diff --git a/README.md b/README.md index 53e691c..0869bf9 100644 --- a/README.md +++ b/README.md @@ -17,11 +17,11 @@ It is also possible to use raylib-go without cgo (Windows only; see requirements ###### X11 - apt-get install libgl1-mesa-dev libxi-dev libxcursor-dev libxrandr-dev libxinerama-dev + apt-get install libgl1-mesa-dev libxi-dev libxcursor-dev libxrandr-dev libxinerama-dev -###### Wayland +###### Wayland - apt-get install libgl1-mesa-dev libwayland-dev libxkbcommon-dev + apt-get install libgl1-mesa-dev libwayland-dev libxkbcommon-dev ##### Fedora @@ -29,7 +29,7 @@ It is also possible to use raylib-go without cgo (Windows only; see requirements dnf install mesa-libGL-devel libXi-devel libXcursor-devel libXrandr-devel libXinerama-devel -###### Wayland +###### Wayland dnf install mesa-libGL-devel wayland-devel libxkbcommon-devel @@ -44,11 +44,13 @@ On macOS you need Xcode or Command Line Tools for Xcode. Download the raylib.dll from the assets on the [releases page](https://github.com/raysan5/raylib/releases). It is contained in the `raylib-*_win64_msvc*.zip`. Put the raylib.dll into the root folder of your project. +It is also possible to put the dll into `C:\Windows\System32` for a system wide installation. + As of November 15, 2023, raylib 5.0 is the required version. -You can also build the dll yourself. You can find more in [raylib's wiki](https://github.com/raysan5/raylib/wiki/Working-on-Windows). +It is also possible build the dll yourself. You can find more infos at [raylib's wiki](https://github.com/raysan5/raylib/wiki/Working-on-Windows). -###### cgo +###### cgo On Windows you need C compiler, like [Mingw-w64](https://mingw-w64.org) or [TDM-GCC](http://tdm-gcc.tdragon.net/). You can also build binary in [MSYS2](https://msys2.github.io/) shell.