Convert WatchManager to TS
This commit is contained in:
parent
c96def81ae
commit
d627baf508
1 changed files with 26 additions and 15 deletions
|
@ -1,70 +0,0 @@
|
|||
/*
|
||||
Copyright 2019 New Vector Ltd.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Generalized management class for dealing with watchers on a per-handler (per-level)
|
||||
* basis without duplicating code. Handlers are expected to push updates through this
|
||||
* class, which are then proxied outwards to any applicable watchers.
|
||||
*/
|
||||
export class WatchManager {
|
||||
_watchers = {}; // { settingName: { roomId: callbackFns[] } }
|
||||
|
||||
// Proxy for handlers to delegate changes to this manager
|
||||
watchSetting(settingName, roomId, cb) {
|
||||
if (!this._watchers[settingName]) this._watchers[settingName] = {};
|
||||
if (!this._watchers[settingName][roomId]) this._watchers[settingName][roomId] = [];
|
||||
this._watchers[settingName][roomId].push(cb);
|
||||
}
|
||||
|
||||
// Proxy for handlers to delegate changes to this manager
|
||||
unwatchSetting(cb) {
|
||||
for (const settingName of Object.keys(this._watchers)) {
|
||||
for (const roomId of Object.keys(this._watchers[settingName])) {
|
||||
let idx;
|
||||
while ((idx = this._watchers[settingName][roomId].indexOf(cb)) !== -1) {
|
||||
this._watchers[settingName][roomId].splice(idx, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
notifyUpdate(settingName, inRoomId, atLevel, newValueAtLevel) {
|
||||
// Dev note: We could avoid raising changes for ultimately inconsequential changes, but
|
||||
// we also don't have a reliable way to get the old value of a setting. Instead, we'll just
|
||||
// let it fall through regardless and let the receiver dedupe if they want to.
|
||||
|
||||
if (!this._watchers[settingName]) return;
|
||||
|
||||
const roomWatchers = this._watchers[settingName];
|
||||
const callbacks = [];
|
||||
|
||||
if (inRoomId !== null && roomWatchers[inRoomId]) {
|
||||
callbacks.push(...roomWatchers[inRoomId]);
|
||||
}
|
||||
|
||||
if (!inRoomId) {
|
||||
// Fire updates to all the individual room watchers too, as they probably
|
||||
// care about the change higher up.
|
||||
callbacks.push(...Object.values(roomWatchers).reduce((r, a) => [...r, ...a], []));
|
||||
} else if (roomWatchers[null]) {
|
||||
callbacks.push(...roomWatchers[null]);
|
||||
}
|
||||
|
||||
for (const callback of callbacks) {
|
||||
callback(inRoomId, atLevel, newValueAtLevel);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue