element-portable/src/utils/Singleflight.ts
Michael Telatynski 6c6bf811a6
Migrate to stylistic
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
2024-10-18 14:34:01 +01:00

119 lines
4.5 KiB
TypeScript

/*
Copyright 2024 New Vector Ltd.
Copyright 2021 The Matrix.org Foundation C.I.C.
SPDX-License-Identifier: AGPL-3.0-only OR GPL-3.0-only
Please see LICENSE files in the repository root for full details.
*/
import { EnhancedMap } from "./maps";
// Inspired by https://pkg.go.dev/golang.org/x/sync/singleflight
const keyMap = new EnhancedMap<object, EnhancedMap<string, unknown>>();
/**
* Access class to get a singleflight context. Singleflights execute a
* function exactly once, unless instructed to forget about a result.
*
* Typically this is used to de-duplicate an action, such as a save button
* being pressed, without having to track state internally for an operation
* already being in progress. This doesn't expose a flag which can be used
* to disable a button, however it would be capable of returning a Promise
* from the first call.
*
* The result of the function call is cached indefinitely, just in case a
* second call comes through late. There are various functions named "forget"
* to have the cache be cleared of a result.
*
* Singleflights in our use case are tied to an instance of something, combined
* with a string key to differentiate between multiple possible actions. This
* means that a "save" key will be scoped to the instance which defined it and
* not leak between other instances. This is done to avoid having to concatenate
* variables to strings to essentially namespace the field, for most cases.
*/
export class Singleflight {
private constructor() {}
/**
* A void marker to help with returning a value in a singleflight context.
* If your code doesn't return anything, return this instead.
*/
public static Void = Symbol("void");
/**
* Acquire a singleflight context.
* @param {Object} instance An instance to associate the context with. Can be any object.
* @param {string} key A string key relevant to that instance to namespace under.
* @returns {SingleflightContext} Returns the context to execute the function.
*/
public static for(instance?: object | null, key?: string | null): SingleflightContext {
if (!instance || !key) throw new Error("An instance and key must be supplied");
return new SingleflightContext(instance, key);
}
/**
* Forgets all results for a given instance.
* @param {Object} instance The instance to forget about.
*/
public static forgetAllFor(instance: object): void {
keyMap.delete(instance);
}
/**
* Forgets all cached results for all instances. Intended for use by tests.
*/
public static forgetAll(): void {
for (const k of keyMap.keys()) {
keyMap.remove(k);
}
}
}
class SingleflightContext {
public constructor(
private instance: object,
private key: string,
) {}
/**
* Forget this particular instance and key combination, discarding the result.
*/
public forget(): void {
const map = keyMap.get(this.instance);
if (!map) return;
map.remove(this.key);
if (!map.size) keyMap.remove(this.instance);
}
/**
* Execute a function. If a result is already known, that will be returned instead
* of executing the provided function. However, if no result is known then the function
* will be called, with its return value cached. The function must return a value
* other than `undefined` - take a look at Singleflight.Void if you don't have a return
* to make.
*
* Note that this technically allows the caller to provide a different function each time:
* this is largely considered a bad idea and should not be done. Singleflights work off the
* premise that something needs to happen once, so duplicate executions will be ignored.
*
* For ideal performance and behaviour, functions which return promises are preferred. If
* a function is not returning a promise, it should return as soon as possible to avoid a
* second call potentially racing it. The promise returned by this function will be that
* of the first execution of the function, even on duplicate calls.
* @param {Function} fn The function to execute.
* @returns The recorded value.
*/
public do<T>(fn: () => T): T {
const map = keyMap.getOrCreate(this.instance, new EnhancedMap<string, unknown>());
// We have to manually getOrCreate() because we need to execute the fn
let val = <T>map.get(this.key);
if (val === undefined) {
val = fn();
map.set(this.key, val);
}
return val;
}
}