* Copyright headers 1 * Licence headers 2 * Copyright Headers 3 * Copyright Headers 4 * Copyright Headers 5 * Copyright Headers 6 * Copyright headers 7 * Add copyright headers for html and config file * Replace license files and update package.json * Update with CLA * lint
175 lines
5.3 KiB
TypeScript
175 lines
5.3 KiB
TypeScript
/*
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Copyright 2024 New Vector Ltd.
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Copyright 2023 The Matrix.org Foundation C.I.C.
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Copyright 2020 Nurjin Jafar
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Copyright 2020 Nordeck IT + Consulting GmbH.
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SPDX-License-Identifier: AGPL-3.0-only OR GPL-3.0-only
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Please see LICENSE files in the repository root for full details.
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*/
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import ICanvasEffect from "../ICanvasEffect";
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export type FireworksOptions = {
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/**
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* max fireworks count
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*/
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maxCount: number;
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/**
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* gravity value that firework adds to shift from it's start position
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*/
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gravity: number;
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};
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type FireworksParticle = {
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/**
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* color
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*/
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color: string;
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/**
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* x,y are the point where the particle starts to position on canvas
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*/
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x: number;
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y: number;
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/**
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* vx,vy shift values from x and y
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*/
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vx: number;
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vy: number;
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/**
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* the alpha opacity of the firework particle (between 0 and 1, where 1 is opaque and 0 is invisible)
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*/
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alpha: number;
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/**
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* w,h width and height
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*/
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w: number;
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h: number;
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};
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export const DefaultOptions: FireworksOptions = {
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maxCount: 500,
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gravity: 0.05,
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};
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export default class Fireworks implements ICanvasEffect {
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private readonly options: FireworksOptions;
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public constructor(options: { [key: string]: any }) {
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this.options = { ...DefaultOptions, ...options };
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}
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private context: CanvasRenderingContext2D | null = null;
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private supportsAnimationFrame = window.requestAnimationFrame;
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private particles: Array<FireworksParticle> = [];
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public isRunning = false;
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public start = async (canvas: HTMLCanvasElement, timeout = 3000): Promise<void> => {
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if (!canvas) {
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return;
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}
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this.isRunning = true;
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this.context = canvas.getContext("2d");
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this.supportsAnimationFrame.call(window, this.updateWorld);
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if (timeout) {
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window.setTimeout(this.stop, timeout);
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}
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};
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private updateWorld = (): void => {
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if (!this.isRunning && this.particles.length === 0) return;
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this.update();
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this.paint();
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this.supportsAnimationFrame.call(window, this.updateWorld);
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};
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private update = (): void => {
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if (this.particles.length < this.options.maxCount && this.isRunning) {
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this.createFirework();
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}
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const alive: FireworksParticle[] = [];
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for (let i = 0; i < this.particles.length; i++) {
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if (this.move(this.particles[i])) {
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alive.push(this.particles[i]);
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}
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}
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this.particles = alive;
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};
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private paint = (): void => {
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if (!this.context || !this.context.canvas) return;
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this.context.globalCompositeOperation = "destination-out";
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this.context.fillStyle = "rgba(0,0,0,0.5)";
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this.context.fillRect(0, 0, this.context.canvas.width, this.context.canvas.height);
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this.context.globalCompositeOperation = "lighter";
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for (let i = 0; i < this.particles.length; i++) {
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this.drawParticle(this.particles[i]);
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}
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};
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private createFirework = (): void => {
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if (!this.context || !this.context.canvas) return;
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const width = this.context.canvas.width;
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const height = this.context.canvas.height;
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const xPoint = Math.random() * (width - 200) + 100;
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const yPoint = Math.random() * (height - 200) + 100;
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const nFire = Math.random() * 50 + 100;
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const color =
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"rgb(" +
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~~(Math.random() * 200 + 55) +
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"," +
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~~(Math.random() * 200 + 55) +
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"," +
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~~(Math.random() * 200 + 55) +
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")";
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for (let i = 0; i < nFire; i++) {
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const particle = <FireworksParticle>{};
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particle.color = color;
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particle.w = particle.h = Math.random() * 4 + 1;
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particle.x = xPoint - particle.w / 2;
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particle.y = yPoint - particle.h / 2;
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particle.vx = (Math.random() - 0.5) * 10;
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particle.vy = (Math.random() - 0.5) * 10;
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particle.alpha = Math.random() * 0.5 + 0.5;
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const vy = Math.sqrt(25 - particle.vx * particle.vx);
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if (Math.abs(particle.vy) > vy) {
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particle.vy = particle.vy > 0 ? vy : -vy;
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}
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this.particles.push(particle);
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}
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};
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public stop = async (): Promise<void> => {
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this.isRunning = false;
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};
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private drawParticle = (particle: FireworksParticle): void => {
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if (!this.context || !this.context.canvas) {
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return;
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}
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this.context.save();
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this.context.beginPath();
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this.context.translate(particle.x + particle.w / 2, particle.y + particle.h / 2);
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this.context.arc(0, 0, particle.w, 0, Math.PI * 2);
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this.context.fillStyle = particle.color;
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this.context.globalAlpha = particle.alpha;
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this.context.closePath();
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this.context.fill();
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this.context.restore();
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};
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private move = (particle: FireworksParticle): boolean => {
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particle.x += particle.vx;
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particle.vy += this.options.gravity;
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particle.y += particle.vy;
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particle.alpha -= 0.01;
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return !(
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particle.x <= -particle.w ||
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particle.x >= screen.width ||
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particle.y >= screen.height ||
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particle.alpha <= 0
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);
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};
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}
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