Proactively fix stuck devices in video rooms (#8587)
* Proactively fix stuck devices in video rooms * Fix tests * Explain why we're disabling the lint rule * Apply code review suggestions * Back VideoChannelStore's flags by SettingsStore instead of localStorage
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9 changed files with 149 additions and 49 deletions
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@ -22,24 +22,25 @@ import { VIDEO_CHANNEL_MEMBER } from "../../src/utils/VideoChannelUtils";
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import VideoChannelStore, { VideoChannelEvent, IJitsiParticipant } from "../../src/stores/VideoChannelStore";
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export class StubVideoChannelStore extends EventEmitter {
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private _roomId: string;
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public get roomId(): string { return this._roomId; }
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private _roomId: string | null;
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public get roomId(): string | null { return this._roomId; }
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public set roomId(value: string | null) { this._roomId = value; }
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private _connected: boolean;
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public get connected(): boolean { return this._connected; }
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public get participants(): IJitsiParticipant[] { return []; }
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public startConnect = (roomId: string) => {
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this._roomId = roomId;
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this.roomId = roomId;
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this.emit(VideoChannelEvent.StartConnect, roomId);
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};
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public connect = jest.fn((roomId: string) => {
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this._roomId = roomId;
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this.roomId = roomId;
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this._connected = true;
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this.emit(VideoChannelEvent.Connect, roomId);
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});
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public disconnect = jest.fn(() => {
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const roomId = this._roomId;
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this._roomId = null;
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this.roomId = null;
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this._connected = false;
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this.emit(VideoChannelEvent.Disconnect, roomId);
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});
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