Split up slow Playwright tests (#12741)
* Split up slow Playwright tests To optimise parallelism Deals with: ``` Slow test file: read-receipts/redactions.spec.ts (5.4m) Slow test file: read-receipts/new-messages.spec.ts (3.9m) Slow test file: read-receipts/high-level.spec.ts (3.6m) Slow test file: read-receipts/editing-messages.spec.ts (3.1m) Slow test file: read-receipts/reactions.spec.ts (2.2m) Slow test file: crypto/crypto.spec.ts (2.4m) Slow test file: settings/appearance-user-settings-tab/appearance-user-settings-tab.spec.ts (1.2m) Slow test file: composer/composer.spec.ts (1.1m) Slow test file: crypto/verification.spec.ts (1.1m) ``` Signed-off-by: Michael Telatynski <7t3chguy@gmail.com> * Move around snapshots Signed-off-by: Michael Telatynski <7t3chguy@gmail.com> * Fix test Signed-off-by: Michael Telatynski <7t3chguy@gmail.com> --------- Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
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191
playwright/e2e/read-receipts/editing-messages-in-threads.spec.ts
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playwright/e2e/read-receipts/editing-messages-in-threads.spec.ts
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/*
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Copyright 2023 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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/* See readme.md for tips on writing these tests. */
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import { test } from ".";
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test.describe("Read receipts", () => {
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test.describe("editing messages", () => {
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test.describe("in threads", () => {
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test("An edit of a threaded message makes the room unread", async ({
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roomAlpha: room1,
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roomBeta: room2,
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util,
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msg,
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}) => {
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// Given we have read the thread
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await util.goTo(room1);
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await util.receiveMessages(room2, ["Msg1", msg.threadedOff("Msg1", "Resp1")]);
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await util.assertUnread(room2, 1);
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await util.goTo(room2);
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await util.openThread("Msg1");
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await util.assertRead(room2);
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await util.assertReadThread("Resp1");
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await util.goTo(room1);
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// When a message inside it is edited
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await util.receiveMessages(room2, [msg.editOf("Resp1", "Edit1")]);
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// Then the room and thread are read
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await util.assertStillRead(room2);
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await util.goTo(room2);
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await util.assertReadThread("Msg1");
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});
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test("Reading an edit of a threaded message makes the room read", async ({
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roomAlpha: room1,
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roomBeta: room2,
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util,
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msg,
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}) => {
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// Given an edited thread message appears after we read it
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await util.goTo(room1);
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await util.receiveMessages(room2, ["Msg1", msg.threadedOff("Msg1", "Resp1")]);
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await util.assertUnread(room2, 1);
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await util.goTo(room2);
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await util.openThread("Msg1");
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await util.assertRead(room2);
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await util.assertReadThread("Resp1");
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await util.goTo(room1);
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await util.receiveMessages(room2, [msg.editOf("Resp1", "Edit1")]);
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await util.assertStillRead(room2);
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// When I read it
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await util.goTo(room2);
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await util.openThread("Msg1");
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// Then the room and thread are still read
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await util.assertStillRead(room2);
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await util.assertReadThread("Msg1");
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});
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test("Marking a room as read after an edit in a thread makes it read", async ({
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roomAlpha: room1,
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roomBeta: room2,
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util,
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msg,
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}) => {
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// Given an edit in a thread is making the room unread
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await util.goTo(room1);
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await util.receiveMessages(room2, [
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"Msg1",
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msg.threadedOff("Msg1", "Resp1"),
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msg.editOf("Resp1", "Edit1"),
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]);
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await util.assertUnread(room2, 1);
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// When I mark the room as read
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await util.markAsRead(room2);
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// Then it is read
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await util.assertRead(room2);
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await util.assertReadThread("Msg1");
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});
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test("Editing a thread message after marking as read leaves the room read", async ({
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roomAlpha: room1,
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roomBeta: room2,
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util,
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msg,
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}) => {
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// Given a room is marked as read
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await util.goTo(room1);
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await util.receiveMessages(room2, ["Msg1", msg.threadedOff("Msg1", "Resp1")]);
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await util.assertUnread(room2, 1);
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await util.markAsRead(room2);
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await util.assertRead(room2);
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// When a message is edited
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await util.receiveMessages(room2, [msg.editOf("Resp1", "Edit1")]);
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// Then the room remains read
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await util.assertStillRead(room2);
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await util.assertReadThread("Msg1");
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});
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test("A room with an edited threaded message is still read after restart", async ({
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roomAlpha: room1,
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roomBeta: room2,
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util,
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msg,
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}) => {
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// Given an edit in a thread is leaving a room read
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await util.goTo(room1);
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await util.receiveMessages(room2, ["Msg1", msg.threadedOff("Msg1", "Resp1")]);
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await util.markAsRead(room2);
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await util.receiveMessages(room2, [msg.editOf("Resp1", "Edit1")]);
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await util.assertStillRead(room2);
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// When I restart
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await util.saveAndReload();
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// Then is it still read
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await util.assertRead(room2);
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});
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test("A room where all threaded edits are read is still read after restart", async ({
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roomAlpha: room1,
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roomBeta: room2,
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util,
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msg,
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}) => {
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await util.goTo(room1);
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await util.receiveMessages(room2, ["Msg1", msg.threadedOff("Msg1", "Resp1")]);
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await util.assertUnread(room2, 1);
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await util.receiveMessages(room2, [msg.editOf("Resp1", "Edit1")]);
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await util.assertUnread(room2, 1);
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await util.goTo(room2);
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await util.openThread("Msg1");
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await util.assertRead(room2);
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await util.assertReadThread("Msg1");
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await util.goTo(room1); // Make sure we are looking at room1 after reload
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await util.assertStillRead(room2);
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await util.saveAndReload();
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await util.assertRead(room2);
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await util.assertReadThread("Msg1");
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});
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test("A room where all threaded edits are marked as read is still read after restart", async ({
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roomAlpha: room1,
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roomBeta: room2,
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util,
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msg,
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}) => {
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await util.goTo(room1);
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await util.receiveMessages(room2, [
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"Msg1",
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msg.threadedOff("Msg1", "Resp1"),
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msg.editOf("Resp1", "Edit1"),
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]);
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await util.assertUnread(room2, 1);
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await util.markAsRead(room2);
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await util.assertRead(room2);
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await util.assertReadThread("Msg1");
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// When I restart
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await util.saveAndReload();
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// It is still read
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await util.assertRead(room2);
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await util.assertReadThread("Msg1");
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});
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});
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});
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});
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