element-portable/src/components/views/rooms/RoomPreviewCard.tsx
Robin 30460943b2
Release video rooms as a beta feature (#8431)
* Remove blank header from video room view frame

* Add a beta card for video rooms

* Rename the 'disclaimer' on beta cards to 'FAQ'

Because that's what the section actually gets used as

* Add beta pills to video room creation buttons

* Remove duplicate tooltips from face piles

* Add beta pill to headers of video rooms

* Factor RoomInfoLine out of SpaceRoomView

* Factor RoomPreviewCard out of SpaceRoomView

* Adapt RoomPreviewCard for video rooms

* "New video room" → "Video room"

* Add comment about unused cases in RoomPreviewCard

* Add types

* Clarify !important comments

* Add a reload warning

* Fix the reload warning being the wrong way around

* Fix lints

* Make widgets in video rooms mutable again to de-risk future upgrades

* Ensure that the video channel exists when mounting VideoRoomView

* Fix lint

* Iterate beta reload warning
2022-06-09 13:07:59 -04:00

198 lines
7.4 KiB
TypeScript

/*
Copyright 2022 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import React, { FC, useContext, useState } from "react";
import { Room } from "matrix-js-sdk/src/models/room";
import { JoinRule } from "matrix-js-sdk/src/@types/partials";
import { _t } from "../../../languageHandler";
import defaultDispatcher from "../../../dispatcher/dispatcher";
import { Action } from "../../../dispatcher/actions";
import { UserTab } from "../dialogs/UserTab";
import { EffectiveMembership, getEffectiveMembership } from "../../../utils/membership";
import MatrixClientContext from "../../../contexts/MatrixClientContext";
import { useDispatcher } from "../../../hooks/useDispatcher";
import { useFeatureEnabled } from "../../../hooks/useSettings";
import { useRoomState } from "../../../hooks/useRoomState";
import { useMyRoomMembership } from "../../../hooks/useRoomMembers";
import AccessibleButton from "../elements/AccessibleButton";
import InlineSpinner from "../elements/InlineSpinner";
import RoomName from "../elements/RoomName";
import RoomTopic from "../elements/RoomTopic";
import RoomFacePile from "../elements/RoomFacePile";
import RoomAvatar from "../avatars/RoomAvatar";
import MemberAvatar from "../avatars/MemberAvatar";
import { BetaPill } from "../beta/BetaCard";
import RoomInfoLine from "./RoomInfoLine";
interface IProps {
room: Room;
onJoinButtonClicked: () => void;
onRejectButtonClicked: () => void;
}
// XXX This component is currently only used for spaces and video rooms, though
// surely we should expand its use to all rooms for consistency? This already
// handles the text room case, though we would need to add support for ignoring
// and viewing invite reasons to achieve parity with the default invite screen.
const RoomPreviewCard: FC<IProps> = ({ room, onJoinButtonClicked, onRejectButtonClicked }) => {
const cli = useContext(MatrixClientContext);
const videoRoomsEnabled = useFeatureEnabled("feature_video_rooms");
const myMembership = useMyRoomMembership(room);
useDispatcher(defaultDispatcher, payload => {
if (payload.action === Action.JoinRoomError && payload.roomId === room.roomId) {
setBusy(false); // stop the spinner, join failed
}
});
const [busy, setBusy] = useState(false);
const joinRule = useRoomState(room, state => state.getJoinRule());
const cannotJoin = getEffectiveMembership(myMembership) === EffectiveMembership.Leave
&& joinRule !== JoinRule.Public;
const viewLabs = () => defaultDispatcher.dispatch({
action: Action.ViewUserSettings,
initialTabId: UserTab.Labs,
});
let inviterSection: JSX.Element;
let joinButtons: JSX.Element;
if (myMembership === "join") {
joinButtons = (
<AccessibleButton
kind="danger_outline"
onClick={() => {
defaultDispatcher.dispatch({
action: "leave_room",
room_id: room.roomId,
});
}}
>
{ _t("Leave") }
</AccessibleButton>
);
} else if (myMembership === "invite") {
const inviteSender = room.getMember(cli.getUserId())?.events.member?.getSender();
const inviter = inviteSender && room.getMember(inviteSender);
if (inviteSender) {
inviterSection = <div className="mx_RoomPreviewCard_inviter">
<MemberAvatar member={inviter} fallbackUserId={inviteSender} width={32} height={32} />
<div>
<div className="mx_RoomPreviewCard_inviter_name">
{ _t("<inviter/> invites you", {}, {
inviter: () => <b>{ inviter?.name || inviteSender }</b>,
}) }
</div>
{ inviter ? <div className="mx_RoomPreviewCard_inviter_mxid">
{ inviteSender }
</div> : null }
</div>
</div>;
}
joinButtons = <>
<AccessibleButton
kind="secondary"
onClick={() => {
setBusy(true);
onRejectButtonClicked();
}}
>
{ _t("Reject") }
</AccessibleButton>
<AccessibleButton
kind="primary"
onClick={() => {
setBusy(true);
onJoinButtonClicked();
}}
>
{ _t("Accept") }
</AccessibleButton>
</>;
} else {
joinButtons = (
<AccessibleButton
kind="primary"
onClick={() => {
onJoinButtonClicked();
if (!cli.isGuest()) {
// user will be shown a modal that won't fire a room join error
setBusy(true);
}
}}
disabled={cannotJoin}
>
{ _t("Join") }
</AccessibleButton>
);
}
if (busy) {
joinButtons = <InlineSpinner />;
}
let avatarRow: JSX.Element;
if (room.isElementVideoRoom()) {
avatarRow = <>
<RoomAvatar room={room} height={50} width={50} viewAvatarOnClick />
<div className="mx_RoomPreviewCard_video" />
<BetaPill onClick={viewLabs} tooltipTitle={_t("Video rooms are a beta feature")} />
</>;
} else if (room.isSpaceRoom()) {
avatarRow = <RoomAvatar room={room} height={80} width={80} viewAvatarOnClick />;
} else {
avatarRow = <RoomAvatar room={room} height={50} width={50} viewAvatarOnClick />;
}
let notice: string;
if (cannotJoin) {
notice = _t("To view %(roomName)s, you need an invite", {
roomName: room.name,
});
} else if (room.isElementVideoRoom() && !videoRoomsEnabled) {
notice = myMembership === "join"
? _t("To view, please enable video rooms in Labs first")
: _t("To join, please enable video rooms in Labs first");
joinButtons = <AccessibleButton kind="primary" onClick={viewLabs}>
{ _t("Show Labs settings") }
</AccessibleButton>;
}
return <div className="mx_RoomPreviewCard">
{ inviterSection }
<div className="mx_RoomPreviewCard_avatar">
{ avatarRow }
</div>
<h1 className="mx_RoomPreviewCard_name">
<RoomName room={room} />
</h1>
<RoomInfoLine room={room} />
<RoomTopic room={room} className="mx_RoomPreviewCard_topic" />
{ room.getJoinRule() === "public" && <RoomFacePile room={room} /> }
{ notice ? <div className="mx_RoomPreviewCard_notice">
{ notice }
</div> : null }
<div className="mx_RoomPreviewCard_joinButtons">
{ joinButtons }
</div>
</div>;
};
export default RoomPreviewCard;