Fix instantly sending RRs
Splits UserActivity into a tristate of 'active' (last < 1s), 'passive' (lasts a couple of mins) and neither. Read receipts are sent when 'active', read markers are sent while 'passive'. Also fixed a document / window mix-up on the 'blur' handler. Also adds a unit test for UserActivity because it's quite complex now (and changes UserActivity to make it testable by accessing the singleton via sharedInstance() rather than exporting it directly). Fixes https://github.com/vector-im/riot-web/issues/9023
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4 changed files with 250 additions and 51 deletions
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@ -23,16 +23,25 @@ import Timer from './utils/Timer';
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// such as READ_MARKER_INVIEW_THRESHOLD_MS,
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// READ_MARKER_OUTOFVIEW_THRESHOLD_MS,
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// READ_RECEIPT_INTERVAL_MS in TimelinePanel
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const CURRENTLY_ACTIVE_THRESHOLD_MS = 2 * 60 * 1000;
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const CURRENTLY_ACTIVE_THRESHOLD_MS = 700;
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const CURRENTLY_PASSIVE_THRESHOLD_MS = 2 * 60 * 1000;
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/**
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* This class watches for user activity (moving the mouse or pressing a key)
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* and starts/stops attached timers while the user is active.
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*
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* There are two classes of 'active' a user can be: 'active' and 'passive':
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* see doc on the userCurrently* functions for what these mean.
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*/
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class UserActivity {
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constructor() {
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this._attachedTimers = [];
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this._activityTimeout = new Timer(CURRENTLY_ACTIVE_THRESHOLD_MS);
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export default class UserActivity {
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constructor(windowObj, documentObj) {
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this._window = windowObj;
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this._document = documentObj;
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this._attachedTimersActive = [];
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this._attachedTimersPassive = [];
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this._activeTimeout = new Timer(CURRENTLY_ACTIVE_THRESHOLD_MS);
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this._passiveTimeout = new Timer(CURRENTLY_PASSIVE_THRESHOLD_MS);
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this._onUserActivity = this._onUserActivity.bind(this);
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this._onWindowBlurred = this._onWindowBlurred.bind(this);
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this._onPageVisibilityChanged = this._onPageVisibilityChanged.bind(this);
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@ -40,48 +49,76 @@ class UserActivity {
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this.lastScreenY = 0;
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}
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static sharedInstance() {
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if (global.mxUserActivity === undefined) {
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global.mxUserActivity = new UserActivity(window, document);
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}
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return global.mxUserActivity;
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}
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/**
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* Runs the given timer while the user is active, aborting when the user becomes inactive.
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* Runs the given timer while the user is 'active', aborting when the user becomes 'passive'.
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* See userCurrentlyActive() for what it means for a user to be 'active'.
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* Can be called multiple times with the same already running timer, which is a NO-OP.
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* Can be called before the user becomes active, in which case it is only started
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* later on when the user does become active.
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* @param {Timer} timer the timer to use
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*/
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timeWhileActive(timer) {
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this._timeWhile(timer, this._attachedTimersActive);
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if (this.userCurrentlyActive()) {
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timer.start();
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}
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}
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/**
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* Runs the given timer while the user is 'active' or 'passive', aborting when the user becomes
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* inactive.
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* See userCurrentlyPassive() for what it means for a user to be 'passive'.
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* Can be called multiple times with the same already running timer, which is a NO-OP.
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* Can be called before the user becomes active, in which case it is only started
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* later on when the user does become active.
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* @param {Timer} timer the timer to use
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*/
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timeWhilePassive(timer) {
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this._timeWhile(timer, this._attachedTimersPassive);
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if (this.userCurrentlyPassive()) {
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timer.start();
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}
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}
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_timeWhile(timer, attachedTimers) {
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// important this happens first
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const index = this._attachedTimers.indexOf(timer);
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const index = attachedTimers.indexOf(timer);
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if (index === -1) {
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this._attachedTimers.push(timer);
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attachedTimers.push(timer);
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// remove when done or aborted
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timer.finished().finally(() => {
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const index = this._attachedTimers.indexOf(timer);
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const index = attachedTimers.indexOf(timer);
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if (index !== -1) { // should never be -1
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this._attachedTimers.splice(index, 1);
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attachedTimers.splice(index, 1);
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}
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// as we fork the promise here,
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// avoid unhandled rejection warnings
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}).catch((err) => {});
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}
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if (this.userCurrentlyActive()) {
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timer.start();
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}
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}
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/**
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* Start listening to user activity
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*/
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start() {
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document.onmousedown = this._onUserActivity;
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document.onmousemove = this._onUserActivity;
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document.onkeydown = this._onUserActivity;
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document.addEventListener("visibilitychange", this._onPageVisibilityChanged);
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window.addEventListener("blur", this._onWindowBlurred);
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window.addEventListener("focus", this._onUserActivity);
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this._document.onmousedown = this._onUserActivity;
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this._document.onmousemove = this._onUserActivity;
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this._document.onkeydown = this._onUserActivity;
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this._document.addEventListener("visibilitychange", this._onPageVisibilityChanged);
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this._window.addEventListener("blur", this._onWindowBlurred);
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this._window.addEventListener("focus", this._onUserActivity);
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// can't use document.scroll here because that's only the document
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// itself being scrolled. Need to use addEventListener's useCapture.
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// also this needs to be the wheel event, not scroll, as scroll is
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// fired when the view scrolls down for a new message.
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window.addEventListener('wheel', this._onUserActivity,
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this._window.addEventListener('wheel', this._onUserActivity,
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{ passive: true, capture: true });
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}
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@ -89,39 +126,57 @@ class UserActivity {
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* Stop tracking user activity
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*/
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stop() {
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document.onmousedown = undefined;
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document.onmousemove = undefined;
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document.onkeydown = undefined;
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window.removeEventListener('wheel', this._onUserActivity,
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this._document.onmousedown = undefined;
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this._document.onmousemove = undefined;
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this._document.onkeydown = undefined;
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this._window.removeEventListener('wheel', this._onUserActivity,
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{ passive: true, capture: true });
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document.removeEventListener("visibilitychange", this._onPageVisibilityChanged);
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document.removeEventListener("blur", this._onDocumentBlurred);
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document.removeEventListener("focus", this._onUserActivity);
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this._document.removeEventListener("visibilitychange", this._onPageVisibilityChanged);
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this._window.removeEventListener("blur", this._onWindowBlurred);
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this._window.removeEventListener("focus", this._onUserActivity);
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}
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/**
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* Return true if there has been user activity very recently
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* (ie. within a few seconds)
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* @returns {boolean} true if user is currently/very recently active
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* Return true if the user is currently 'active'
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* A user is 'active' while they are interacting with the app and for a very short (<1s)
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* time after that. This is intended to give a strong indication that the app has the
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* user's attention at any given moment.
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* @returns {boolean} true if user is currently 'active'
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*/
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userCurrentlyActive() {
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return this._activityTimeout.isRunning();
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return this._activeTimeout.isRunning();
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}
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/**
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* Return true if the user is currently 'active' or 'passive'
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* A user is 'passive' for a longer period of time (~2 mins) after they have been 'active' and
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* while the app still has the focus. This is intended to indicate when the app may still have
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* the user's attention (or they may have gone to make tea and left the window focused).
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* @returns {boolean} true if user is currently 'active' or 'passive'
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*/
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userCurrentlyPassive() {
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return this._passiveTimeout.isRunning();
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}
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_onPageVisibilityChanged(e) {
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if (document.visibilityState === "hidden") {
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this._activityTimeout.abort();
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if (this._document.visibilityState === "hidden") {
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this._activeTimeout.abort();
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this._passiveTimeout.abort();
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} else {
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this._onUserActivity(e);
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}
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}
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_onWindowBlurred() {
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this._activityTimeout.abort();
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this._activeTimeout.abort();
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this._passiveTimeout.abort();
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}
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async _onUserActivity(event) {
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_onUserActivity(event) {
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// ignore anything if the window isn't focused
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if (!this._document.hasFocus()) return;
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if (event.screenX && event.type === "mousemove") {
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if (event.screenX === this.lastScreenX && event.screenY === this.lastScreenY) {
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// mouse hasn't actually moved
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@ -132,19 +187,29 @@ class UserActivity {
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}
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dis.dispatch({action: 'user_activity'});
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if (!this._activityTimeout.isRunning()) {
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this._activityTimeout.start();
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if (!this._activeTimeout.isRunning()) {
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this._activeTimeout.start();
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dis.dispatch({action: 'user_activity_start'});
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this._attachedTimers.forEach((t) => t.start());
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try {
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await this._activityTimeout.finished();
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} catch (_e) { /* aborted */ }
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this._attachedTimers.forEach((t) => t.abort());
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this._runTimersUntilTimeout(this._attachedTimersActive, this._activeTimeout);
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} else {
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this._activityTimeout.restart();
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this._activeTimeout.restart();
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}
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if (!this._passiveTimeout.isRunning()) {
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this._passiveTimeout.start();
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this._runTimersUntilTimeout(this._attachedTimersPassive, this._passiveTimeout);
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} else {
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this._passiveTimeout.restart();
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}
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}
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async _runTimersUntilTimeout(attachedTimers, timeout) {
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attachedTimers.forEach((t) => t.start());
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try {
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await timeout.finished();
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} catch (_e) { /* aborted */ }
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attachedTimers.forEach((t) => t.abort());
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}
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}
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module.exports = new UserActivity();
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