de-dupe audio player

Fixes https://github.com/vector-im/element-web/issues/18161
This commit is contained in:
Travis Ralston 2021-07-22 12:14:38 -06:00
parent e1bb04f45a
commit c427612c24
3 changed files with 80 additions and 85 deletions

View file

@ -14,9 +14,7 @@ See the License for the specific language governing permissions and
limitations under the License.
*/
import { Playback, PlaybackState } from "../../../audio/Playback";
import React, { createRef, ReactNode, RefObject } from "react";
import { UPDATE_EVENT } from "../../../stores/AsyncStore";
import PlayPauseButton from "./PlayPauseButton";
import { replaceableComponent } from "../../../utils/replaceableComponent";
import { formatBytes } from "../../../utils/FormattingUtils";
@ -25,47 +23,13 @@ import { Key } from "../../../Keyboard";
import { _t } from "../../../languageHandler";
import SeekBar from "./SeekBar";
import PlaybackClock from "./PlaybackClock";
interface IProps {
// Playback instance to render. Cannot change during component lifecycle: create
// an all-new component instead.
playback: Playback;
mediaName: string;
}
interface IState {
playbackPhase: PlaybackState;
error?: boolean;
}
import AudioPlayerBase from "./AudioPlayerBase";
@replaceableComponent("views.audio_messages.AudioPlayer")
export default class AudioPlayer extends React.PureComponent<IProps, IState> {
export default class AudioPlayer extends AudioPlayerBase {
private playPauseRef: RefObject<PlayPauseButton> = createRef();
private seekRef: RefObject<SeekBar> = createRef();
constructor(props: IProps) {
super(props);
this.state = {
playbackPhase: PlaybackState.Decoding, // default assumption
};
// We don't need to de-register: the class handles this for us internally
this.props.playback.on(UPDATE_EVENT, this.onPlaybackUpdate);
// Don't wait for the promise to complete - it will emit a progress update when it
// is done, and it's not meant to take long anyhow.
this.props.playback.prepare().catch(e => {
console.error("Error processing audio file:", e);
this.setState({ error: true });
});
}
private onPlaybackUpdate = (ev: PlaybackState) => {
this.setState({ playbackPhase: ev });
};
private onKeyDown = (ev: React.KeyboardEvent) => {
// stopPropagation() prevents the FocusComposer catch-all from triggering,
// but we need to do it on key down instead of press (even though the user
@ -91,10 +55,10 @@ export default class AudioPlayer extends React.PureComponent<IProps, IState> {
return `(${formatBytes(bytes)})`;
}
public render(): ReactNode {
protected renderComponent(): ReactNode {
// tabIndex=0 to ensure that the whole component becomes a tab stop, where we handle keyboard
// events for accessibility
return <>
return (
<div className='mx_MediaBody mx_AudioPlayer_container' tabIndex={0} onKeyDown={this.onKeyDown}>
<div className='mx_AudioPlayer_primaryContainer'>
<PlayPauseButton
@ -124,7 +88,6 @@ export default class AudioPlayer extends React.PureComponent<IProps, IState> {
<PlaybackClock playback={this.props.playback} defaultDisplaySeconds={0} />
</div>
</div>
{ this.state.error && <div className="text-warning">{ _t("Error downloading audio") }</div> }
</>;
);
}
}