* Move avatar to new compound implementation
* Make space avatars square
* Remove reference to the avatar initial CSS class
* remove references to mx_BaseAvatar_image
* Fixe test suites
* Fix accessbility violations
* Add ConfirmUserActionDialog test
* Fix tests
* Add FacePile test
* Fix items clipping in members list
* Fix user info avatar sizing
* Fix tests
* Switch to importing TypedEventEmitter from main js-sdk export
* Switch to importing js-sdk/matrix in cypress
* Remove duplicated imports
* Fix lint:js-fix to run prettier last otherwise ESLint --fix may cause a mess
* Add lint rule
* Switch to importing models/Room from main js-sdk export
* Fix cypress-axe import
* Fix more imports
* Fix cypress-axe import
* Fix duplicated lint rule
* Rename classes of appTileBodyClass
Include mx_AppTileBody_fadeInSpinner in mx_AppTileBody, the class name applied by default
* Apply a common CSS declaration to mx_AppTileBody
* Strictify style rule specificity to avoid visual regressions - mx_AppTileBody--*
* Run prettier
* Change --normal to --large
* Edit and add comments
When you add, edit, or remove style rules from mx_appTileBody without causing a visual regression, it is imperative to keep in mind which selector should be worked on. The comments should help developers who are not familiar with the style codebase to avoid a regression.
* Rename classes of appTileBodyClass
Include mx_AppTileBody_fadeInSpinner in mx_AppTileBody, the class name applied by default
* Apply a common CSS declaration to mx_AppTileBody
* Strictify style rule specificity to avoid visual regressions - mx_AppTileBody--*
* Run prettier
* Change --normal to --large
* Edit and add comments
When you add, edit, or remove style rules from mx_appTileBody without causing a visual regression, it is imperative to keep in mind which selector should be worked on. The comments should help developers who are not familiar with the style codebase to avoid a regression.
* Update a Jest snapshot
* Update a Jest snapshot
* Use icon component for buttons on mx_AppTileMenuBar_widgets
* Remove redundant declarations
* Add a Percy snapshot test
* Set color value to mx_Icon, fill and stroke with currentColor
* Iterate
* Nesting: mx_AppLoading
* Conform class and animation name to the naming policy
* Nesting for maintainability, preventing the rule from becoming an orphan
* Rename the class: mx_AppLoading to mx_AppTile_loading
* Remove unnecessary PipContainer component
* Redesign the picture-in-picture window
* Add a hover effect to the controls
* Clarify that WidgetPip has call-specific behavior
* Add Stores and StoresContext and use it in MatrixChat and RoomView
Added a new kind of class:
- Add God object `Stores` which will hold refs to all known stores and the `MatrixClient`. This object is NOT a singleton.
- Add `StoresContext` to hold onto a ref of `Stores` for use inside components.
`StoresContext` is created via:
- Create `Stores` in `MatrixChat`, assigning the `MatrixClient` when we have one set. Currently sets the RVS to `RoomViewStore.instance`.
- Wrap `MatrixChat`s `render()` function in a `StoresContext.Provider` so it can be used anywhere.
`StoresContext` is currently only used in `RoomView` via the following changes:
- Remove the HOC, which redundantly set `mxClient` as a prop. We don't need this as `RoomView` was using the client from `this.context`.
- Change the type of context accepted from `MatrixClientContext` to `StoresContext`.
- Modify alllll the places where `this.context` is used to interact with the client and suffix `.client`.
- Modify places where we use `RoomViewStore.instance` and replace them with `this.context.roomViewStore`.
This makes `RoomView` use a non-global instance of RVS.
* Linting
* SDKContext and make client an optional constructor arg
* Move SDKContext to /src/contexts
* Inject all RVS deps
* Linting
* Remove reset calls; deep copy the INITIAL_STATE to avoid test pollution
* DI singletons used in RoomView; DI them in RoomView-test too
* Initial RoomViewStore.instance after all files are imported to avoid cyclical deps
* Lazily init stores to allow for circular dependencies
Rather than stores accepting a list of other stores in their constructors,
which doesn't work when A needs B and B needs A, make new-style stores simply
accept Stores. When a store needs another store, they access it via `Stores`
which then lazily constructs that store if it needs it. This breaks the
circular dependency at constructor time, without needing to introduce
wiring diagrams or any complex DI framework.
* Delete RoomViewStore.instance
Replaced with Stores.instance.roomViewStore
* Linting
* Move OverridableStores to test/TestStores
* Rejig how eager stores get made; don't automatically do it else tests break
* Linting
* Linting and review comments
* Fix new code to use Stores.instance
* s/Stores/SdkContextClass/g
* Update docs
* Remove unused imports
* Update src/stores/RoomViewStore.tsx
Co-authored-by: Michael Telatynski <7t3chguy@gmail.com>
* Remove empty c'tor to make sonar happy
Co-authored-by: Michael Telatynski <7t3chguy@gmail.com>
* Add an element_call_url config option
* Add a labs flag for Element Call video rooms
* Add Element Call as another video rooms backend
* Consolidate event power level defaults
* Remember to clean up participantsExpirationTimer
* Fix a code smell
* Test the clean method
* Fix some strict mode errors
* Test that clean still works when there are no state events
* Test auto-approval of Element Call widget capabilities
* Deduplicate some code to placate SonarCloud
* Fix more strict mode errors
* Test that calls disconnect when leaving the room
* Test the get methods of JitsiCall and ElementCall more
* Test Call.ts even more
* Test creation of Element video rooms
* Test that createRoom works for non-video-rooms
* Test Call's get method rather than the methods of derived classes
* Ensure that the clean method is able to preserve devices
* Remove duplicate clean method
* Fix lints
* Fix some strict mode errors in RoomPreviewCard
* Test RoomPreviewCard changes
* Quick and dirty hotfix for the community testing session
* Revert "Quick and dirty hotfix for the community testing session"
This reverts commit 37056514fbc040aaf1bff2539da770a1c8ba72a2.
* Fix the event schema for org.matrix.msc3401.call.member devices
* Remove org.matrix.call_duplicate_session from Element Call capabilities
It's no longer used by Element Call when running as a widget.
* Replace element_call_url with a map
* Make PiPs work for virtual widgets
* Auto-approve room timeline capability
Because Element Call uses this now
* Create a reusable isVideoRoom util
* Improve accessibility and testability of Tooltip
Adding a role to Tooltip was motivated by React Testing Library's
reliance on accessibility-related attributes to locate elements.
* Make the ReadyWatchingStore constructor safer
The ReadyWatchingStore constructor previously had a chance to
immediately call onReady, which was dangerous because it was potentially
calling the derived class's onReady at a point when the derived class
hadn't even finished construction yet. In normal usage, I guess this
never was a problem, but it was causing some of the tests I was writing
to crash. This is solved by separating out the onReady call into a start
method.
* Rename 1:1 call components to 'LegacyCall'
to reflect the fact that they're slated for removal, and to not clash
with the new Call code.
* Refactor VideoChannelStore into Call and CallStore
Call is an abstract class that currently only has a Jitsi
implementation, but this will make it easy to later add an Element Call
implementation.
* Remove WidgetReady, ClientReady, and ForceHangupCall hacks
These are no longer used by the new Jitsi call implementation, and can
be removed.
* yarn i18n
* Delete call map entries instead of inserting nulls
* Allow multiple active calls and consolidate call listeners
* Fix a race condition when creating a video room
* Un-hardcode the media device fallback labels
* Apply misc code review fixes
* yarn i18n
* Disconnect from calls more politely on logout
* Fix some strict mode errors
* Fix another updateRoom race condition
* Jitsi call is ended when member is banned
* cypress tests for widget PIP close on leave/kick/ban
* copyright updated
* import changes
* import changes, lint fixed
* import changes
* smaller spec changes to fix problems
* stale import removed, win.matrixcs.RoomStateEvent.Events is used
* fixed problem with kick, smaller test optimisations
* comment removed
Co-authored-by: mikhail.aheichyk <mikhail.aheichyk@nordeck.net>
Co-authored-by: Oliver Sand <oliver.sand@nordeck.net>
* Improve widet buttons behaviour and layout
Relates to vector-im/element-web#20506
See PSC-79
Signed-off-by: Michael Weimann <michaelw@matrix.org>
* Add AppTile tests
Pinning or unpinning a persistent widget, such as Jitsi, could cause the
PiP view and the app drawer to fight for control over the widget, since
the PiP view never realized that it was supposed to relinquish control.
This was due to a race between the WidgetLayoutStore update and the
AppTile lifecycle tracking update.
* Move RequiresClient from MatrixCapabilities to ElementWidgetCapabilities
Signed-off-by: Robin Kouwenhoven <r.kouwenhoven@outlook.com>
* Replace usages of RequiresClient with new location
Signed-off-by: Robin Kouwenhoven <r.kouwenhoven@outlook.com>
Co-authored-by: Travis Ralston <travisr@matrix.org>
* Don't assume that widget IDs are unique
Signed-off-by: Robin Townsend <robin@robin.town>
* Don't remove live tiles that don't exist
Signed-off-by: Robin Townsend <robin@robin.town>
* Add unit test for AppTile's live tile tracking
Signed-off-by: Robin Townsend <robin@robin.town>