WIP: the new call views work now
just need to add the buttons and then get rid of the status bar
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b3a80d5a50
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c921567831
9 changed files with 257 additions and 142 deletions
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@ -21,10 +21,8 @@ import dis from '../../../dispatcher/dispatcher';
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import CallHandler from '../../../CallHandler';
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import {MatrixClientPeg} from '../../../MatrixClientPeg';
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import { _t } from '../../../languageHandler';
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import AccessibleButton from '../elements/AccessibleButton';
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import VideoFeed, { VideoFeedType } from "./VideoFeed";
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import RoomAvatar from "../avatars/RoomAvatar";
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import PulsedAvatar from '../avatars/PulsedAvatar';
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import { CallState, CallType, MatrixCall } from 'matrix-js-sdk/src/webrtc/call';
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import { CallEvent } from 'matrix-js-sdk/src/webrtc/call';
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@ -43,9 +41,6 @@ interface IProps {
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// in a way that is likely to cause a resize.
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onResize?: any;
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// classname applied to view,
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className?: string;
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// Whether to show the hang up icon:W
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showHangup?: boolean;
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}
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@ -85,7 +80,7 @@ function exitFullscreen() {
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export default class CallView extends React.Component<IProps, IState> {
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private dispatcherRef: string;
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private container = createRef<HTMLDivElement>();
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private contentRef = createRef<HTMLDivElement>();
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constructor(props: IProps) {
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super(props);
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@ -111,11 +106,11 @@ export default class CallView extends React.Component<IProps, IState> {
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private onAction = (payload) => {
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switch (payload.action) {
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case 'video_fullscreen': {
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if (!this.container.current) {
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if (!this.contentRef.current) {
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return;
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}
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if (payload.fullscreen) {
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requestFullscreen(this.container.current);
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requestFullscreen(this.contentRef.current);
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} else if (getFullScreenElement()) {
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exitFullscreen();
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}
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@ -144,11 +139,6 @@ export default class CallView extends React.Component<IProps, IState> {
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if (this.props.room) {
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const roomId = this.props.room.roomId;
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call = CallHandler.sharedInstance().getCallForRoom(roomId);
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// We don't currently show voice calls in this view when in the room:
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// they're represented in the room status bar at the bottom instead
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// (but this will all change with the new designs)
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if (call && call.type == CallType.Voice) call = null;
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} else {
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call = CallHandler.sharedInstance().getAnyActiveCall();
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// Ignore calls if we can't get the room associated with them.
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@ -160,7 +150,7 @@ export default class CallView extends React.Component<IProps, IState> {
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}
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}
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if (call && call.state == CallState.Ended) return null;
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if (call && [CallState.Ended, CallState.Ringing].includes(call.state)) return null;
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return call;
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}
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@ -177,51 +167,91 @@ export default class CallView extends React.Component<IProps, IState> {
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});
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};
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private onFullscreenClick = () => {
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dis.dispatch({
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action: 'video_fullscreen',
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fullscreen: true,
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});
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};
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public render() {
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let view: React.ReactNode;
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if (!this.state.call) return null;
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if (this.state.call) {
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if (this.state.call.type === "voice") {
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const client = MatrixClientPeg.get();
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const callRoom = client.getRoom(this.state.call.roomId);
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const client = MatrixClientPeg.get();
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const callRoom = client.getRoom(this.state.call.roomId);
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let caption = _t("Active call");
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if (this.state.isLocalOnHold) {
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// we currently have no UI for holding / unholding a call (apart from slash
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// commands) so we don't disintguish between when we've put the call on hold
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// (ie. we'd show an unhold button) and when the other side has put us on hold
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// (where obviously we would not show such a button).
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caption = _t("Call Paused");
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}
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//const callControls = <div className="mx_CallView_callControls">
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view = <AccessibleButton className="mx_CallView_voice" onClick={this.props.onClick}>
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<PulsedAvatar>
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<RoomAvatar
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room={callRoom}
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height={35}
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width={35}
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/>
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</PulsedAvatar>
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<div>
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<h1>{callRoom.name}</h1>
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<p>{ caption }</p>
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</div>
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</AccessibleButton>;
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} else {
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// For video calls, we currently ignore the call hold state altogether
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// (the video will just go black)
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//</div>;
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// if we're fullscreen, we don't want to set a maxHeight on the video element.
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const maxVideoHeight = getFullScreenElement() ? null : this.props.maxVideoHeight;
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view = <div className="mx_CallView_video" onClick={this.props.onClick}>
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<VideoFeed type={VideoFeedType.Remote} call={this.state.call} onResize={this.props.onResize}
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maxHeight={maxVideoHeight}
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/>
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<VideoFeed type={VideoFeedType.Local} call={this.state.call} />
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</div>;
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}
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// The 'content' for the call, ie. the videos for a video call and profile picture
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// for voice calls (fills the bg)
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let contentView: React.ReactNode;
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if (this.state.call.type === CallType.Video) {
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// if we're fullscreen, we don't want to set a maxHeight on the video element.
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const maxVideoHeight = getFullScreenElement() ? null : this.props.maxVideoHeight;
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contentView = <div className="mx_CallView_video" ref={this.contentRef}>
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<VideoFeed type={VideoFeedType.Remote} call={this.state.call} onResize={this.props.onResize}
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maxHeight={maxVideoHeight}
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/>
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<VideoFeed type={VideoFeedType.Local} call={this.state.call} />
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</div>;
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} else {
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const avatarSize = this.props.room ? 200 : 75;
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contentView = <div className="mx_CallView_voice">
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<RoomAvatar
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room={callRoom}
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height={avatarSize}
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width={avatarSize}
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/>
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</div>;
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}
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/*
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if (!this.props.room) {
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const client = MatrixClientPeg.get();
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const callRoom = client.getRoom(this.state.call.roomId);
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let caption = _t("Active call");
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if (this.state.isLocalOnHold) {
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// we currently have no UI for holding / unholding a call (apart from slash
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// commands) so we don't disintguish between when we've put the call on hold
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// (ie. we'd show an unhold button) and when the other side has put us on hold
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// (where obviously we would not show such a button).
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caption = _t("Call Paused");
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}
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view = <AccessibleButton className="mx_CallView_voice" onClick={this.props.onClick}>
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<PulsedAvatar>
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<RoomAvatar
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room={callRoom}
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height={35}
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width={35}
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/>
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</PulsedAvatar>
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<div>
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<h1>{callRoom.name}</h1>
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<p>{ caption }</p>
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</div>
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</AccessibleButton>;
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} else {
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// For video calls, we currently ignore the call hold state altogether
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// (the video will just go black)
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// if we're fullscreen, we don't want to set a maxHeight on the video element.
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const maxVideoHeight = getFullScreenElement() ? null : this.props.maxVideoHeight;
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view = <div className="mx_CallView_video" onClick={this.props.onClick}>
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<VideoFeed type={VideoFeedType.Remote} call={this.state.call} onResize={this.props.onResize}
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maxHeight={maxVideoHeight}
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/>
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<VideoFeed type={VideoFeedType.Local} call={this.state.call} />
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</div>;
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}
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*/
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/*
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let hangup: React.ReactNode;
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if (this.props.showHangup) {
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hangup = <div
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@ -234,10 +264,45 @@ export default class CallView extends React.Component<IProps, IState> {
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}}
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/>;
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}
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*/
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return <div className={this.props.className} ref={this.container}>
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{view}
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{hangup}
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const callTypeText = this.state.call.type === CallType.Video ? _t("Video Call") : _t("Voice Call");
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let myClassName;
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let fullScreenButton;
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if (this.state.call.type === CallType.Video) {
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fullScreenButton = <div className="mx_CallView_header_control_fullscreen"
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onClick={this.onFullscreenClick} title={_t("Fill screen")}
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/>;
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}
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const headerControls = <div className="mx_CallView_header_controls">
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{fullScreenButton}
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</div>;
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let header: React.ReactNode;
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if (this.props.room) {
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header = <div className="mx_CallView_header">
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<div className="mx_CallView_header_phoneIcon"></div>
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<span className="mx_CallView_header_callType">{callTypeText}</span>
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{headerControls}
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</div>;
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myClassName = 'mx_CallView_large';
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} else {
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header = <div className="mx_CallView_header">
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<RoomAvatar room={callRoom} height={32} width={32} />
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<div>
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<div className="mx_CallView_header_roomName">{callRoom.name}</div>
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<div className="mx_CallView_header_callTypeSmall">{callTypeText}</div>
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</div>
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{headerControls}
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</div>;
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myClassName = 'mx_CallView_pip';
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}
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return <div className={"mx_CallView " + myClassName}>
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{header}
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{contentView}
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</div>;
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}
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}
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