From 36259e95a7eb84dca66f9732f5abf48d28bc745c Mon Sep 17 00:00:00 2001 From: JupiterRider <60042618+JupiterRider@users.noreply.github.com> Date: Sun, 24 Nov 2024 14:47:02 +0100 Subject: [PATCH] IsRenderTextureReady --- raylib/raylib_purego.go | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/raylib/raylib_purego.go b/raylib/raylib_purego.go index ed896c4..aa78ce4 100644 --- a/raylib/raylib_purego.go +++ b/raylib/raylib_purego.go @@ -338,7 +338,7 @@ var loadTextureCubemap func(texture uintptr, image uintptr, layout int32) var loadRenderTexture func(texture uintptr, width int32, height int32) var isTextureValid func(texture uintptr) bool var unloadTexture func(texture uintptr) -var isRenderTextureReady func(target uintptr) bool +var isRenderTextureValid func(target uintptr) bool var unloadRenderTexture func(target uintptr) var updateTexture func(texture uintptr, pixels *color.RGBA) var updateTextureRec func(texture uintptr, rec uintptr, pixels *color.RGBA) @@ -850,7 +850,7 @@ func init() { purego.RegisterLibFunc(&loadRenderTexture, raylibDll, "LoadRenderTexture") purego.RegisterLibFunc(&isTextureValid, raylibDll, "IsTextureValid") purego.RegisterLibFunc(&unloadTexture, raylibDll, "UnloadTexture") - purego.RegisterLibFunc(&isRenderTextureReady, raylibDll, "IsRenderTextureReady") + purego.RegisterLibFunc(&isRenderTextureValid, raylibDll, "IsRenderTextureValid") purego.RegisterLibFunc(&unloadRenderTexture, raylibDll, "UnloadRenderTexture") purego.RegisterLibFunc(&updateTexture, raylibDll, "UpdateTexture") purego.RegisterLibFunc(&updateTextureRec, raylibDll, "UpdateTextureRec") @@ -2825,9 +2825,9 @@ func UnloadTexture(texture Texture2D) { unloadTexture(uintptr(unsafe.Pointer(&texture))) } -// IsRenderTextureReady - Check if a render texture is ready -func IsRenderTextureReady(target RenderTexture2D) bool { - return isRenderTextureReady(uintptr(unsafe.Pointer(&target))) +// IsRenderTextureValid - Check if a render texture is valid (loaded in GPU) +func IsRenderTextureValid(target RenderTexture2D) bool { + return isRenderTextureValid(uintptr(unsafe.Pointer(&target))) } // UnloadRenderTexture - Unload render texture from GPU memory (VRAM)