* Add voice room labs flag
Signed-off-by: Robin Townsend <robin@robin.town>
* Add more widget actions for interacting with Jitsi
Signed-off-by: Robin Townsend <robin@robin.town>
* Factor out a more generic Jitsi creation utility
Signed-off-by: Robin Townsend <robin@robin.town>
* Add utilities for managing voice channels
Signed-off-by: Robin Townsend <robin@robin.town>
* Enable creation of voice rooms
Signed-off-by: Robin Townsend <robin@robin.town>
* Force a maximized view of voice channel widgets
Signed-off-by: Robin Townsend <robin@robin.town>
* Add voice channel store
Signed-off-by: Robin Townsend <robin@robin.town>
* Factor out a more generic FacePile
Signed-off-by: Robin Townsend <robin@robin.town>
* Implement room tile changes for voice rooms
Signed-off-by: Robin Townsend <robin@robin.town>
* Add interactive radio component to the left panel
Signed-off-by: Robin Townsend <robin@robin.town>
* Test voice rooms
Signed-off-by: Robin Townsend <robin@robin.town>
* Update name of call room type
Signed-off-by: Robin Townsend <robin@robin.town>
* Clarify that voice rooms are under development
Signed-off-by: Robin Townsend <robin@robin.town>
* Use readonly
Signed-off-by: Robin Townsend <robin@robin.town>
* Move acks to the end of handlers
Signed-off-by: Robin Townsend <robin@robin.town>
* Add comment about avatar URLs coming from Jitsi
Signed-off-by: Robin Townsend <robin@robin.town>
* Don't use unicode ellipses
for translation reasons?
Signed-off-by: Robin Townsend <robin@robin.town>
* Fix tests
Signed-off-by: Robin Townsend <robin@robin.town>
* Fix tests, again
Signed-off-by: Robin Townsend <robin@robin.town>
* Remove unnecessary export
Signed-off-by: Robin Townsend <robin@robin.town>
* Ack Jitsi events when we wait for them
Signed-off-by: Robin Townsend <robin@robin.town>
* Fix freeze/crash when 1:1 calling
Don't log call feed objects because they reference the client and
it causes the client to get logged too.
* Log purpose too
* Don't assume that widget IDs are unique
Signed-off-by: Robin Townsend <robin@robin.town>
* Don't remove live tiles that don't exist
Signed-off-by: Robin Townsend <robin@robin.town>
* Add unit test for AppTile's live tile tracking
Signed-off-by: Robin Townsend <robin@robin.town>
The profiles point to some huge object being logged in VideoFeed's
playMedia() method, but this is the only log line added recently.
I can't see how this could possibly log anything huge, but not
sure what else to try, so let's try removing this as an experiment.
The bug it was added to diagnose seems to be fixed now anyway.
For https://github.com/vector-im/element-web/issues/21181
* sharedInstance() -> instance
Signed-off-by: Šimon Brandner <simon.bra.ag@gmail.com>
* Use CallState event instead of dispatching
Signed-off-by: Šimon Brandner <simon.bra.ag@gmail.com>
* Simplifie some code
Signed-off-by: Šimon Brandner <simon.bra.ag@gmail.com>
* Use a method to start a call instead of the dispatcher
Signed-off-by: Šimon Brandner <simon.bra.ag@gmail.com>
* Use a method instead of place_conference_call
Signed-off-by: Šimon Brandner <simon.bra.ag@gmail.com>
* Make terminateCallApp() and hangupCallApp() public
Signed-off-by: Šimon Brandner <simon.bra.ag@gmail.com>
* Use hangupAllCalls() instead of the dispatcher
Signed-off-by: Šimon Brandner <simon.bra.ag@gmail.com>
* Make dialNumber(), startTransferToMatrixID() and startTransferToPhoneNumber() public instead of using the dispatcher
Signed-off-by: Šimon Brandner <simon.bra.ag@gmail.com>
* Use answerCall() instead of using the dispatcher
Signed-off-by: Šimon Brandner <simon.bra.ag@gmail.com>
* Use hangupOrReject() instead of the dispatcher
Signed-off-by: Šimon Brandner <simon.bra.ag@gmail.com>
* Update docs
Signed-off-by: Šimon Brandner <simon.bra.ag@gmail.com>
* Improve TS
Signed-off-by: Šimon Brandner <simon.bra.ag@gmail.com>
* Dispatch call_state, see https://github.com/vector-im/element-web/pull/18823#issuecomment-917377277
Signed-off-by: Šimon Brandner <simon.bra.ag@gmail.com>
* Add missing import
Signed-off-by: Šimon Brandner <simon.bra.ag@gmail.com>
The methods need to be async since play() is async, otherwise there is no point in having the try catch blocks
Signed-off-by: Šimon Brandner <simon.bra.ag@gmail.com>