Fix a bug where we tried to show two ghost read markers at once.
I think this was responsible for the readmarker just disappearing rather than animating. While we're here, decrease the delay on the animation, and instead make it take slightly longer to disappear.
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2 changed files with 60 additions and 12 deletions
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@ -205,6 +205,13 @@ module.exports = React.createClass({
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// assume there is no read marker until proven otherwise
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var readMarkerVisible = false;
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// if the readmarker has moved, cancel any active ghost.
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if (this.currentReadMarkerEventId && this.props.readMarkerEventId &&
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this.props.readMarkerVisible &&
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this.currentReadMarkerEventId != this.props.readMarkerEventId) {
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this.currentGhostEventId = null;
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}
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for (i = 0; i < this.props.events.length; i++) {
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var mxEv = this.props.events[i];
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var wantTile = true;
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@ -336,21 +343,16 @@ module.exports = React.createClass({
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);
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},
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_getReadMarkerGhostTile: function() {
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// reset the ghostEventId when the animation finishes, so that
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// we can make a new one (and so that we don't run the
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// animation code every time we render)
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var completeFunc = () => {
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this.currentGhostEventId = null;
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};
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_startAnimation: function(ghostNode) {
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Velocity(ghostNode, {opacity: '0', width: '10%'},
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{duration: 600, easing: 'easeInSine',
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delay: 200});
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},
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_getReadMarkerGhostTile: function() {
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var hr = <hr className="mx_RoomView_myReadMarker"
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style={{opacity: 1, width: '99%'}}
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ref={function(n) {
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Velocity(n, {opacity: '0', width: '10%'},
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{duration: 400, easing: 'easeInSine',
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delay: 1000, complete: completeFunc});
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}}
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ref={this._startAnimation}
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/>;
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// give it a key which depends on the event id. That will ensure that
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