raylib-go/raylib/camera.go
Milan Nikolic 29546140b9 Golint
2017-02-21 15:06:11 +01:00

115 lines
3.1 KiB
Go

// +build !android
package raylib
/*
#include "raylib.h"
*/
import "C"
import "unsafe"
// Camera type, defines a camera position/orientation in 3d space
type Camera struct {
// Camera position
Position Vector3
// Camera target it looks-at
Target Vector3
// Camera up vector (rotation over its axis)
Up Vector3
// Camera field-of-view apperture in Y (degrees)
Fovy float32
}
func (c *Camera) cptr() *C.Camera {
return (*C.Camera)(unsafe.Pointer(c))
}
// NewCamera - Returns new Camera
func NewCamera(pos, target, up Vector3, fovy float32) Camera {
return Camera{pos, target, up, fovy}
}
// NewCameraFromPointer - Returns new Camera from pointer
func NewCameraFromPointer(ptr unsafe.Pointer) Camera {
return *(*Camera)(ptr)
}
// Camera2D type, defines a 2d camera
type Camera2D struct {
// Camera offset (displacement from target)
Offset Vector2
// Camera target (rotation and zoom origin)
Target Vector2
// Camera rotation in degrees
Rotation float32
// Camera zoom (scaling), should be 1.0f by default
Zoom float32
}
func (c *Camera2D) cptr() *C.Camera2D {
return (*C.Camera2D)(unsafe.Pointer(c))
}
// NewCamera2D - Returns new Camera2D
func NewCamera2D(offset, target Vector2, rotation, zoom float32) Camera2D {
return Camera2D{offset, target, rotation, zoom}
}
// NewCamera2DFromPointer - Returns new Camera2D from pointer
func NewCamera2DFromPointer(ptr unsafe.Pointer) Camera2D {
return *(*Camera2D)(ptr)
}
// Camera mode
type CameraMode int32
// Camera system modes
const (
CameraCustom CameraMode = C.CAMERA_CUSTOM
CameraFree CameraMode = C.CAMERA_FREE
CameraOrbital CameraMode = C.CAMERA_ORBITAL
CameraFirstPerson CameraMode = C.CAMERA_FIRST_PERSON
CameraThirdPerson CameraMode = C.CAMERA_THIRD_PERSON
)
// SetCameraMode - Set camera mode (multiple camera modes available)
func SetCameraMode(camera Camera, mode CameraMode) {
ccamera := camera.cptr()
cmode := (C.int)(mode)
C.SetCameraMode(*ccamera, cmode)
}
// UpdateCamera - Update camera position for selected mode
func UpdateCamera(camera *Camera) {
ccamera := camera.cptr()
C.UpdateCamera(ccamera)
}
// SetCameraPanControl - Set camera pan key to combine with mouse movement (free camera)
func SetCameraPanControl(panKey int32) {
cpanKey := (C.int)(panKey)
C.SetCameraPanControl(cpanKey)
}
// SetCameraAltControl - Set camera alt key to combine with mouse movement (free camera)
func SetCameraAltControl(altKey int32) {
caltKey := (C.int)(altKey)
C.SetCameraAltControl(caltKey)
}
// SetCameraSmoothZoomControl - Set camera smooth zoom key to combine with mouse (free camera)
func SetCameraSmoothZoomControl(szKey int32) {
cszKey := (C.int)(szKey)
C.SetCameraSmoothZoomControl(cszKey)
}
// SetCameraMoveControls - Set camera move controls (1st person and 3rd person cameras)
func SetCameraMoveControls(frontKey int32, backKey int32, rightKey int32, leftKey int32, upKey int32, downKey int32) {
cfrontKey := (C.int)(frontKey)
cbackKey := (C.int)(backKey)
crightKey := (C.int)(rightKey)
cleftKey := (C.int)(leftKey)
cupKey := (C.int)(upKey)
cdownKey := (C.int)(downKey)
C.SetCameraMoveControls(cfrontKey, cbackKey, crightKey, cleftKey, cupKey, cdownKey)
}