Commit graph

14 commits

Author SHA1 Message Date
Germain
d551469543
Room header UI updates (#11507)
* Fix performance issues with useRoomMembers

With the current implementation it would create a new function, with leading: true, rendering the whole throttling useless

* Add public room indicator

* Format room members count better

* Add public room test

* Add search to room summary card

* Update settings UI

* Update snapshot

* Remove default title attribute
2023-09-01 09:45:50 +00:00
Germain
f948a8f798
Update member count on room summary update (#11488)
* Update member count on room summary update

* Fix performance regression for large rooms

* Update useRoomMemberCount JSDoc

* Improve throttle updates definition

* remove useCallback
2023-08-31 13:36:47 +00:00
Germain
3acc9059ab
Add Voice and Video call in room header (#11444)
* Add Voice and Video call in room header

* Add thread icon in room header

* Add room notification icon to room header

* Fix linting

* Add tests for buttons in room header

* Add JSDoc

* micro optimisations

* Fix call disabled when hanging up

* Fix disabled state change on members count update

* Exclude functional members from members count optionally

* i18n
2023-08-23 14:13:40 +00:00
Michael Telatynski
e6c127915f
Fix useRoomMembers missing updates causing incorrect membership counts (#11392)
* Fix useRoomMembers missing updates

* Also fix useRoomMemberCount

* Add tests
2023-08-09 12:27:37 +00:00
Michael Telatynski
e6af09e424
Switch to importing models/room-state & models/room-member from main js-sdk export (#11362)
* Switch to importing TypedEventEmitter from main js-sdk export

* Switch to importing js-sdk/matrix in cypress

* Remove duplicated imports

* Fix lint:js-fix to run prettier last otherwise ESLint --fix may cause a mess

* Add lint rule

* Switch to importing models/Room from main js-sdk export

* Switch to importing models/room-state & models/room-member from main js-sdk export

* Fix cypress-axe import

* Fix more imports

* Fix cypress-axe import

* Fix bad merge
2023-08-04 11:22:08 +00:00
Michael Telatynski
e67ca33c4a
Switch to importing models/Room from main js-sdk export (#11361)
* Switch to importing TypedEventEmitter from main js-sdk export

* Switch to importing js-sdk/matrix in cypress

* Remove duplicated imports

* Fix lint:js-fix to run prettier last otherwise ESLint --fix may cause a mess

* Add lint rule

* Switch to importing models/Room from main js-sdk export

* Fix cypress-axe import

* Fix more imports

* Fix cypress-axe import

* Fix duplicated lint rule
2023-08-04 07:36:16 +00:00
Michael Weimann
526645c791
Apply prettier formatting 2022-12-12 12:24:14 +01:00
Robin
658ff4dfe6
Iterate video room designs in labs (#8499)
* Remove blank header from video room view frame

* Add video room option to space context menu

* Remove duplicate tooltips from face piles

* Factor RoomInfoLine out of SpaceRoomView

* Factor RoomPreviewCard out of SpaceRoomView

* Adapt RoomPreviewCard for video rooms

* "New video room" → "Video room"

* Add comment about unused cases in RoomPreviewCard

* Make widgets in video rooms mutable again to de-risk future upgrades

* Ensure that the video channel exists when mounting VideoRoomView
2022-05-04 17:02:06 -04:00
Michael Telatynski
c257bc3f7a
Prefer RoomStateEvent.Update where possible as it fires far less (#7878) 2022-02-24 14:39:25 +00:00
Aaron Raimist
bdc56be863
Auto fix
Signed-off-by: Aaron Raimist <aaron@raim.ist>
2021-10-22 17:23:37 -05:00
J. Ryan Stinnett
ae0a8b8da4 Auto-fix lint errors 2021-06-29 13:11:58 +01:00
Michael Telatynski
412d84ccb2 improve comments 2020-12-09 11:09:18 +00:00
Michael Telatynski
ecb0b0113f Also use getJoinedMemberCount as its capable of using the room summary member count instead
Leave the useRoomMembers hook for future use as it is very useful.
2020-12-09 11:07:40 +00:00
Michael Telatynski
184c73cca4 Throttle RoomState.members handler to improve performance
Lazy Loading emits a RoomState.members for each member which in the case of a room like
Matrix HQ means it happens over 8000 times in a very short span of time causing the UI
to lock up.
2020-12-09 11:02:30 +00:00