README.md
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README.md
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README.md
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@ -15,23 +15,11 @@ It is also possible to use raylib-go without cgo (Windows only; see requirements
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##### Ubuntu
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##### Ubuntu
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###### X11
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apt-get install libgl1-mesa-dev libxi-dev libxcursor-dev libxrandr-dev libxinerama-dev libwayland-dev libxkbcommon-dev
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apt-get install libgl1-mesa-dev libxi-dev libxcursor-dev libxrandr-dev libxinerama-dev
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###### Wayland
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apt-get install libgl1-mesa-dev libwayland-dev libxkbcommon-dev
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##### Fedora
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##### Fedora
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###### X11
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dnf install mesa-libGL-devel libXi-devel libXcursor-devel libXrandr-devel libXinerama-devel wayland-devel libxkbcommon-devel
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dnf install mesa-libGL-devel libXi-devel libXcursor-devel libXrandr-devel libXinerama-devel
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###### Wayland
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dnf install mesa-libGL-devel wayland-devel libxkbcommon-devel
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##### macOS
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##### macOS
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@ -67,7 +55,6 @@ It is also possible build the dll yourself. You can find more infos at [raylib's
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* `drm` - build for Linux native DRM mode, including Raspberry Pi 4 and other devices (PLATFORM_DRM)
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* `drm` - build for Linux native DRM mode, including Raspberry Pi 4 and other devices (PLATFORM_DRM)
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* `sdl` - build for SDL backend instead of internal GLFW (PLATFORM_DESKTOP_SDL)
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* `sdl` - build for SDL backend instead of internal GLFW (PLATFORM_DESKTOP_SDL)
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* `wayland` - build against Wayland libraries (internal GLFW)
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* `noaudio` - disables audio functions
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* `noaudio` - disables audio functions
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* `opengl43` - uses OpenGL 4.3 backend
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* `opengl43` - uses OpenGL 4.3 backend
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* `opengl21` - uses OpenGL 2.1 backend (default is 3.3 on desktop)
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* `opengl21` - uses OpenGL 2.1 backend (default is 3.3 on desktop)
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