Store refactor: use non-global stores in components (#9293)
* Add Stores and StoresContext and use it in MatrixChat and RoomView Added a new kind of class: - Add God object `Stores` which will hold refs to all known stores and the `MatrixClient`. This object is NOT a singleton. - Add `StoresContext` to hold onto a ref of `Stores` for use inside components. `StoresContext` is created via: - Create `Stores` in `MatrixChat`, assigning the `MatrixClient` when we have one set. Currently sets the RVS to `RoomViewStore.instance`. - Wrap `MatrixChat`s `render()` function in a `StoresContext.Provider` so it can be used anywhere. `StoresContext` is currently only used in `RoomView` via the following changes: - Remove the HOC, which redundantly set `mxClient` as a prop. We don't need this as `RoomView` was using the client from `this.context`. - Change the type of context accepted from `MatrixClientContext` to `StoresContext`. - Modify alllll the places where `this.context` is used to interact with the client and suffix `.client`. - Modify places where we use `RoomViewStore.instance` and replace them with `this.context.roomViewStore`. This makes `RoomView` use a non-global instance of RVS. * Linting * SDKContext and make client an optional constructor arg * Move SDKContext to /src/contexts * Inject all RVS deps * Linting * Remove reset calls; deep copy the INITIAL_STATE to avoid test pollution * DI singletons used in RoomView; DI them in RoomView-test too * Initial RoomViewStore.instance after all files are imported to avoid cyclical deps * Lazily init stores to allow for circular dependencies Rather than stores accepting a list of other stores in their constructors, which doesn't work when A needs B and B needs A, make new-style stores simply accept Stores. When a store needs another store, they access it via `Stores` which then lazily constructs that store if it needs it. This breaks the circular dependency at constructor time, without needing to introduce wiring diagrams or any complex DI framework. * Delete RoomViewStore.instance Replaced with Stores.instance.roomViewStore * Linting * Move OverridableStores to test/TestStores * Rejig how eager stores get made; don't automatically do it else tests break * Linting * Linting and review comments * Fix new code to use Stores.instance * s/Stores/SdkContextClass/g * Update docs * Remove unused imports * Update src/stores/RoomViewStore.tsx Co-authored-by: Michael Telatynski <7t3chguy@gmail.com> * Remove empty c'tor to make sonar happy Co-authored-by: Michael Telatynski <7t3chguy@gmail.com>
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36 changed files with 467 additions and 275 deletions
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@ -36,7 +36,6 @@ import { _t } from '../../../languageHandler';
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import DMRoomMap from '../../../utils/DMRoomMap';
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import AccessibleButton, { ButtonEvent } from '../elements/AccessibleButton';
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import SdkConfig from '../../../SdkConfig';
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import { RoomViewStore } from "../../../stores/RoomViewStore";
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import MultiInviter from "../../../utils/MultiInviter";
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import { MatrixClientPeg } from "../../../MatrixClientPeg";
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import E2EIcon from "../rooms/E2EIcon";
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@ -77,6 +76,7 @@ import UserIdentifierCustomisations from '../../../customisations/UserIdentifier
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import PosthogTrackers from "../../../PosthogTrackers";
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import { ViewRoomPayload } from "../../../dispatcher/payloads/ViewRoomPayload";
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import { DirectoryMember, startDmOnFirstMessage } from '../../../utils/direct-messages';
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import { SdkContextClass } from '../../../contexts/SDKContext';
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export interface IDevice {
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deviceId: string;
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@ -412,7 +412,7 @@ const UserOptionsSection: React.FC<{
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}
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if (canInvite && (member?.membership ?? 'leave') === 'leave' && shouldShowComponent(UIComponent.InviteUsers)) {
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const roomId = member && member.roomId ? member.roomId : RoomViewStore.instance.getRoomId();
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const roomId = member && member.roomId ? member.roomId : SdkContextClass.instance.roomViewStore.getRoomId();
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const onInviteUserButton = async (ev: ButtonEvent) => {
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try {
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// We use a MultiInviter to re-use the invite logic, even though we're only inviting one user.
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