Show a tile for an unloaded predecessor room if it has via_servers (#10483)

* Improve typing in constructor of RoomPermalinkCreator

* Provide via servers if present when navigating to predecessor room from Advanced Room Settings

* Show an error tile when the predecessor room is not found

* Test for MatrixToPermalinkConstructor.forRoom

* Test for MatrixToPermalinkConstructor.forEvent

* Display a tile for predecessor event if it contains via servers

* Fix missing case where event id is provided as well as via servers

* Refactor RoomPredecessor tests

* Return lost filterConsole to its home

* Comments for IState in AdvancedRoomSettingsTab

* Explain why we might render a tile even without prevRoom

* Guess the old room's via servers if they are not provided

* Fix TypeScript errors

* Adjust regular expression (hopefully) to avoid potential catastrophic backtracking

* Another attempt at avoiding super-liner regex performance

* Tests for guessServerNameFromRoomId and better implementation

* Further attempt to prevent backtracking

---------

Co-authored-by: Michael Telatynski <7t3chguy@gmail.com>
This commit is contained in:
Andy Balaam 2023-04-12 16:26:45 +01:00 committed by GitHub
parent 075cb9e622
commit c496985ff3
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
8 changed files with 320 additions and 89 deletions

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@ -96,7 +96,7 @@ export class RoomPermalinkCreator {
// Some of the tests done by this class are relatively expensive, so normally
// throttled to not happen on every update. Pass false as the shouldThrottle
// param to disable this behaviour, eg. for tests.
public constructor(private room: Room, roomId: string | null = null, shouldThrottle = true) {
public constructor(private room: Room | null, roomId: string | null = null, shouldThrottle = true) {
this.roomId = room ? room.roomId : roomId!;
if (!this.roomId) {
@ -118,12 +118,12 @@ export class RoomPermalinkCreator {
public start(): void {
this.load();
this.room.currentState.on(RoomStateEvent.Update, this.onRoomStateUpdate);
this.room?.currentState.on(RoomStateEvent.Update, this.onRoomStateUpdate);
this.started = true;
}
public stop(): void {
this.room.currentState.removeListener(RoomStateEvent.Update, this.onRoomStateUpdate);
this.room?.currentState.removeListener(RoomStateEvent.Update, this.onRoomStateUpdate);
this.started = false;
}
@ -171,7 +171,7 @@ export class RoomPermalinkCreator {
}
private updateHighestPlUser(): void {
const plEvent = this.room.currentState.getStateEvents("m.room.power_levels", "");
const plEvent = this.room?.currentState.getStateEvents("m.room.power_levels", "");
if (plEvent) {
const content = plEvent.getContent();
if (content) {
@ -179,7 +179,7 @@ export class RoomPermalinkCreator {
if (users) {
const entries = Object.entries(users);
const allowedEntries = entries.filter(([userId]) => {
const member = this.room.getMember(userId);
const member = this.room?.getMember(userId);
if (!member || member.membership !== "join") {
return false;
}
@ -213,8 +213,8 @@ export class RoomPermalinkCreator {
private updateAllowedServers(): void {
const bannedHostsRegexps: RegExp[] = [];
let allowedHostsRegexps = [ANY_REGEX]; // default allow everyone
if (this.room.currentState) {
const aclEvent = this.room.currentState.getStateEvents(EventType.RoomServerAcl, "");
if (this.room?.currentState) {
const aclEvent = this.room?.currentState.getStateEvents(EventType.RoomServerAcl, "");
if (aclEvent && aclEvent.getContent()) {
const getRegex = (hostname: string): RegExp =>
new RegExp("^" + utils.globToRegexp(hostname, false) + "$");
@ -237,12 +237,14 @@ export class RoomPermalinkCreator {
private updatePopulationMap(): void {
const populationMap: { [server: string]: number } = {};
for (const member of this.room.getJoinedMembers()) {
const serverName = getServerName(member.userId);
if (!populationMap[serverName]) {
populationMap[serverName] = 0;
if (this.room) {
for (const member of this.room.getJoinedMembers()) {
const serverName = getServerName(member.userId);
if (!populationMap[serverName]) {
populationMap[serverName] = 0;
}
populationMap[serverName]++;
}
populationMap[serverName]++;
}
this.populationMap = populationMap;
}