Update README.md
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README.md
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README.md
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@ -17,11 +17,11 @@ It is also possible to use raylib-go without cgo (Windows only; see requirements
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###### X11
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apt-get install libgl1-mesa-dev libxi-dev libxcursor-dev libxrandr-dev libxinerama-dev
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apt-get install libgl1-mesa-dev libxi-dev libxcursor-dev libxrandr-dev libxinerama-dev
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###### Wayland
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###### Wayland
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apt-get install libgl1-mesa-dev libwayland-dev libxkbcommon-dev
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apt-get install libgl1-mesa-dev libwayland-dev libxkbcommon-dev
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##### Fedora
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@ -29,7 +29,7 @@ It is also possible to use raylib-go without cgo (Windows only; see requirements
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dnf install mesa-libGL-devel libXi-devel libXcursor-devel libXrandr-devel libXinerama-devel
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###### Wayland
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###### Wayland
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dnf install mesa-libGL-devel wayland-devel libxkbcommon-devel
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@ -44,11 +44,13 @@ On macOS you need Xcode or Command Line Tools for Xcode.
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Download the raylib.dll from the assets on the [releases page](https://github.com/raysan5/raylib/releases). It is contained in the `raylib-*_win64_msvc*.zip`.
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Put the raylib.dll into the root folder of your project.
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It is also possible to put the dll into `C:\Windows\System32` for a system wide installation.
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As of November 15, 2023, raylib 5.0 is the required version.
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You can also build the dll yourself. You can find more in [raylib's wiki](https://github.com/raysan5/raylib/wiki/Working-on-Windows).
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It is also possible build the dll yourself. You can find more infos at [raylib's wiki](https://github.com/raysan5/raylib/wiki/Working-on-Windows).
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###### cgo
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###### cgo
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On Windows you need C compiler, like [Mingw-w64](https://mingw-w64.org) or [TDM-GCC](http://tdm-gcc.tdragon.net/).
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You can also build binary in [MSYS2](https://msys2.github.io/) shell.
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