Rename
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999ebe6a19
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3 changed files with 50 additions and 48 deletions
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@ -34,8 +34,8 @@ const CURRENTLY_PASSIVE_THRESHOLD_MS = 2 * 60 * 1000;
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* This class watches for user activity (moving the mouse or pressing a key)
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* and starts/stops attached timers while the user is active.
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*
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* There are two classes of 'active' a user can be: 'active' and 'passive':
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* see doc on the userCurrently* functions for what these mean.
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* There are two classes of 'active': 'active now' and 'active recently'
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* see doc on the userActive* functions for what these mean.
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*/
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export default class UserActivity {
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constructor(windowObj, documentObj) {
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@ -44,8 +44,8 @@ export default class UserActivity {
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this._attachedTimersActive = [];
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this._attachedTimersPassive = [];
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this._activeTimeout = new Timer(CURRENTLY_ACTIVE_THRESHOLD_MS);
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this._passiveTimeout = new Timer(CURRENTLY_PASSIVE_THRESHOLD_MS);
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this._activeNowTimeout = new Timer(CURRENTLY_ACTIVE_THRESHOLD_MS);
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this._activeRecentlyTimeout = new Timer(CURRENTLY_PASSIVE_THRESHOLD_MS);
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this._onUserActivity = this._onUserActivity.bind(this);
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this._onWindowBlurred = this._onWindowBlurred.bind(this);
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this._onPageVisibilityChanged = this._onPageVisibilityChanged.bind(this);
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@ -61,8 +61,9 @@ export default class UserActivity {
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}
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/**
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* Runs the given timer while the user is 'active', aborting when the user becomes 'passive'.
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* See userCurrentlyActive() for what it means for a user to be 'active'.
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* Runs the given timer while the user is 'active', aborting when the user is no longer
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* considered currently active.
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* See userActiveNow() for what it means for a user to be 'active'.
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* Can be called multiple times with the same already running timer, which is a NO-OP.
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* Can be called before the user becomes active, in which case it is only started
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* later on when the user does become active.
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@ -70,15 +71,15 @@ export default class UserActivity {
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*/
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timeWhileActive(timer) {
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this._timeWhile(timer, this._attachedTimersActive);
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if (this.userCurrentlyActive()) {
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if (this.userActiveNow()) {
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timer.start();
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}
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}
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/**
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* Runs the given timer while the user is 'active' or 'passive', aborting when the user becomes
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* inactive.
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* See userCurrentlyPassive() for what it means for a user to be 'passive'.
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* Runs the given timer while the user is 'active' now or recently,
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* aborting when the user becomes inactive.
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* See userActiveRecently() for what it means for a user to be 'active recently'.
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* Can be called multiple times with the same already running timer, which is a NO-OP.
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* Can be called before the user becomes active, in which case it is only started
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* later on when the user does become active.
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@ -86,7 +87,7 @@ export default class UserActivity {
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*/
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timeWhilePassive(timer) {
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this._timeWhile(timer, this._attachedTimersPassive);
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if (this.userCurrentlyPassive()) {
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if (this.userActiveRecently()) {
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timer.start();
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}
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}
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@ -150,33 +151,34 @@ export default class UserActivity {
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* user's attention at any given moment.
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* @returns {boolean} true if user is currently 'active'
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*/
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userCurrentlyActive() {
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return this._activeTimeout.isRunning();
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userActiveNow() {
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return this._activeNowTimeout.isRunning();
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}
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/**
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* Return true if the user is currently 'active' or 'passive'
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* A user is 'passive' for a longer period of time (~2 mins) after they have been 'active' and
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* while the app still has the focus. This is intended to indicate when the app may still have
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* the user's attention (or they may have gone to make tea and left the window focused).
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* @returns {boolean} true if user is currently 'active' or 'passive'
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* Return true if the user is currently active or has been recently
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* A user is 'active recently' for a longer period of time (~2 mins) after
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* they have been 'active' and while the app still has the focus. This is
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* intended to indicate when the app may still have the user's attention
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* (or they may have gone to make tea and left the window focused).
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* @returns {boolean} true if user has been active recently
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*/
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userCurrentlyPassive() {
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return this._passiveTimeout.isRunning();
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userActiveRecently() {
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return this._activeRecentlyTimeout.isRunning();
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}
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_onPageVisibilityChanged(e) {
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if (this._document.visibilityState === "hidden") {
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this._activeTimeout.abort();
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this._passiveTimeout.abort();
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this._activeNowTimeout.abort();
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this._activeRecentlyTimeout.abort();
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} else {
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this._onUserActivity(e);
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}
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}
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_onWindowBlurred() {
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this._activeTimeout.abort();
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this._passiveTimeout.abort();
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this._activeNowTimeout.abort();
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this._activeRecentlyTimeout.abort();
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}
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_onUserActivity(event) {
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@ -193,21 +195,21 @@ export default class UserActivity {
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}
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dis.dispatch({action: 'user_activity'});
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if (!this._activeTimeout.isRunning()) {
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this._activeTimeout.start();
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if (!this._activeNowTimeout.isRunning()) {
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this._activeNowTimeout.start();
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dis.dispatch({action: 'user_activity_start'});
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this._runTimersUntilTimeout(this._attachedTimersActive, this._activeTimeout);
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this._runTimersUntilTimeout(this._attachedTimersActive, this._activeNowTimeout);
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} else {
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this._activeTimeout.restart();
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this._activeNowTimeout.restart();
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}
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if (!this._passiveTimeout.isRunning()) {
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this._passiveTimeout.start();
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if (!this._activeRecentlyTimeout.isRunning()) {
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this._activeRecentlyTimeout.start();
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this._runTimersUntilTimeout(this._attachedTimersPassive, this._passiveTimeout);
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this._runTimersUntilTimeout(this._attachedTimersPassive, this._activeRecentlyTimeout);
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} else {
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this._passiveTimeout.restart();
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this._activeRecentlyTimeout.restart();
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}
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}
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