Fix proliferation when joining upgraded rooms

We have to do a bit of a dance to return the sticky room to the list so we can remove it, if needed, and ensure that we generally swap the rooms out of the list.
This commit is contained in:
Travis Ralston 2020-06-24 21:31:44 -06:00
parent 52b52dfec4
commit c7a83e65f0
2 changed files with 98 additions and 19 deletions

View file

@ -97,8 +97,10 @@ export class RoomListStore2 extends AsyncStore<ActionPayload> {
this.algorithm.stickyRoom = null;
} else if (activeRoomId) {
const activeRoom = this.matrixClient.getRoom(activeRoomId);
if (!activeRoom) throw new Error(`${activeRoomId} is current in RVS but missing from client`);
if (activeRoom !== this.algorithm.stickyRoom) {
if (!activeRoom) {
console.warn(`${activeRoomId} is current in RVS but missing from client - clearing sticky room`);
this.algorithm.stickyRoom = null;
} else if (activeRoom !== this.algorithm.stickyRoom) {
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14035
console.log(`Changing sticky room to ${activeRoomId}`);
this.algorithm.stickyRoom = activeRoom;
@ -187,10 +189,13 @@ export class RoomListStore2 extends AsyncStore<ActionPayload> {
console.log(`[RoomListDebug] Live timeline event ${eventPayload.event.getId()} in ${updatedRoom.roomId}`);
if (eventPayload.event.getType() === 'm.room.tombstone' && eventPayload.event.getStateKey() === '') {
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14035
console.log(`[RoomListDebug] Got tombstone event - regenerating room list`);
// TODO: We could probably be smarter about this: https://github.com/vector-im/riot-web/issues/14035
await this.regenerateAllLists();
return; // don't pass the update down - we will have already handled it in the regen
console.log(`[RoomListDebug] Got tombstone event - trying to remove now-dead room`);
const newRoom = this.matrixClient.getRoom(eventPayload.event.getContent()['replacement_room']);
if (newRoom) {
// If we have the new room, then the new room check will have seen the predecessor
// and did the required updates, so do nothing here.
return;
}
}
await this.handleRoomUpdate(updatedRoom, RoomUpdateCause.Timeline);
};
@ -245,7 +250,29 @@ export class RoomListStore2 extends AsyncStore<ActionPayload> {
if (membershipPayload.oldMembership !== "join" && membershipPayload.membership === "join") {
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14035
console.log(`[RoomListDebug] Handling new room ${membershipPayload.room.roomId}`);
await this.algorithm.handleRoomUpdate(membershipPayload.room, RoomUpdateCause.NewRoom);
// If we're joining an upgraded room, we'll want to make sure we don't proliferate
// the dead room in the list.
const createEvent = membershipPayload.room.currentState.getStateEvents("m.room.create", "");
if (createEvent && createEvent.getContent()['predecessor']) {
console.log(`[RoomListDebug] Room has a predecessor`);
const prevRoom = this.matrixClient.getRoom(createEvent.getContent()['predecessor']['room_id']);
if (prevRoom) {
const isSticky = this.algorithm.stickyRoom === prevRoom;
if (isSticky) {
console.log(`[RoomListDebug] Clearing sticky room due to room upgrade`);
await this.algorithm.setStickyRoomAsync(null);
}
// Note: we hit the algorithm instead of our handleRoomUpdate() function to
// avoid redundant updates.
console.log(`[RoomListDebug] Removing previous room from room list`);
await this.algorithm.handleRoomUpdate(prevRoom, RoomUpdateCause.RoomRemoved);
}
}
console.log(`[RoomListDebug] Adding new room to room list`);
await this.handleRoomUpdate(membershipPayload.room, RoomUpdateCause.NewRoom);
return;
}
@ -253,7 +280,7 @@ export class RoomListStore2 extends AsyncStore<ActionPayload> {
if (membershipPayload.oldMembership !== membershipPayload.membership) {
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14035
console.log(`[RoomListDebug] Handling membership change in ${membershipPayload.room.roomId}`);
await this.algorithm.handleRoomUpdate(membershipPayload.room, RoomUpdateCause.PossibleTagChange);
await this.handleRoomUpdate(membershipPayload.room, RoomUpdateCause.PossibleTagChange);
return;
}
}