element-portable/src/stores/notifications/ListNotificationState.ts
Travis Ralston ae09bfb8fd Don't destroy room notification states when replacing them
The "should never happen" now happens a lot by design. We shouldn't destroy the state as it'll stop badge counts for everything.

Fixes https://github.com/vector-im/riot-web/issues/14391
2020-07-09 10:22:04 -06:00

101 lines
3.4 KiB
TypeScript

/*
Copyright 2020 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import { NotificationColor } from "./NotificationColor";
import { TagID } from "../room-list/models";
import { Room } from "matrix-js-sdk/src/models/room";
import { arrayDiff } from "../../utils/arrays";
import { RoomNotificationState } from "./RoomNotificationState";
import { NOTIFICATION_STATE_UPDATE, NotificationState } from "./NotificationState";
export type FetchRoomFn = (room: Room) => RoomNotificationState;
export class ListNotificationState extends NotificationState {
private rooms: Room[] = [];
private states: { [roomId: string]: RoomNotificationState } = {};
constructor(private byTileCount = false, private tagId: TagID, private getRoomFn: FetchRoomFn) {
super();
}
public get symbol(): string {
return null; // This notification state doesn't support symbols
}
public setRooms(rooms: Room[]) {
// If we're only concerned about the tile count, don't bother setting up listeners.
if (this.byTileCount) {
this.rooms = rooms;
this.calculateTotalState();
return;
}
const oldRooms = this.rooms;
const diff = arrayDiff(oldRooms, rooms);
this.rooms = rooms;
for (const oldRoom of diff.removed) {
const state = this.states[oldRoom.roomId];
if (!state) continue; // We likely just didn't have a badge (race condition)
delete this.states[oldRoom.roomId];
state.off(NOTIFICATION_STATE_UPDATE, this.onRoomNotificationStateUpdate);
}
for (const newRoom of diff.added) {
const state = this.getRoomFn(newRoom);
state.on(NOTIFICATION_STATE_UPDATE, this.onRoomNotificationStateUpdate);
this.states[newRoom.roomId] = state;
}
this.calculateTotalState();
}
public getForRoom(room: Room) {
const state = this.states[room.roomId];
if (!state) throw new Error("Unknown room for notification state");
return state;
}
public destroy() {
super.destroy();
for (const state of Object.values(this.states)) {
state.off(NOTIFICATION_STATE_UPDATE, this.onRoomNotificationStateUpdate);
}
this.states = {};
}
private onRoomNotificationStateUpdate = () => {
this.calculateTotalState();
};
private calculateTotalState() {
const snapshot = this.snapshot();
if (this.byTileCount) {
this._color = NotificationColor.Red;
this._count = this.rooms.length;
} else {
this._count = 0;
this._color = NotificationColor.None;
for (const state of Object.values(this.states)) {
this._count += state.count;
this._color = Math.max(this.color, state.color);
}
}
// finally, publish an update if needed
this.emitIfUpdated(snapshot);
}
}