IsRenderTextureReady
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8d97c05afb
commit
36259e95a7
1 changed files with 5 additions and 5 deletions
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@ -338,7 +338,7 @@ var loadTextureCubemap func(texture uintptr, image uintptr, layout int32)
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var loadRenderTexture func(texture uintptr, width int32, height int32)
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var loadRenderTexture func(texture uintptr, width int32, height int32)
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var isTextureValid func(texture uintptr) bool
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var isTextureValid func(texture uintptr) bool
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var unloadTexture func(texture uintptr)
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var unloadTexture func(texture uintptr)
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var isRenderTextureReady func(target uintptr) bool
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var isRenderTextureValid func(target uintptr) bool
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var unloadRenderTexture func(target uintptr)
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var unloadRenderTexture func(target uintptr)
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var updateTexture func(texture uintptr, pixels *color.RGBA)
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var updateTexture func(texture uintptr, pixels *color.RGBA)
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var updateTextureRec func(texture uintptr, rec uintptr, pixels *color.RGBA)
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var updateTextureRec func(texture uintptr, rec uintptr, pixels *color.RGBA)
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@ -850,7 +850,7 @@ func init() {
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purego.RegisterLibFunc(&loadRenderTexture, raylibDll, "LoadRenderTexture")
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purego.RegisterLibFunc(&loadRenderTexture, raylibDll, "LoadRenderTexture")
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purego.RegisterLibFunc(&isTextureValid, raylibDll, "IsTextureValid")
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purego.RegisterLibFunc(&isTextureValid, raylibDll, "IsTextureValid")
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purego.RegisterLibFunc(&unloadTexture, raylibDll, "UnloadTexture")
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purego.RegisterLibFunc(&unloadTexture, raylibDll, "UnloadTexture")
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purego.RegisterLibFunc(&isRenderTextureReady, raylibDll, "IsRenderTextureReady")
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purego.RegisterLibFunc(&isRenderTextureValid, raylibDll, "IsRenderTextureValid")
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purego.RegisterLibFunc(&unloadRenderTexture, raylibDll, "UnloadRenderTexture")
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purego.RegisterLibFunc(&unloadRenderTexture, raylibDll, "UnloadRenderTexture")
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purego.RegisterLibFunc(&updateTexture, raylibDll, "UpdateTexture")
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purego.RegisterLibFunc(&updateTexture, raylibDll, "UpdateTexture")
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purego.RegisterLibFunc(&updateTextureRec, raylibDll, "UpdateTextureRec")
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purego.RegisterLibFunc(&updateTextureRec, raylibDll, "UpdateTextureRec")
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@ -2825,9 +2825,9 @@ func UnloadTexture(texture Texture2D) {
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unloadTexture(uintptr(unsafe.Pointer(&texture)))
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unloadTexture(uintptr(unsafe.Pointer(&texture)))
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}
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}
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// IsRenderTextureReady - Check if a render texture is ready
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// IsRenderTextureValid - Check if a render texture is valid (loaded in GPU)
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func IsRenderTextureReady(target RenderTexture2D) bool {
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func IsRenderTextureValid(target RenderTexture2D) bool {
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return isRenderTextureReady(uintptr(unsafe.Pointer(&target)))
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return isRenderTextureValid(uintptr(unsafe.Pointer(&target)))
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}
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}
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// UnloadRenderTexture - Unload render texture from GPU memory (VRAM)
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// UnloadRenderTexture - Unload render texture from GPU memory (VRAM)
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