Golint
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5d5a0e708f
commit
29546140b9
19 changed files with 432 additions and 432 deletions
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@ -24,12 +24,12 @@ func (c *Camera) cptr() *C.Camera {
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return (*C.Camera)(unsafe.Pointer(c))
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}
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// Returns new Camera
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// NewCamera - Returns new Camera
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func NewCamera(pos, target, up Vector3, fovy float32) Camera {
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return Camera{pos, target, up, fovy}
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}
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// Returns new Camera from pointer
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// NewCameraFromPointer - Returns new Camera from pointer
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func NewCameraFromPointer(ptr unsafe.Pointer) Camera {
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return *(*Camera)(ptr)
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}
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@ -50,12 +50,12 @@ func (c *Camera2D) cptr() *C.Camera2D {
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return (*C.Camera2D)(unsafe.Pointer(c))
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}
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// Returns new Camera2D
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// NewCamera2D - Returns new Camera2D
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func NewCamera2D(offset, target Vector2, rotation, zoom float32) Camera2D {
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return Camera2D{offset, target, rotation, zoom}
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}
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// Returns new Camera2D from pointer
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// NewCamera2DFromPointer - Returns new Camera2D from pointer
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func NewCamera2DFromPointer(ptr unsafe.Pointer) Camera2D {
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return *(*Camera2D)(ptr)
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}
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@ -72,38 +72,38 @@ const (
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CameraThirdPerson CameraMode = C.CAMERA_THIRD_PERSON
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)
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// Set camera mode (multiple camera modes available)
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// SetCameraMode - Set camera mode (multiple camera modes available)
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func SetCameraMode(camera Camera, mode CameraMode) {
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ccamera := camera.cptr()
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cmode := (C.int)(mode)
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C.SetCameraMode(*ccamera, cmode)
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}
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// Update camera position for selected mode
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// UpdateCamera - Update camera position for selected mode
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func UpdateCamera(camera *Camera) {
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ccamera := camera.cptr()
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C.UpdateCamera(ccamera)
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}
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// Set camera pan key to combine with mouse movement (free camera)
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// SetCameraPanControl - Set camera pan key to combine with mouse movement (free camera)
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func SetCameraPanControl(panKey int32) {
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cpanKey := (C.int)(panKey)
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C.SetCameraPanControl(cpanKey)
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}
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// Set camera alt key to combine with mouse movement (free camera)
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// SetCameraAltControl - Set camera alt key to combine with mouse movement (free camera)
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func SetCameraAltControl(altKey int32) {
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caltKey := (C.int)(altKey)
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C.SetCameraAltControl(caltKey)
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}
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// Set camera smooth zoom key to combine with mouse (free camera)
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// SetCameraSmoothZoomControl - Set camera smooth zoom key to combine with mouse (free camera)
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func SetCameraSmoothZoomControl(szKey int32) {
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cszKey := (C.int)(szKey)
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C.SetCameraSmoothZoomControl(cszKey)
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}
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// Set camera move controls (1st person and 3rd person cameras)
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// SetCameraMoveControls - Set camera move controls (1st person and 3rd person cameras)
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func SetCameraMoveControls(frontKey int32, backKey int32, rightKey int32, leftKey int32, upKey int32, downKey int32) {
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cfrontKey := (C.int)(frontKey)
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cbackKey := (C.int)(backKey)
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