* Fix join/part collapsing regressions
* Simplify loop
* Explain e,e
* Explain return null in _renderSummary
* Kill it properly
* Move . to _renderSummary
* Only use the first and last events to decide whether a net change has occured
* Do not sort events by TS before summarising
* fix loop and comment
* remove data-number-events
* Better explanation comment in _renderSummary
* Less tortuous comment
Instead of using a window of a fixed number of events, unpaginate based on the distance of the viewport from the end of the scroll range.
The ScrollPanel uses the scrollTokens to convey to its parent (the TimelinePanel, in this case) the point to unpaginate up to. The TimelinePanel then takes a chunk of events off the front or back of `this.state.events` using `timelineWindow.unpaginate`.
Fixes https://github.com/vector-im/vector-web/issues/2020
* Fixes the altgr+e shortcut on Windows
(Fixes https://github.com/vector-im/vector-web/issues/2561)
* Fixes the shortcuts to be cmd+e on mac rather than ctrl+e
which is more normal and doesn't clobber ctrl+e which old
school unix types use for go-to-end-of-line.
The idea here is to make a layer which sits around for as long as we have a
valid MatrixClient. Also it makes a plausible split for the render of
MatrixChat, even if they are much too tightly bound for now.
Otherwise browsers' 'Remember Password' feature has to guess
badly and ends up putting the login username / password in the
first two password reset fields which is a bit odd.
Don't use replaceState in MatrixClient: there's lots of stuff in
MatrixClient's state now (including the app version) so replacing
the entire state doesn't really make sense (and also blows away
all of the nice defaults we set in getInitialState). Instead,
setState of the things we actually care about wherever we used
replaceState.
Also add a couple of state variables to getInitialState that were
missing.
Fixes https://github.com/vector-im/vector-web/issues/2322
and mark it as one if so.
Also change the heuristic to only count rooms with 2 total members rather than 2 joined members, otherwise this is going to mark any room as a DM if someone creates a room, invites a bunch of people and you happen to be first to join.