element-portable/src/stores/room-list/ListLayout.ts
Travis Ralston 8972cf9378 Potential solution to supporting transparent 'show more' buttons
In this demonstration, we remove the cutting line (as it collides with the tile in a weird spot) and instead replace the tile with a placeholder when the text is about to collide with the avatar in the tile. We use a `round()` for this because through some amazing coincidence the collision happens at 0.47, which is close enough to 0.5 for people not to notice.
2020-07-08 16:09:45 -06:00

143 lines
4 KiB
TypeScript

/*
Copyright 2020 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import { TagID } from "./models";
const TILE_HEIGHT_PX = 44;
// this comes from the CSS where the show more button is
// mathematically this percent of a tile when floating.
const RESIZER_BOX_FACTOR = 0.78;
interface ISerializedListLayout {
numTiles: number;
showPreviews: boolean;
collapsed: boolean;
}
export class ListLayout {
private _n = 0;
private _previews = false;
private _collapsed = false;
constructor(public readonly tagId: TagID) {
const serialized = localStorage.getItem(this.key);
if (serialized) {
// We don't use the setters as they cause writes.
const parsed = <ISerializedListLayout>JSON.parse(serialized);
this._n = parsed.numTiles;
this._previews = parsed.showPreviews;
this._collapsed = parsed.collapsed;
}
}
public get isCollapsed(): boolean {
return this._collapsed;
}
public set isCollapsed(v: boolean) {
this._collapsed = v;
this.save();
}
public get showPreviews(): boolean {
return this._previews;
}
public set showPreviews(v: boolean) {
this._previews = v;
this.save();
}
public get tileHeight(): number {
return TILE_HEIGHT_PX;
}
private get key(): string {
return `mx_sublist_layout_${this.tagId}_boxed`;
}
public get visibleTiles(): number {
if (this._n === 0) return this.defaultVisibleTiles;
return Math.max(this._n, this.minVisibleTiles);
}
public set visibleTiles(v: number) {
this._n = v;
this.save();
}
public get minVisibleTiles(): number {
return 1 + RESIZER_BOX_FACTOR;
}
public get defaultVisibleTiles(): number {
// This number is what "feels right", and mostly subject to design's opinion.
return 5 + RESIZER_BOX_FACTOR;
}
public setVisibleTilesWithin(newVal: number, maxPossible: number) {
maxPossible = maxPossible + RESIZER_BOX_FACTOR;
if (newVal > maxPossible) {
this.visibleTiles = maxPossible;
} else {
this.visibleTiles = newVal;
}
}
public calculateTilesToPixelsMin(maxTiles: number, n: number, possiblePadding: number): number {
// Only apply the padding if we're about to use maxTiles as we need to
// plan for the padding. If we're using n, the padding is already accounted
// for by the resizing stuff.
let padding = 0;
if (maxTiles < n) {
padding = possiblePadding;
}
return this.tilesToPixels(Math.min(maxTiles, n)) + padding;
}
public tilesWithPadding(n: number, paddingPx: number): number {
return this.pixelsToTiles(this.tilesToPixelsWithPadding(n, paddingPx));
}
public tilesToPixelsWithPadding(n: number, paddingPx: number): number {
return this.tilesToPixels(n) + paddingPx;
}
public tilesToPixels(n: number): number {
return n * this.tileHeight;
}
public pixelsToTiles(px: number): number {
return px / this.tileHeight;
}
public reset() {
localStorage.removeItem(this.key);
}
private save() {
localStorage.setItem(this.key, JSON.stringify(this.serialize()));
}
private serialize(): ISerializedListLayout {
return {
numTiles: this.visibleTiles,
showPreviews: this.showPreviews,
collapsed: this.isCollapsed,
};
}
}