* Use WebAudio API to play notification sound So that it won't appear in system media control. * Run prettier * Chosse from mp3 and ogg * Run prettier * Use WebAudioAPI everywhere There's still one remoteAudio. I'm not sure what it does. It seems it's only used in tests... * Run prettier * Eliminate a stupid error * Iterate Signed-off-by: Michael Telatynski <7t3chguy@gmail.com> * Update setupManualMocks.ts * Iterate Signed-off-by: Michael Telatynski <7t3chguy@gmail.com> * delint Signed-off-by: Michael Telatynski <7t3chguy@gmail.com> * Iterate Signed-off-by: Michael Telatynski <7t3chguy@gmail.com> * Iterate Signed-off-by: Michael Telatynski <7t3chguy@gmail.com> * mocks Signed-off-by: Michael Telatynski <7t3chguy@gmail.com> * mocks Signed-off-by: Michael Telatynski <7t3chguy@gmail.com> * Iterate Signed-off-by: Michael Telatynski <7t3chguy@gmail.com> * Iterate Signed-off-by: Michael Telatynski <7t3chguy@gmail.com> * Simplify Signed-off-by: Michael Telatynski <7t3chguy@gmail.com> * covg Signed-off-by: Michael Telatynski <7t3chguy@gmail.com> --------- Signed-off-by: Michael Telatynski <7t3chguy@gmail.com> Co-authored-by: Richard van der Hoff <1389908+richvdh@users.noreply.github.com> Co-authored-by: Michael Telatynski <7t3chguy@gmail.com>
74 lines
2.5 KiB
TypeScript
74 lines
2.5 KiB
TypeScript
/*
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Copyright 2024 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import { logger } from "matrix-js-sdk/src/logger";
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import { createAudioContext } from "./compat";
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const formatMap = {
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mp3: "audio/mpeg",
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ogg: "audio/ogg",
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};
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export class BackgroundAudio {
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private audioContext = createAudioContext();
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private sounds: Record<string, AudioBuffer> = {};
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public async pickFormatAndPlay<F extends Array<keyof typeof formatMap>>(
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urlPrefix: string,
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formats: F,
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loop = false,
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): Promise<AudioBufferSourceNode> {
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const format = this.pickFormat(...formats);
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if (!format) {
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console.log("Browser doesn't support any of the formats", formats);
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// Will probably never happen. If happened, format="" and will fail to load audio. Who cares...
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}
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return this.play(`${urlPrefix}.${format}`, loop);
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}
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public async play(url: string, loop = false): Promise<AudioBufferSourceNode> {
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if (!this.sounds.hasOwnProperty(url)) {
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// No cache, fetch it
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const response = await fetch(url);
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if (response.status != 200) {
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logger.warn("Failed to fetch error audio");
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}
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const buffer = await response.arrayBuffer();
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const sound = await this.audioContext.decodeAudioData(buffer);
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this.sounds[url] = sound;
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}
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const source = this.audioContext.createBufferSource();
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source.buffer = this.sounds[url];
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source.loop = loop;
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source.connect(this.audioContext.destination);
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source.start();
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return source;
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}
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private pickFormat<F extends Array<keyof typeof formatMap>>(...formats: F): F[number] | null {
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// Detect supported formats
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const audioElement = document.createElement("audio");
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for (const format of formats) {
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if (audioElement.canPlayType(formatMap[format])) {
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return format;
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}
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}
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return null;
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}
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}
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