* Focus the thread panel when clicking on an item in the TAC
actually the 'close' button in the threads panel as it's the only
interactive element: we can improve this later when we use landmarks
& generally have better a11y.
* Undo minor refactoring
as none of it is test3ed, it's not worth it.
* add unit test
* Add matrixchat tests
* Needs awaits
* ts-ignore
* Fix test (I think...)
* Remove unnecessary value set
* Not how assignments work
* Refactor ElementCall to use the widget lobby.
- expose skip lobby
- use the widget.data to build the widget url
Signed-off-by: Timo K <toger5@hotmail.de>
* Use shiftKey click to skip the lobby
Signed-off-by: Timo K <toger5@hotmail.de>
* remove Lobby component
Signed-off-by: Timo K <toger5@hotmail.de>
* update tests + remove EW lobby related tests
Signed-off-by: Timo K <toger5@hotmail.de>
* remove lobby device button tests
Signed-off-by: Timo K <toger5@hotmail.de>
* i18n
Signed-off-by: Timo K <toger5@hotmail.de>
* use voip participant label
Signed-off-by: Timo K <toger5@hotmail.de>
* update tests
Signed-off-by: Timo K <toger5@hotmail.de>
* fix rounded corners in pip
Signed-off-by: Timo K <toger5@hotmail.de>
* allow joining call in legacy room header (without banner)
Signed-off-by: Timo K <toger5@hotmail.de>
* Introduce new connection states for calls.
And use them for integrated lobby.
Signed-off-by: Timo K <toger5@hotmail.de>
* New room header call join
Fix broken top container element call.
Signed-off-by: Timo K <toger5@hotmail.de>
* i18n
Signed-off-by: Timo K <toger5@hotmail.de>
* Fix closing element call in lobby view.
(should destroy call if there the user never managed to connect (not clicked join in lobby)
Signed-off-by: Timo K <toger5@hotmail.de>
* all cases for connection state
Signed-off-by: Timo K <toger5@hotmail.de>
* add correct LiveContentSummary labels
Signed-off-by: Timo K <toger5@hotmail.de>
* Theme widget loading (no rounded corner)
destroy call when switching room while a call is loading.
Signed-off-by: Timo K <toger5@hotmail.de>
* temp
Signed-off-by: Timo K <toger5@hotmail.de>
* usei view room dispatcher instead of emitter
Signed-off-by: Timo K <toger5@hotmail.de>
* tidy up
Signed-off-by: Timo K <toger5@hotmail.de>
* returnToLobby + remove StartCallView
Signed-off-by: Timo K <toger5@hotmail.de>
* comment cleanup
Signed-off-by: Timo K <toger5@hotmail.de>
* disconnect ongoing calls before making widget sticky.
Signed-off-by: Timo K <toger5@hotmail.de>
* linter + jitsi as videoChannel
Signed-off-by: Timo K <toger5@hotmail.de>
* stickyPromise type
Signed-off-by: Timo K <toger5@hotmail.de>
* fix legacy call (jistsi, cisco, bbb) reopen
when clicking call button
Signed-off-by: Timo K <toger5@hotmail.de>
* fix tests and connect resolves
Signed-off-by: Timo K <toger5@hotmail.de>
* fix "waits for messaging when connecting" test
Signed-off-by: Timo K <toger5@hotmail.de>
* Allow to skip awaiting Call session events.
This option is used in tests to spare mocking the
events emitted when EC updates the room state
Signed-off-by: Timo K <toger5@hotmail.de>
* add sticky test
Signed-off-by: Timo K <toger5@hotmail.de>
* add test for looby tile rendering
Signed-off-by: Timo K <toger5@hotmail.de>
* fix flaky test
Signed-off-by: Timo K <toger5@hotmail.de>
* add reconnect after disconnect test (video room)
Signed-off-by: Timo K <toger5@hotmail.de>
* add shift click test to call toast
Signed-off-by: Timo K <toger5@hotmail.de>
* test for allowVoipWithNoMedia in widget url
Signed-off-by: Timo K <toger5@hotmail.de>
* fix e2e tests to search for the right element
Signed-off-by: Timo K <toger5@hotmail.de>
* destroy call after test so next test does not fail
Signed-off-by: Timo K <toger5@hotmail.de>
* new call test (connection failed)
Signed-off-by: Timo K <toger5@hotmail.de>
* reset to real timers
Signed-off-by: Timo K <toger5@hotmail.de>
* dont use skipSessionAwait for tests
Signed-off-by: Timo K <toger5@hotmail.de>
* code quality (sonar)
Signed-off-by: Timo K <toger5@hotmail.de>
* refactor call.disconnect tests (dont use skipSessionAwait)
Signed-off-by: Timo K <toger5@hotmail.de>
* miscellaneous cleanup
Signed-off-by: Timo K <toger5@hotmail.de>
* only send call notify after the call has been joined (not when just opening the lobby)
Signed-off-by: Timo K <toger5@hotmail.de>
* update call notify tests to expect notify on connect.
Not on widget creation.
Signed-off-by: Timo K <toger5@hotmail.de>
* Update playwright/e2e/room/room-header.spec.ts
Co-authored-by: Robin <robin@robin.town>
* Update src/components/views/voip/CallView.tsx
Co-authored-by: Robin <robin@robin.town>
* review
rename connect -> start
isVideoRoom not dependant on feature flags
rename allOtherCallsDisconnected -> disconnectAllOtherCalls
Signed-off-by: Timo K <toger5@hotmail.de>
* check for EC widget
Signed-off-by: Timo K <toger5@hotmail.de>
* dep array
Signed-off-by: Timo K <toger5@hotmail.de>
* rename in spyOn
Signed-off-by: Timo K <toger5@hotmail.de>
---------
Signed-off-by: Timo K <toger5@hotmail.de>
Co-authored-by: Robin <robin@robin.town>
* Make useEventEmitterState more efficient
By not invoking the initializing function on every render
* Make useWidgets more efficient
By not calling WidgetStore on every render
* Add new group call experience Labs flag
* Add viewingCall field to RoomViewStore state
Currently has no effect, but in the future this will signal to RoomView to show the call or call lobby.
* Add element_call.use_exclusively config flag
As documented in element-web, this will tell the app to use Element Call exclusively for calls, disabling Jitsi and legacy 1:1 calls.
* Make placeCall return a promise
So that the UI can know when placeCall completes
* Update start call buttons to new group call designs
Since RoomView doesn't do anything with viewingCall yet, these buttons won't have any effect when starting native group calls, but the logic is at least all there and ready to be hooked up.
* Allow calls to be detected if the new group call experience is enabled
* Test the RoomHeader changes
* Iterate code
* Prefer using the canonical alias in spotlight search
Public rooms on other homeservers are not joinable via the roomId if they haven't been joined by other users on your homeserver.
* Ensure we call the action with the room_alias
* lint
* Drop display
* Always provide roomId
* Add rationale to room_id, room_alias
* whoops
Co-authored-by: Michael Telatynski <7t3chguy@gmail.com>
* Fix: Remove jittery timeline scrolling after jumping to an event
* Fix: Remove onUserScroll handler and merge it with onScroll
* Fix: Reset scrollIntoView state earlier
Co-authored-by: Janne Mareike Koschinski <jannemk@element.io>