Merge branch 'develop' of github.com:matrix-org/matrix-react-sdk into joriks/eslint-config
This commit is contained in:
commit
b3fa855bd8
454 changed files with 13522 additions and 17619 deletions
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@ -18,7 +18,6 @@ import { MatrixClient } from "matrix-js-sdk/src/client";
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import { AsyncStore } from "./AsyncStore";
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import { ActionPayload } from "../dispatcher/payloads";
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export abstract class AsyncStoreWithClient<T extends Object> extends AsyncStore<T> {
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protected matrixClient: MatrixClient;
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@ -20,7 +20,7 @@ import { ActionPayload } from "../dispatcher/payloads";
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import { AsyncStoreWithClient } from "./AsyncStoreWithClient";
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import defaultDispatcher from "../dispatcher/dispatcher";
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import { arrayHasDiff } from "../utils/arrays";
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import { RoomListStoreTempProxy } from "./room-list/RoomListStoreTempProxy";
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import { isNullOrUndefined } from "matrix-js-sdk/src/utils";
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const MAX_ROOMS = 20; // arbitrary
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const AUTOJOIN_WAIT_THRESHOLD_MS = 90000; // 90s, the time we wait for an autojoined room to show up
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@ -51,15 +51,16 @@ export class BreadcrumbsStore extends AsyncStoreWithClient<IState> {
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}
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public get visible(): boolean {
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return this.state.enabled;
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return this.state.enabled && this.meetsRoomRequirement;
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}
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private get meetsRoomRequirement(): boolean {
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return this.matrixClient.getVisibleRooms().length >= 20;
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}
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protected async onAction(payload: ActionPayload) {
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if (!this.matrixClient) return;
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// TODO: Remove when new room list is made the default
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if (!RoomListStoreTempProxy.isUsingNewStore()) return;
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if (payload.action === 'setting_updated') {
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if (payload.settingName === 'breadcrumb_rooms') {
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await this.updateRooms();
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@ -80,9 +81,6 @@ export class BreadcrumbsStore extends AsyncStoreWithClient<IState> {
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}
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protected async onReady() {
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// TODO: Remove when new room list is made the default
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if (!RoomListStoreTempProxy.isUsingNewStore()) return;
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await this.updateRooms();
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await this.updateState({enabled: SettingsStore.getValue("breadcrumbs", null)});
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@ -91,16 +89,14 @@ export class BreadcrumbsStore extends AsyncStoreWithClient<IState> {
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}
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protected async onNotReady() {
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// TODO: Remove when new room list is made the default
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if (!RoomListStoreTempProxy.isUsingNewStore()) return;
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this.matrixClient.removeListener("Room.myMembership", this.onMyMembership);
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this.matrixClient.removeListener("Room", this.onRoom);
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}
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private onMyMembership = async (room: Room) => {
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// We turn on breadcrumbs by default once the user has at least 1 room to show.
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if (!this.state.enabled) {
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// Only turn on breadcrumbs is the user hasn't explicitly turned it off again.
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const settingValueRaw = SettingsStore.getValue("breadcrumbs", null, /*excludeDefault=*/true);
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if (this.meetsRoomRequirement && isNullOrUndefined(settingValueRaw)) {
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await SettingsStore.setValue("breadcrumbs", null, SettingLevel.ACCOUNT, true);
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}
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};
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@ -125,6 +121,7 @@ export class BreadcrumbsStore extends AsyncStoreWithClient<IState> {
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}
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private async appendRoom(room: Room) {
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let updated = false;
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const rooms = (this.state.rooms || []).slice(); // cheap clone
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// If the room is upgraded, use that room instead. We'll also splice out
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@ -136,30 +133,42 @@ export class BreadcrumbsStore extends AsyncStoreWithClient<IState> {
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// Take out any room that isn't the most recent room
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for (let i = 0; i < history.length - 1; i++) {
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const idx = rooms.findIndex(r => r.roomId === history[i].roomId);
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if (idx !== -1) rooms.splice(idx, 1);
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if (idx !== -1) {
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rooms.splice(idx, 1);
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updated = true;
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}
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}
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}
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// Remove the existing room, if it is present
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const existingIdx = rooms.findIndex(r => r.roomId === room.roomId);
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if (existingIdx !== -1) {
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rooms.splice(existingIdx, 1);
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}
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// Splice the room to the start of the list
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rooms.splice(0, 0, room);
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// If we're focusing on the first room no-op
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if (existingIdx !== 0) {
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if (existingIdx !== -1) {
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rooms.splice(existingIdx, 1);
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}
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// Splice the room to the start of the list
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rooms.splice(0, 0, room);
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updated = true;
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}
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if (rooms.length > MAX_ROOMS) {
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// This looks weird, but it's saying to start at the MAX_ROOMS point in the
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// list and delete everything after it.
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rooms.splice(MAX_ROOMS, rooms.length - MAX_ROOMS);
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updated = true;
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}
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// Update the breadcrumbs
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await this.updateState({rooms});
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const roomIds = rooms.map(r => r.roomId);
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if (roomIds.length > 0) {
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await SettingsStore.setValue("breadcrumb_rooms", null, SettingLevel.ACCOUNT, roomIds);
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if (updated) {
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// Update the breadcrumbs
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await this.updateState({rooms});
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const roomIds = rooms.map(r => r.roomId);
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if (roomIds.length > 0) {
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await SettingsStore.setValue("breadcrumb_rooms", null, SettingLevel.ACCOUNT, roomIds);
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}
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}
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}
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}
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@ -18,10 +18,11 @@ import * as RoomNotifs from '../RoomNotifs';
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import EventEmitter from 'events';
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import { throttle } from "lodash";
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import SettingsStore from "../settings/SettingsStore";
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import {RoomListStoreTempProxy} from "./room-list/RoomListStoreTempProxy";
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import RoomListStore, {LISTS_UPDATE_EVENT} from "./room-list/RoomListStore";
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// TODO: All of this needs updating for new custom tags: https://github.com/vector-im/riot-web/issues/14091
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const STANDARD_TAGS_REGEX =
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/^(m\.(favourite|lowpriority|server_notice)|im\.vector\.fake\.(invite|recent|direct|archived))$/;
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/^(m\.(favourite|lowpriority|server_notice)|im\.vector\.fake\.(invite|recent|direct|archived))$/;
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function commonPrefix(a, b) {
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const len = Math.min(a.length, b.length);
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@ -61,9 +62,7 @@ class CustomRoomTagStore extends EventEmitter {
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trailing: true,
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},
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);
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this._roomListStoreToken = RoomListStoreTempProxy.addListener(() => {
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this._setState({tags: this._getUpdatedTags()});
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});
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RoomListStore.instance.on(LISTS_UPDATE_EVENT, this._onListsUpdated);
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dis.register(payload => this._onDispatch(payload));
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}
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@ -86,7 +85,7 @@ class CustomRoomTagStore extends EventEmitter {
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}
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getSortedTags() {
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const roomLists = RoomListStoreTempProxy.getRoomLists();
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const roomLists = RoomListStore.instance.orderedLists;
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const tagNames = Object.keys(this._state.tags).sort();
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const prefixes = tagNames.map((name, i) => {
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@ -110,6 +109,9 @@ class CustomRoomTagStore extends EventEmitter {
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});
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}
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_onListsUpdated = () => {
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this._setState({tags: this._getUpdatedTags()});
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};
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_onDispatch(payload) {
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switch (payload.action) {
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@ -127,10 +129,7 @@ class CustomRoomTagStore extends EventEmitter {
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case 'on_logged_out': {
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// we assume to always have a tags object in the state
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this._state = {tags: {}};
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if (this._roomListStoreToken) {
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this._roomListStoreToken.remove();
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this._roomListStoreToken = null;
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}
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RoomListStore.instance.off(LISTS_UPDATE_EVENT, this._onListsUpdated);
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}
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break;
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}
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@ -141,7 +140,7 @@ class CustomRoomTagStore extends EventEmitter {
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return;
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}
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const newTagNames = Object.keys(RoomListStoreTempProxy.getRoomLists())
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const newTagNames = Object.keys(RoomListStore.instance.orderedLists)
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.filter((tagName) => {
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return !tagName.match(STANDARD_TAGS_REGEX);
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}).sort();
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@ -1,813 +0,0 @@
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/*
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Copyright 2018, 2019 New Vector Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import {Store} from 'flux/utils';
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import dis from '../dispatcher/dispatcher';
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import DMRoomMap from '../utils/DMRoomMap';
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import * as Unread from '../Unread';
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import SettingsStore from "../settings/SettingsStore";
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/*
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Room sorting algorithm:
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* Always prefer to have red > grey > bold > idle
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* The room being viewed should be sticky (not jump down to the idle list)
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* When switching to a new room, sort the last sticky room to the top of the idle list.
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The approach taken by the store is to generate an initial representation of all the
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tagged lists (accepting that it'll take a little bit longer to calculate) and make
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small changes to that over time. This results in quick changes to the room list while
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also having update operations feel more like popping/pushing to a stack.
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*/
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const CATEGORY_RED = "red"; // Mentions in the room
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const CATEGORY_GREY = "grey"; // Unread notified messages (not mentions)
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const CATEGORY_BOLD = "bold"; // Unread messages (not notified, 'Mentions Only' rooms)
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const CATEGORY_IDLE = "idle"; // Nothing of interest
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export const TAG_DM = "im.vector.fake.direct";
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/**
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* Identifier for manual sorting behaviour: sort by the user defined order.
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* @type {string}
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*/
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export const ALGO_MANUAL = "manual";
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/**
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* Identifier for alphabetic sorting behaviour: sort by the room name alphabetically first.
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* @type {string}
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*/
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export const ALGO_ALPHABETIC = "alphabetic";
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/**
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* Identifier for classic sorting behaviour: sort by the most recent message first.
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* @type {string}
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*/
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export const ALGO_RECENT = "recent";
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const CATEGORY_ORDER = [CATEGORY_RED, CATEGORY_GREY, CATEGORY_BOLD, CATEGORY_IDLE];
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const getListAlgorithm = (listKey, settingAlgorithm) => {
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// apply manual sorting only to m.favourite, otherwise respect the global setting
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// all the known tags are listed explicitly here to simplify future changes
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switch (listKey) {
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case "im.vector.fake.invite":
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case "im.vector.fake.recent":
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case "im.vector.fake.archived":
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case "m.lowpriority":
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case TAG_DM:
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return settingAlgorithm;
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case "m.favourite":
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default: // custom-tags
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return ALGO_MANUAL;
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}
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};
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const knownLists = new Set([
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"m.favourite",
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"im.vector.fake.invite",
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"im.vector.fake.recent",
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"im.vector.fake.archived",
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"m.lowpriority",
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TAG_DM,
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]);
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|
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/**
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* A class for storing application state for categorising rooms in
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* the RoomList.
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*/
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class RoomListStore extends Store {
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constructor() {
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super(dis);
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this._checkDisabled();
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this._init();
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this._getManualComparator = this._getManualComparator.bind(this);
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this._recentsComparator = this._recentsComparator.bind(this);
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}
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_checkDisabled() {
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this.disabled = SettingsStore.isFeatureEnabled("feature_new_room_list");
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if (this.disabled) {
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console.warn("👋 legacy room list store has been disabled");
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}
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}
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/**
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* Changes the sorting algorithm used by the RoomListStore.
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* @param {string} algorithm The new algorithm to use. Should be one of the ALGO_* constants.
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* @param {boolean} orderImportantFirst Whether to sort by categories of importance
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*/
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updateSortingAlgorithm(algorithm, orderImportantFirst) {
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// Dev note: We only have two algorithms at the moment, but it isn't impossible that we want
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// multiple in the future. Also constants make things slightly clearer.
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console.log("Updating room sorting algorithm: ", {algorithm, orderImportantFirst});
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this._setState({algorithm, orderImportantFirst});
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// Trigger a resort of the entire list to reflect the change in algorithm
|
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this._generateInitialRoomLists();
|
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}
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|
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_init() {
|
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if (this.disabled) return;
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|
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// Initialise state
|
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const defaultLists = {
|
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"m.server_notice": [/* { room: js-sdk room, category: string } */],
|
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"im.vector.fake.invite": [],
|
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"m.favourite": [],
|
||||
"im.vector.fake.recent": [],
|
||||
[TAG_DM]: [],
|
||||
"m.lowpriority": [],
|
||||
"im.vector.fake.archived": [],
|
||||
};
|
||||
this._state = {
|
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// The rooms in these arrays are ordered according to either the
|
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// 'recents' behaviour or 'manual' behaviour.
|
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lists: defaultLists,
|
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presentationLists: defaultLists, // like `lists`, but with arrays of rooms instead
|
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ready: false,
|
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stickyRoomId: null,
|
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algorithm: ALGO_RECENT,
|
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orderImportantFirst: false,
|
||||
};
|
||||
|
||||
SettingsStore.monitorSetting('RoomList.orderAlphabetically', null);
|
||||
SettingsStore.monitorSetting('RoomList.orderByImportance', null);
|
||||
SettingsStore.monitorSetting('feature_custom_tags', null);
|
||||
}
|
||||
|
||||
_setState(newState) {
|
||||
if (this.disabled) return;
|
||||
|
||||
// If we're changing the lists, transparently change the presentation lists (which
|
||||
// is given to requesting components). This dramatically simplifies our code elsewhere
|
||||
// while also ensuring we don't need to update all the calling components to support
|
||||
// categories.
|
||||
if (newState['lists']) {
|
||||
const presentationLists = {};
|
||||
for (const key of Object.keys(newState['lists'])) {
|
||||
presentationLists[key] = newState['lists'][key].map((e) => e.room);
|
||||
}
|
||||
newState['presentationLists'] = presentationLists;
|
||||
}
|
||||
this._state = Object.assign(this._state, newState);
|
||||
this.__emitChange();
|
||||
}
|
||||
|
||||
__onDispatch(payload) {
|
||||
if (this.disabled) return;
|
||||
|
||||
const logicallyReady = this._matrixClient && this._state.ready;
|
||||
switch (payload.action) {
|
||||
case 'setting_updated': {
|
||||
if (!logicallyReady) break;
|
||||
|
||||
switch (payload.settingName) {
|
||||
case "RoomList.orderAlphabetically":
|
||||
this.updateSortingAlgorithm(payload.newValue ? ALGO_ALPHABETIC : ALGO_RECENT,
|
||||
this._state.orderImportantFirst);
|
||||
break;
|
||||
case "RoomList.orderByImportance":
|
||||
this.updateSortingAlgorithm(this._state.algorithm, payload.newValue);
|
||||
break;
|
||||
case "feature_custom_tags":
|
||||
this._setState({tagsEnabled: payload.newValue});
|
||||
this._generateInitialRoomLists(); // Tags means we have to start from scratch
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
// Initialise state after initial sync
|
||||
case 'MatrixActions.sync': {
|
||||
if (!(payload.prevState !== 'PREPARED' && payload.state === 'PREPARED')) {
|
||||
break;
|
||||
}
|
||||
|
||||
this._checkDisabled();
|
||||
if (this.disabled) return;
|
||||
|
||||
// Always ensure that we set any state needed for settings here. It is possible that
|
||||
// setting updates trigger on startup before we are ready to sync, so we want to make
|
||||
// sure that the right state is in place before we actually react to those changes.
|
||||
|
||||
this._setState({tagsEnabled: SettingsStore.isFeatureEnabled("feature_custom_tags")});
|
||||
|
||||
this._matrixClient = payload.matrixClient;
|
||||
|
||||
const orderByImportance = SettingsStore.getValue("RoomList.orderByImportance");
|
||||
const orderAlphabetically = SettingsStore.getValue("RoomList.orderAlphabetically");
|
||||
this.updateSortingAlgorithm(orderAlphabetically ? ALGO_ALPHABETIC : ALGO_RECENT, orderByImportance);
|
||||
}
|
||||
break;
|
||||
case 'MatrixActions.Room.receipt': {
|
||||
if (!logicallyReady) break;
|
||||
|
||||
// First see if the receipt event is for our own user. If it was, trigger
|
||||
// a room update (we probably read the room on a different device).
|
||||
const myUserId = this._matrixClient.getUserId();
|
||||
for (const eventId of Object.keys(payload.event.getContent())) {
|
||||
const receiptUsers = Object.keys(payload.event.getContent()[eventId]['m.read'] || {});
|
||||
if (receiptUsers.includes(myUserId)) {
|
||||
this._roomUpdateTriggered(payload.room.roomId);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 'MatrixActions.Room.tags': {
|
||||
if (!logicallyReady) break;
|
||||
// TODO: Figure out which rooms changed in the tag and only change those.
|
||||
// This is very blunt and wipes out the sticky room stuff
|
||||
this._generateInitialRoomLists();
|
||||
}
|
||||
break;
|
||||
case 'MatrixActions.Room.timeline': {
|
||||
if (!logicallyReady ||
|
||||
!payload.isLiveEvent ||
|
||||
!payload.isLiveUnfilteredRoomTimelineEvent ||
|
||||
!this._eventTriggersRecentReorder(payload.event) ||
|
||||
this._state.algorithm !== ALGO_RECENT
|
||||
) {
|
||||
break;
|
||||
}
|
||||
|
||||
this._roomUpdateTriggered(payload.event.getRoomId());
|
||||
}
|
||||
break;
|
||||
// When an event is decrypted, it could mean we need to reorder the room
|
||||
// list because we now know the type of the event.
|
||||
case 'MatrixActions.Event.decrypted': {
|
||||
if (!logicallyReady) break;
|
||||
|
||||
const roomId = payload.event.getRoomId();
|
||||
|
||||
// We may have decrypted an event without a roomId (e.g to_device)
|
||||
if (!roomId) break;
|
||||
|
||||
const room = this._matrixClient.getRoom(roomId);
|
||||
|
||||
// We somehow decrypted an event for a room our client is unaware of
|
||||
if (!room) break;
|
||||
|
||||
const liveTimeline = room.getLiveTimeline();
|
||||
const eventTimeline = room.getTimelineForEvent(payload.event.getId());
|
||||
|
||||
// Either this event was not added to the live timeline (e.g. pagination)
|
||||
// or it doesn't affect the ordering of the room list.
|
||||
if (liveTimeline !== eventTimeline || !this._eventTriggersRecentReorder(payload.event)) {
|
||||
break;
|
||||
}
|
||||
|
||||
this._roomUpdateTriggered(roomId);
|
||||
}
|
||||
break;
|
||||
case 'MatrixActions.accountData': {
|
||||
if (!logicallyReady) break;
|
||||
if (payload.event_type !== 'm.direct') break;
|
||||
// TODO: Figure out which rooms changed in the direct chat and only change those.
|
||||
// This is very blunt and wipes out the sticky room stuff
|
||||
this._generateInitialRoomLists();
|
||||
}
|
||||
break;
|
||||
case 'MatrixActions.Room.myMembership': {
|
||||
if (!logicallyReady) break;
|
||||
this._roomUpdateTriggered(payload.room.roomId, true);
|
||||
}
|
||||
break;
|
||||
// This could be a new room that we've been invited to, joined or created
|
||||
// we won't get a RoomMember.membership for these cases if we're not already
|
||||
// a member.
|
||||
case 'MatrixActions.Room': {
|
||||
if (!logicallyReady) break;
|
||||
this._roomUpdateTriggered(payload.room.roomId, true);
|
||||
}
|
||||
break;
|
||||
// TODO: Re-enable optimistic updates when we support dragging again
|
||||
// case 'RoomListActions.tagRoom.pending': {
|
||||
// if (!logicallyReady) break;
|
||||
// // XXX: we only show one optimistic update at any one time.
|
||||
// // Ideally we should be making a list of in-flight requests
|
||||
// // that are backed by transaction IDs. Until the js-sdk
|
||||
// // supports this, we're stuck with only being able to use
|
||||
// // the most recent optimistic update.
|
||||
// console.log("!! Optimistic tag: ", payload);
|
||||
// }
|
||||
// break;
|
||||
// case 'RoomListActions.tagRoom.failure': {
|
||||
// if (!logicallyReady) break;
|
||||
// // Reset state according to js-sdk
|
||||
// console.log("!! Optimistic tag failure: ", payload);
|
||||
// }
|
||||
// break;
|
||||
case 'on_client_not_viable':
|
||||
case 'on_logged_out': {
|
||||
// Reset state without pushing an update to the view, which generally assumes that
|
||||
// the matrix client isn't `null` and so causing a re-render will cause NPEs.
|
||||
this._init();
|
||||
this._matrixClient = null;
|
||||
}
|
||||
break;
|
||||
case 'view_room': {
|
||||
if (!logicallyReady) break;
|
||||
|
||||
// Note: it is important that we set a new stickyRoomId before setting the old room
|
||||
// to IDLE. If we don't, the wrong room gets counted as sticky.
|
||||
const currentStickyId = this._state.stickyRoomId;
|
||||
this._setState({stickyRoomId: payload.room_id});
|
||||
if (currentStickyId) {
|
||||
this._setRoomCategory(this._matrixClient.getRoom(currentStickyId), CATEGORY_IDLE);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
_roomUpdateTriggered(roomId, ignoreSticky) {
|
||||
// We don't calculate categories for sticky rooms because we have a moderate
|
||||
// interest in trying to maintain the category that they were last in before
|
||||
// being artificially flagged as IDLE. Also, this reduces the amount of time
|
||||
// we spend in _setRoomCategory ever so slightly.
|
||||
if (this._state.stickyRoomId !== roomId || ignoreSticky) {
|
||||
// Micro optimization: Only look up the room if we're confident we'll need it.
|
||||
const room = this._matrixClient.getRoom(roomId);
|
||||
if (!room) return;
|
||||
|
||||
const category = this._calculateCategory(room);
|
||||
this._setRoomCategory(room, category);
|
||||
}
|
||||
}
|
||||
|
||||
_filterTags(tags) {
|
||||
tags = tags ? Object.keys(tags) : [];
|
||||
if (this._state.tagsEnabled) return tags;
|
||||
return tags.filter((t) => knownLists.has(t));
|
||||
}
|
||||
|
||||
_getRecommendedTagsForRoom(room) {
|
||||
const tags = [];
|
||||
|
||||
const myMembership = room.getMyMembership();
|
||||
if (myMembership === 'join' || myMembership === 'invite') {
|
||||
// Stack the user's tags on top
|
||||
tags.push(...this._filterTags(room.tags));
|
||||
|
||||
// Order matters here: The DMRoomMap updates before invites
|
||||
// are accepted, so we check to see if the room is an invite
|
||||
// first, then if it is a direct chat, and finally default
|
||||
// to the "recents" list.
|
||||
const dmRoomMap = DMRoomMap.shared();
|
||||
if (myMembership === 'invite') {
|
||||
tags.push("im.vector.fake.invite");
|
||||
} else if (dmRoomMap.getUserIdForRoomId(room.roomId) && tags.length === 0) {
|
||||
// We intentionally don't duplicate rooms in other tags into the people list
|
||||
// as a feature.
|
||||
tags.push(TAG_DM);
|
||||
} else if (tags.length === 0) {
|
||||
tags.push("im.vector.fake.recent");
|
||||
}
|
||||
} else if (myMembership) { // null-guard as null means it was peeked
|
||||
tags.push("im.vector.fake.archived");
|
||||
}
|
||||
|
||||
|
||||
return tags;
|
||||
}
|
||||
|
||||
_slotRoomIntoList(room, category, tag, existingEntries, newList, lastTimestampFn) {
|
||||
const targetCategoryIndex = CATEGORY_ORDER.indexOf(category);
|
||||
|
||||
let categoryComparator = (a, b) => lastTimestampFn(a.room) >= lastTimestampFn(b.room);
|
||||
const sortAlgorithm = getListAlgorithm(tag, this._state.algorithm);
|
||||
if (sortAlgorithm === ALGO_RECENT) {
|
||||
categoryComparator = (a, b) => this._recentsComparator(a, b, lastTimestampFn);
|
||||
} else if (sortAlgorithm === ALGO_ALPHABETIC) {
|
||||
categoryComparator = (a, b) => this._lexicographicalComparator(a, b);
|
||||
}
|
||||
|
||||
// The slotting algorithm works by trying to position the room in the most relevant
|
||||
// category of the list (red > grey > etc). To accomplish this, we need to consider
|
||||
// a couple cases: the category existing in the list but having other rooms in it and
|
||||
// the case of the category simply not existing and needing to be started. In order to
|
||||
// do this efficiently, we only want to iterate over the list once and solve our sorting
|
||||
// problem as we go.
|
||||
//
|
||||
// Firstly, we'll remove any existing entry that references the room we're trying to
|
||||
// insert. We don't really want to consider the old entry and want to recreate it. We
|
||||
// also exclude the sticky (currently active) room from the categorization logic and
|
||||
// let it pass through wherever it resides in the list: it shouldn't be moving around
|
||||
// the list too much, so we want to keep it where it is.
|
||||
//
|
||||
// The case of the category we want existing is easy to handle: once we hit the category,
|
||||
// find the room that has a most recent event later than our own and insert just before
|
||||
// that (making us the more recent room). If we end up hitting the next category before
|
||||
// we can slot the room in, insert the room at the top of the category as a fallback. We
|
||||
// do this to ensure that the room doesn't go too far down the list given it was previously
|
||||
// considered important (in the case of going down in category) or is now more important
|
||||
// (suddenly becoming red, for instance). The boundary tracking is how we end up achieving
|
||||
// this, as described in the next paragraphs.
|
||||
//
|
||||
// The other case of the category not already existing is a bit more complicated. We track
|
||||
// the boundaries of each category relative to the list we're currently building so that
|
||||
// when we miss the category we can insert the room at the right spot. Most importantly, we
|
||||
// can't assume that the end of the list being built is the right spot because of the last
|
||||
// paragraph's requirement: the room should be put to the top of a category if the category
|
||||
// runs out of places to put it.
|
||||
//
|
||||
// All told, our tracking looks something like this:
|
||||
//
|
||||
// ------ A <- Category boundary (start of red)
|
||||
// RED
|
||||
// RED
|
||||
// RED
|
||||
// ------ B <- In this example, we have a grey room we want to insert.
|
||||
// BOLD
|
||||
// BOLD
|
||||
// ------ C
|
||||
// IDLE
|
||||
// IDLE
|
||||
// ------ D <- End of list
|
||||
//
|
||||
// Given that example, and our desire to insert a GREY room into the list, this iterates
|
||||
// over the room list until it realizes that BOLD comes after GREY and we're no longer
|
||||
// in the RED section. Because there's no rooms there, we simply insert there which is
|
||||
// also a "category boundary". If we change the example to wanting to insert a BOLD room
|
||||
// which can't be ordered by timestamp with the existing couple rooms, we would still make
|
||||
// use of the boundary flag to insert at B before changing the boundary indicator to C.
|
||||
|
||||
let desiredCategoryBoundaryIndex = 0;
|
||||
let foundBoundary = false;
|
||||
let pushedEntry = false;
|
||||
|
||||
for (const entry of existingEntries) {
|
||||
// We insert our own record as needed, so don't let the old one through.
|
||||
if (entry.room.roomId === room.roomId) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// if the list is a recent list, and the room appears in this list, and we're
|
||||
// not looking at a sticky room (sticky rooms have unreliable categories), try
|
||||
// to slot the new room in
|
||||
if (entry.room.roomId !== this._state.stickyRoomId && !pushedEntry) {
|
||||
const entryCategoryIndex = CATEGORY_ORDER.indexOf(entry.category);
|
||||
|
||||
// As per above, check if we're meeting that boundary we wanted to locate.
|
||||
if (entryCategoryIndex >= targetCategoryIndex && !foundBoundary) {
|
||||
desiredCategoryBoundaryIndex = newList.length - 1;
|
||||
foundBoundary = true;
|
||||
}
|
||||
|
||||
// If we've hit the top of a boundary beyond our target category, insert at the top of
|
||||
// the grouping to ensure the room isn't slotted incorrectly. Otherwise, try to insert
|
||||
// based on most recent timestamp.
|
||||
const changedBoundary = entryCategoryIndex > targetCategoryIndex;
|
||||
const currentCategory = entryCategoryIndex === targetCategoryIndex;
|
||||
if (changedBoundary || (currentCategory && categoryComparator({room}, entry) <= 0)) {
|
||||
if (changedBoundary) {
|
||||
// If we changed a boundary, then we've gone too far - go to the top of the last
|
||||
// section instead.
|
||||
newList.splice(desiredCategoryBoundaryIndex, 0, {room, category});
|
||||
} else {
|
||||
// If we're ordering by timestamp, just insert normally
|
||||
newList.push({room, category});
|
||||
}
|
||||
pushedEntry = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Fall through and clone the list.
|
||||
newList.push(entry);
|
||||
}
|
||||
|
||||
if (!pushedEntry && desiredCategoryBoundaryIndex >= 0) {
|
||||
console.warn(`!! Room ${room.roomId} nearly lost: Ran off the end of ${tag}`);
|
||||
console.warn(`!! Inserting at position ${desiredCategoryBoundaryIndex} with category ${category}`);
|
||||
newList.splice(desiredCategoryBoundaryIndex, 0, {room, category});
|
||||
pushedEntry = true;
|
||||
}
|
||||
|
||||
return pushedEntry;
|
||||
}
|
||||
|
||||
_setRoomCategory(room, category) {
|
||||
if (!room) return; // This should only happen in tests
|
||||
|
||||
const listsClone = {};
|
||||
|
||||
// Micro optimization: Support lazily loading the last timestamp in a room
|
||||
const timestampCache = {}; // {roomId => ts}
|
||||
const lastTimestamp = (room) => {
|
||||
if (!timestampCache[room.roomId]) {
|
||||
timestampCache[room.roomId] = this._tsOfNewestEvent(room);
|
||||
}
|
||||
return timestampCache[room.roomId];
|
||||
};
|
||||
const targetTags = this._getRecommendedTagsForRoom(room);
|
||||
const insertedIntoTags = [];
|
||||
|
||||
// We need to make sure all the tags (lists) are updated with the room's new position. We
|
||||
// generally only get called here when there's a new room to insert or a room has potentially
|
||||
// changed positions within the list.
|
||||
//
|
||||
// We do all our checks by iterating over the rooms in the existing lists, trying to insert
|
||||
// our room where we can. As a guiding principle, we should be removing the room from all
|
||||
// tags, and insert the room into targetTags. We should perform the deletion before the addition
|
||||
// where possible to keep a consistent state. By the end of this, targetTags should be the
|
||||
// same as insertedIntoTags.
|
||||
|
||||
for (const key of Object.keys(this._state.lists)) {
|
||||
const shouldHaveRoom = targetTags.includes(key);
|
||||
|
||||
// Speed optimization: Don't do complicated math if we don't have to.
|
||||
if (!shouldHaveRoom) {
|
||||
listsClone[key] = this._state.lists[key].filter((e) => e.room.roomId !== room.roomId);
|
||||
} else if (getListAlgorithm(key, this._state.algorithm) === ALGO_MANUAL) {
|
||||
// Manually ordered tags are sorted later, so for now we'll just clone the tag
|
||||
// and add our room if needed
|
||||
listsClone[key] = this._state.lists[key].filter((e) => e.room.roomId !== room.roomId);
|
||||
listsClone[key].push({room, category});
|
||||
insertedIntoTags.push(key);
|
||||
} else {
|
||||
listsClone[key] = [];
|
||||
|
||||
const pushedEntry = this._slotRoomIntoList(
|
||||
room, category, key, this._state.lists[key], listsClone[key], lastTimestamp);
|
||||
|
||||
if (!pushedEntry) {
|
||||
// This should rarely happen: _slotRoomIntoList has several checks which attempt
|
||||
// to make sure that a room is not lost in the list. If we do lose the room though,
|
||||
// we shouldn't throw it on the floor and forget about it. Instead, we should insert
|
||||
// it somewhere. We'll insert it at the top for a couple reasons: 1) it is probably
|
||||
// an important room for the user and 2) if this does happen, we'd want a bug report.
|
||||
console.warn(`!! Room ${room.roomId} nearly lost: Failed to find a position`);
|
||||
console.warn(`!! Inserting at position 0 in the list and flagging as inserted`);
|
||||
console.warn("!! Additional info: ", {
|
||||
category,
|
||||
key,
|
||||
upToIndex: listsClone[key].length,
|
||||
expectedCount: this._state.lists[key].length,
|
||||
});
|
||||
listsClone[key].splice(0, 0, {room, category});
|
||||
}
|
||||
insertedIntoTags.push(key);
|
||||
}
|
||||
}
|
||||
|
||||
// Double check that we inserted the room in the right places.
|
||||
// There should never be a discrepancy.
|
||||
for (const targetTag of targetTags) {
|
||||
let count = 0;
|
||||
for (const insertedTag of insertedIntoTags) {
|
||||
if (insertedTag === targetTag) count++;
|
||||
}
|
||||
|
||||
if (count !== 1) {
|
||||
console.warn(`!! Room ${room.roomId} inserted ${count} times to ${targetTag}`);
|
||||
}
|
||||
|
||||
// This is a workaround for https://github.com/vector-im/riot-web/issues/11303
|
||||
// The logging is to try and identify what happened exactly.
|
||||
if (count === 0) {
|
||||
// Something went very badly wrong - try to recover the room.
|
||||
// We don't bother checking how the target list is ordered - we're expecting
|
||||
// to just insert it.
|
||||
console.warn(`!! Recovering ${room.roomId} for tag ${targetTag} at position 0`);
|
||||
if (!listsClone[targetTag]) {
|
||||
console.warn(`!! List for tag ${targetTag} does not exist - creating`);
|
||||
listsClone[targetTag] = [];
|
||||
}
|
||||
listsClone[targetTag].splice(0, 0, {room, category});
|
||||
}
|
||||
}
|
||||
|
||||
// Sort the favourites before we set the clone
|
||||
for (const tag of Object.keys(listsClone)) {
|
||||
if (getListAlgorithm(tag, this._state.algorithm) !== ALGO_MANUAL) continue; // skip recents (pre-sorted)
|
||||
listsClone[tag].sort(this._getManualComparator(tag));
|
||||
}
|
||||
|
||||
this._setState({lists: listsClone});
|
||||
}
|
||||
|
||||
_generateInitialRoomLists() {
|
||||
// Log something to show that we're throwing away the old results. This is for the inevitable
|
||||
// question of "why is 100% of my CPU going towards Riot?" - a quick look at the logs would reveal
|
||||
// that something is wrong with the RoomListStore.
|
||||
console.log("Generating initial room lists");
|
||||
|
||||
const lists = {
|
||||
"m.server_notice": [],
|
||||
"im.vector.fake.invite": [],
|
||||
"m.favourite": [],
|
||||
"im.vector.fake.recent": [],
|
||||
[TAG_DM]: [],
|
||||
"m.lowpriority": [],
|
||||
"im.vector.fake.archived": [],
|
||||
};
|
||||
|
||||
const dmRoomMap = DMRoomMap.shared();
|
||||
|
||||
this._matrixClient.getRooms().forEach((room) => {
|
||||
const myUserId = this._matrixClient.getUserId();
|
||||
const membership = room.getMyMembership();
|
||||
const me = room.getMember(myUserId);
|
||||
|
||||
if (membership === "invite") {
|
||||
lists["im.vector.fake.invite"].push({room, category: CATEGORY_RED});
|
||||
} else if (membership === "join" || membership === "ban" || (me && me.isKicked())) {
|
||||
// Used to split rooms via tags
|
||||
let tagNames = Object.keys(room.tags);
|
||||
|
||||
// ignore any m. tag names we don't know about
|
||||
tagNames = tagNames.filter((t) => {
|
||||
// Speed optimization: Avoid hitting the SettingsStore at all costs by making it the
|
||||
// last condition possible.
|
||||
return lists[t] !== undefined || (!t.startsWith('m.') && this._state.tagsEnabled);
|
||||
});
|
||||
|
||||
if (tagNames.length) {
|
||||
for (let i = 0; i < tagNames.length; i++) {
|
||||
const tagName = tagNames[i];
|
||||
lists[tagName] = lists[tagName] || [];
|
||||
|
||||
// Default to an arbitrary category for tags which aren't ordered by recents
|
||||
let category = CATEGORY_IDLE;
|
||||
if (getListAlgorithm(tagName, this._state.algorithm) !== ALGO_MANUAL) {
|
||||
category = this._calculateCategory(room);
|
||||
}
|
||||
lists[tagName].push({room, category});
|
||||
}
|
||||
} else if (dmRoomMap.getUserIdForRoomId(room.roomId)) {
|
||||
// "Direct Message" rooms (that we're still in and that aren't otherwise tagged)
|
||||
lists[TAG_DM].push({room, category: this._calculateCategory(room)});
|
||||
} else {
|
||||
lists["im.vector.fake.recent"].push({room, category: this._calculateCategory(room)});
|
||||
}
|
||||
} else if (membership === "leave") {
|
||||
// The category of these rooms is not super important, so deprioritize it to the lowest
|
||||
// possible value.
|
||||
lists["im.vector.fake.archived"].push({room, category: CATEGORY_IDLE});
|
||||
}
|
||||
});
|
||||
|
||||
// We use this cache in the recents comparator because _tsOfNewestEvent can take a while. This
|
||||
// cache only needs to survive the sort operation below and should not be implemented outside
|
||||
// of this function, otherwise the room lists will almost certainly be out of date and wrong.
|
||||
const latestEventTsCache = {}; // roomId => timestamp
|
||||
const tsOfNewestEventFn = (room) => {
|
||||
if (!room) return Number.MAX_SAFE_INTEGER; // Should only happen in tests
|
||||
|
||||
if (latestEventTsCache[room.roomId]) {
|
||||
return latestEventTsCache[room.roomId];
|
||||
}
|
||||
|
||||
const ts = this._tsOfNewestEvent(room);
|
||||
latestEventTsCache[room.roomId] = ts;
|
||||
return ts;
|
||||
};
|
||||
|
||||
Object.keys(lists).forEach((listKey) => {
|
||||
let comparator;
|
||||
switch (getListAlgorithm(listKey, this._state.algorithm)) {
|
||||
case ALGO_RECENT:
|
||||
comparator = (entryA, entryB) => this._recentsComparator(entryA, entryB, tsOfNewestEventFn);
|
||||
break;
|
||||
case ALGO_ALPHABETIC:
|
||||
comparator = this._lexicographicalComparator;
|
||||
break;
|
||||
case ALGO_MANUAL:
|
||||
default:
|
||||
comparator = this._getManualComparator(listKey);
|
||||
break;
|
||||
}
|
||||
|
||||
if (this._state.orderImportantFirst) {
|
||||
lists[listKey].sort((entryA, entryB) => {
|
||||
if (entryA.category !== entryB.category) {
|
||||
const idxA = CATEGORY_ORDER.indexOf(entryA.category);
|
||||
const idxB = CATEGORY_ORDER.indexOf(entryB.category);
|
||||
if (idxA > idxB) return 1;
|
||||
if (idxA < idxB) return -1;
|
||||
return 0; // Technically not possible
|
||||
}
|
||||
return comparator(entryA, entryB);
|
||||
});
|
||||
} else {
|
||||
// skip the category comparison even though it should no-op when orderImportantFirst disabled
|
||||
lists[listKey].sort(comparator);
|
||||
}
|
||||
});
|
||||
|
||||
this._setState({
|
||||
lists,
|
||||
ready: true, // Ready to receive updates to ordering
|
||||
});
|
||||
}
|
||||
|
||||
_eventTriggersRecentReorder(ev) {
|
||||
return ev.getTs() && (
|
||||
Unread.eventTriggersUnreadCount(ev) ||
|
||||
ev.getSender() === this._matrixClient.credentials.userId
|
||||
);
|
||||
}
|
||||
|
||||
_tsOfNewestEvent(room) {
|
||||
// Apparently we can have rooms without timelines, at least under testing
|
||||
// environments. Just return MAX_INT when this happens.
|
||||
if (!room || !room.timeline) return Number.MAX_SAFE_INTEGER;
|
||||
|
||||
for (let i = room.timeline.length - 1; i >= 0; --i) {
|
||||
const ev = room.timeline[i];
|
||||
if (this._eventTriggersRecentReorder(ev)) {
|
||||
return ev.getTs();
|
||||
}
|
||||
}
|
||||
|
||||
// we might only have events that don't trigger the unread indicator,
|
||||
// in which case use the oldest event even if normally it wouldn't count.
|
||||
// This is better than just assuming the last event was forever ago.
|
||||
if (room.timeline.length && room.timeline[0].getTs()) {
|
||||
return room.timeline[0].getTs();
|
||||
} else {
|
||||
return Number.MAX_SAFE_INTEGER;
|
||||
}
|
||||
}
|
||||
|
||||
_calculateCategory(room) {
|
||||
if (!this._state.orderImportantFirst) {
|
||||
// Effectively disable the categorization of rooms if we're supposed to
|
||||
// be sorting by more recent messages first. This triggers the timestamp
|
||||
// comparison bit of _setRoomCategory and _recentsComparator instead of
|
||||
// the category ordering.
|
||||
return CATEGORY_IDLE;
|
||||
}
|
||||
|
||||
const mentions = room.getUnreadNotificationCount("highlight") > 0;
|
||||
if (mentions) return CATEGORY_RED;
|
||||
|
||||
let unread = room.getUnreadNotificationCount() > 0;
|
||||
if (unread) return CATEGORY_GREY;
|
||||
|
||||
unread = Unread.doesRoomHaveUnreadMessages(room);
|
||||
if (unread) return CATEGORY_BOLD;
|
||||
|
||||
return CATEGORY_IDLE;
|
||||
}
|
||||
|
||||
_recentsComparator(entryA, entryB, tsOfNewestEventFn) {
|
||||
const timestampA = tsOfNewestEventFn(entryA.room);
|
||||
const timestampB = tsOfNewestEventFn(entryB.room);
|
||||
return timestampB - timestampA;
|
||||
}
|
||||
|
||||
_lexicographicalComparator(entryA, entryB) {
|
||||
return entryA.room.name.localeCompare(entryB.room.name);
|
||||
}
|
||||
|
||||
_getManualComparator(tagName, optimisticRequest) {
|
||||
return (entryA, entryB) => {
|
||||
const roomA = entryA.room;
|
||||
const roomB = entryB.room;
|
||||
|
||||
let metaA = roomA.tags[tagName];
|
||||
let metaB = roomB.tags[tagName];
|
||||
|
||||
if (optimisticRequest && roomA === optimisticRequest.room) metaA = optimisticRequest.metaData;
|
||||
if (optimisticRequest && roomB === optimisticRequest.room) metaB = optimisticRequest.metaData;
|
||||
|
||||
// Make sure the room tag has an order element, if not set it to be the bottom
|
||||
const a = metaA ? Number(metaA.order) : undefined;
|
||||
const b = metaB ? Number(metaB.order) : undefined;
|
||||
|
||||
// Order undefined room tag orders to the bottom
|
||||
if (a === undefined && b !== undefined) {
|
||||
return 1;
|
||||
} else if (a !== undefined && b === undefined) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
return a === b ? this._lexicographicalComparator(entryA, entryB) : (a > b ? 1 : -1);
|
||||
};
|
||||
}
|
||||
|
||||
getRoomLists() {
|
||||
return this._state.presentationLists;
|
||||
}
|
||||
}
|
||||
|
||||
if (global.singletonRoomListStore === undefined) {
|
||||
global.singletonRoomListStore = new RoomListStore();
|
||||
}
|
||||
export default global.singletonRoomListStore;
|
|
@ -24,7 +24,7 @@ export interface IToast<C extends keyof JSX.IntrinsicElements | JSXElementConstr
|
|||
title: string;
|
||||
icon?: string;
|
||||
component: C;
|
||||
props?: React.ComponentProps<C>;
|
||||
props?: Omit<React.ComponentProps<C>, "toastKey">; // toastKey is injected by ToastContainer
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
101
src/stores/notifications/ListNotificationState.ts
Normal file
101
src/stores/notifications/ListNotificationState.ts
Normal file
|
@ -0,0 +1,101 @@
|
|||
/*
|
||||
Copyright 2020 The Matrix.org Foundation C.I.C.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
*/
|
||||
|
||||
import { NotificationColor } from "./NotificationColor";
|
||||
import { TagID } from "../room-list/models";
|
||||
import { Room } from "matrix-js-sdk/src/models/room";
|
||||
import { arrayDiff } from "../../utils/arrays";
|
||||
import { RoomNotificationState } from "./RoomNotificationState";
|
||||
import { NOTIFICATION_STATE_UPDATE, NotificationState } from "./NotificationState";
|
||||
|
||||
export type FetchRoomFn = (room: Room) => RoomNotificationState;
|
||||
|
||||
export class ListNotificationState extends NotificationState {
|
||||
private rooms: Room[] = [];
|
||||
private states: { [roomId: string]: RoomNotificationState } = {};
|
||||
|
||||
constructor(private byTileCount = false, private tagId: TagID, private getRoomFn: FetchRoomFn) {
|
||||
super();
|
||||
}
|
||||
|
||||
public get symbol(): string {
|
||||
return null; // This notification state doesn't support symbols
|
||||
}
|
||||
|
||||
public setRooms(rooms: Room[]) {
|
||||
// If we're only concerned about the tile count, don't bother setting up listeners.
|
||||
if (this.byTileCount) {
|
||||
this.rooms = rooms;
|
||||
this.calculateTotalState();
|
||||
return;
|
||||
}
|
||||
|
||||
const oldRooms = this.rooms;
|
||||
const diff = arrayDiff(oldRooms, rooms);
|
||||
this.rooms = rooms;
|
||||
for (const oldRoom of diff.removed) {
|
||||
const state = this.states[oldRoom.roomId];
|
||||
if (!state) continue; // We likely just didn't have a badge (race condition)
|
||||
delete this.states[oldRoom.roomId];
|
||||
state.off(NOTIFICATION_STATE_UPDATE, this.onRoomNotificationStateUpdate);
|
||||
}
|
||||
for (const newRoom of diff.added) {
|
||||
const state = this.getRoomFn(newRoom);
|
||||
state.on(NOTIFICATION_STATE_UPDATE, this.onRoomNotificationStateUpdate);
|
||||
this.states[newRoom.roomId] = state;
|
||||
}
|
||||
|
||||
this.calculateTotalState();
|
||||
}
|
||||
|
||||
public getForRoom(room: Room) {
|
||||
const state = this.states[room.roomId];
|
||||
if (!state) throw new Error("Unknown room for notification state");
|
||||
return state;
|
||||
}
|
||||
|
||||
public destroy() {
|
||||
super.destroy();
|
||||
for (const state of Object.values(this.states)) {
|
||||
state.off(NOTIFICATION_STATE_UPDATE, this.onRoomNotificationStateUpdate);
|
||||
}
|
||||
this.states = {};
|
||||
}
|
||||
|
||||
private onRoomNotificationStateUpdate = () => {
|
||||
this.calculateTotalState();
|
||||
};
|
||||
|
||||
private calculateTotalState() {
|
||||
const snapshot = this.snapshot();
|
||||
|
||||
if (this.byTileCount) {
|
||||
this._color = NotificationColor.Red;
|
||||
this._count = this.rooms.length;
|
||||
} else {
|
||||
this._count = 0;
|
||||
this._color = NotificationColor.None;
|
||||
for (const state of Object.values(this.states)) {
|
||||
this._count += state.count;
|
||||
this._color = Math.max(this.color, state.color);
|
||||
}
|
||||
}
|
||||
|
||||
// finally, publish an update if needed
|
||||
this.emitIfUpdated(snapshot);
|
||||
}
|
||||
}
|
||||
|
24
src/stores/notifications/NotificationColor.ts
Normal file
24
src/stores/notifications/NotificationColor.ts
Normal file
|
@ -0,0 +1,24 @@
|
|||
/*
|
||||
Copyright 2020 The Matrix.org Foundation C.I.C.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
*/
|
||||
|
||||
export enum NotificationColor {
|
||||
// Inverted (None -> Red) because we do integer comparisons on this
|
||||
None, // nothing special
|
||||
// TODO: Remove bold with notifications: https://github.com/vector-im/riot-web/issues/14227
|
||||
Bold, // no badge, show as unread
|
||||
Grey, // unread notified messages
|
||||
Red, // unread pings
|
||||
}
|
87
src/stores/notifications/NotificationState.ts
Normal file
87
src/stores/notifications/NotificationState.ts
Normal file
|
@ -0,0 +1,87 @@
|
|||
/*
|
||||
Copyright 2020 The Matrix.org Foundation C.I.C.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
*/
|
||||
|
||||
import { EventEmitter } from "events";
|
||||
import { NotificationColor } from "./NotificationColor";
|
||||
import { IDestroyable } from "../../utils/IDestroyable";
|
||||
|
||||
export const NOTIFICATION_STATE_UPDATE = "update";
|
||||
|
||||
export abstract class NotificationState extends EventEmitter implements IDestroyable {
|
||||
protected _symbol: string;
|
||||
protected _count: number;
|
||||
protected _color: NotificationColor;
|
||||
|
||||
public get symbol(): string {
|
||||
return this._symbol;
|
||||
}
|
||||
|
||||
public get count(): number {
|
||||
return this._count;
|
||||
}
|
||||
|
||||
public get color(): NotificationColor {
|
||||
return this._color;
|
||||
}
|
||||
|
||||
public get isIdle(): boolean {
|
||||
return this.color <= NotificationColor.None;
|
||||
}
|
||||
|
||||
public get isUnread(): boolean {
|
||||
return this.color >= NotificationColor.Bold;
|
||||
}
|
||||
|
||||
public get hasUnreadCount(): boolean {
|
||||
return this.color >= NotificationColor.Grey && (!!this.count || !!this.symbol);
|
||||
}
|
||||
|
||||
public get hasMentions(): boolean {
|
||||
return this.color >= NotificationColor.Red;
|
||||
}
|
||||
|
||||
protected emitIfUpdated(snapshot: NotificationStateSnapshot) {
|
||||
if (snapshot.isDifferentFrom(this)) {
|
||||
this.emit(NOTIFICATION_STATE_UPDATE);
|
||||
}
|
||||
}
|
||||
|
||||
protected snapshot(): NotificationStateSnapshot {
|
||||
return new NotificationStateSnapshot(this);
|
||||
}
|
||||
|
||||
public destroy(): void {
|
||||
this.removeAllListeners(NOTIFICATION_STATE_UPDATE);
|
||||
}
|
||||
}
|
||||
|
||||
export class NotificationStateSnapshot {
|
||||
private readonly symbol: string;
|
||||
private readonly count: number;
|
||||
private readonly color: NotificationColor;
|
||||
|
||||
constructor(state: NotificationState) {
|
||||
this.symbol = state.symbol;
|
||||
this.count = state.count;
|
||||
this.color = state.color;
|
||||
}
|
||||
|
||||
public isDifferentFrom(other: NotificationState): boolean {
|
||||
const before = {count: this.count, symbol: this.symbol, color: this.color};
|
||||
const after = {count: other.count, symbol: other.symbol, color: other.color};
|
||||
return JSON.stringify(before) !== JSON.stringify(after);
|
||||
}
|
||||
}
|
125
src/stores/notifications/RoomNotificationState.ts
Normal file
125
src/stores/notifications/RoomNotificationState.ts
Normal file
|
@ -0,0 +1,125 @@
|
|||
/*
|
||||
Copyright 2020 The Matrix.org Foundation C.I.C.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
*/
|
||||
|
||||
import { NotificationColor } from "./NotificationColor";
|
||||
import { IDestroyable } from "../../utils/IDestroyable";
|
||||
import { MatrixClientPeg } from "../../MatrixClientPeg";
|
||||
import { EffectiveMembership, getEffectiveMembership } from "../../utils/membership";
|
||||
import { readReceiptChangeIsFor } from "../../utils/read-receipts";
|
||||
import { MatrixEvent } from "matrix-js-sdk/src/models/event";
|
||||
import { Room } from "matrix-js-sdk/src/models/room";
|
||||
import * as RoomNotifs from '../../RoomNotifs';
|
||||
import * as Unread from '../../Unread';
|
||||
import { NotificationState } from "./NotificationState";
|
||||
|
||||
export class RoomNotificationState extends NotificationState implements IDestroyable {
|
||||
constructor(public readonly room: Room) {
|
||||
super();
|
||||
this.room.on("Room.receipt", this.handleReadReceipt);
|
||||
this.room.on("Room.timeline", this.handleRoomEventUpdate);
|
||||
this.room.on("Room.redaction", this.handleRoomEventUpdate);
|
||||
MatrixClientPeg.get().on("Event.decrypted", this.handleRoomEventUpdate);
|
||||
MatrixClientPeg.get().on("accountData", this.handleAccountDataUpdate);
|
||||
this.updateNotificationState();
|
||||
}
|
||||
|
||||
private get roomIsInvite(): boolean {
|
||||
return getEffectiveMembership(this.room.getMyMembership()) === EffectiveMembership.Invite;
|
||||
}
|
||||
|
||||
public destroy(): void {
|
||||
super.destroy();
|
||||
this.room.removeListener("Room.receipt", this.handleReadReceipt);
|
||||
this.room.removeListener("Room.timeline", this.handleRoomEventUpdate);
|
||||
this.room.removeListener("Room.redaction", this.handleRoomEventUpdate);
|
||||
if (MatrixClientPeg.get()) {
|
||||
MatrixClientPeg.get().removeListener("Event.decrypted", this.handleRoomEventUpdate);
|
||||
MatrixClientPeg.get().removeListener("accountData", this.handleAccountDataUpdate);
|
||||
}
|
||||
}
|
||||
|
||||
private handleReadReceipt = (event: MatrixEvent, room: Room) => {
|
||||
if (!readReceiptChangeIsFor(event, MatrixClientPeg.get())) return; // not our own - ignore
|
||||
if (room.roomId !== this.room.roomId) return; // not for us - ignore
|
||||
this.updateNotificationState();
|
||||
};
|
||||
|
||||
private handleRoomEventUpdate = (event: MatrixEvent) => {
|
||||
const roomId = event.getRoomId();
|
||||
|
||||
if (roomId !== this.room.roomId) return; // ignore - not for us
|
||||
this.updateNotificationState();
|
||||
};
|
||||
|
||||
private handleAccountDataUpdate = (ev: MatrixEvent) => {
|
||||
if (ev.getType() === "m.push_rules") {
|
||||
this.updateNotificationState();
|
||||
}
|
||||
};
|
||||
|
||||
private updateNotificationState() {
|
||||
const snapshot = this.snapshot();
|
||||
|
||||
if (RoomNotifs.getRoomNotifsState(this.room.roomId) === RoomNotifs.MUTE) {
|
||||
// When muted we suppress all notification states, even if we have context on them.
|
||||
this._color = NotificationColor.None;
|
||||
this._symbol = null;
|
||||
this._count = 0;
|
||||
} else if (this.roomIsInvite) {
|
||||
this._color = NotificationColor.Red;
|
||||
this._symbol = "!";
|
||||
this._count = 1; // not used, technically
|
||||
} else {
|
||||
const redNotifs = RoomNotifs.getUnreadNotificationCount(this.room, 'highlight');
|
||||
const greyNotifs = RoomNotifs.getUnreadNotificationCount(this.room, 'total');
|
||||
|
||||
// For a 'true count' we pick the grey notifications first because they include the
|
||||
// red notifications. If we don't have a grey count for some reason we use the red
|
||||
// count. If that count is broken for some reason, assume zero. This avoids us showing
|
||||
// a badge for 'NaN' (which formats as 'NaNB' for NaN Billion).
|
||||
const trueCount = greyNotifs ? greyNotifs : (redNotifs ? redNotifs : 0);
|
||||
|
||||
// Note: we only set the symbol if we have an actual count. We don't want to show
|
||||
// zero on badges.
|
||||
|
||||
if (redNotifs > 0) {
|
||||
this._color = NotificationColor.Red;
|
||||
this._count = trueCount;
|
||||
this._symbol = null; // symbol calculated by component
|
||||
} else if (greyNotifs > 0) {
|
||||
this._color = NotificationColor.Grey;
|
||||
this._count = trueCount;
|
||||
this._symbol = null; // symbol calculated by component
|
||||
} else {
|
||||
// We don't have any notified messages, but we might have unread messages. Let's
|
||||
// find out.
|
||||
const hasUnread = Unread.doesRoomHaveUnreadMessages(this.room);
|
||||
if (hasUnread) {
|
||||
this._color = NotificationColor.Bold;
|
||||
} else {
|
||||
this._color = NotificationColor.None;
|
||||
}
|
||||
|
||||
// no symbol or count for this state
|
||||
this._count = 0;
|
||||
this._symbol = null;
|
||||
}
|
||||
}
|
||||
|
||||
// finally, publish an update if needed
|
||||
this.emitIfUpdated(snapshot);
|
||||
}
|
||||
}
|
96
src/stores/notifications/RoomNotificationStateStore.ts
Normal file
96
src/stores/notifications/RoomNotificationStateStore.ts
Normal file
|
@ -0,0 +1,96 @@
|
|||
/*
|
||||
Copyright 2020 The Matrix.org Foundation C.I.C.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
*/
|
||||
|
||||
import { ActionPayload } from "../../dispatcher/payloads";
|
||||
import { AsyncStoreWithClient } from "../AsyncStoreWithClient";
|
||||
import defaultDispatcher from "../../dispatcher/dispatcher";
|
||||
import { DefaultTagID, TagID } from "../room-list/models";
|
||||
import { FetchRoomFn, ListNotificationState } from "./ListNotificationState";
|
||||
import { Room } from "matrix-js-sdk/src/models/room";
|
||||
import { RoomNotificationState } from "./RoomNotificationState";
|
||||
|
||||
const INSPECIFIC_TAG = "INSPECIFIC_TAG";
|
||||
type INSPECIFIC_TAG = "INSPECIFIC_TAG";
|
||||
|
||||
interface IState {}
|
||||
|
||||
export class RoomNotificationStateStore extends AsyncStoreWithClient<IState> {
|
||||
private static internalInstance = new RoomNotificationStateStore();
|
||||
|
||||
private roomMap = new Map<Room, Map<TagID | INSPECIFIC_TAG, RoomNotificationState>>();
|
||||
|
||||
private constructor() {
|
||||
super(defaultDispatcher, {});
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new list notification state. The consumer is expected to set the rooms
|
||||
* on the notification state, and destroy the state when it no longer needs it.
|
||||
* @param tagId The tag to create the notification state for.
|
||||
* @returns The notification state for the tag.
|
||||
*/
|
||||
public getListState(tagId: TagID): ListNotificationState {
|
||||
// Note: we don't cache these notification states as the consumer is expected to call
|
||||
// .setRooms() on the returned object, which could confuse other consumers.
|
||||
|
||||
// TODO: Update if/when invites move out of the room list.
|
||||
const useTileCount = tagId === DefaultTagID.Invite;
|
||||
const getRoomFn: FetchRoomFn = (room: Room) => {
|
||||
return this.getRoomState(room, tagId);
|
||||
};
|
||||
return new ListNotificationState(useTileCount, tagId, getRoomFn);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a copy of the notification state for a room. The consumer should not
|
||||
* attempt to destroy the returned state as it may be shared with other
|
||||
* consumers.
|
||||
* @param room The room to get the notification state for.
|
||||
* @param inTagId Optional tag ID to scope the notification state to.
|
||||
* @returns The room's notification state.
|
||||
*/
|
||||
public getRoomState(room: Room, inTagId?: TagID): RoomNotificationState {
|
||||
if (!this.roomMap.has(room)) {
|
||||
this.roomMap.set(room, new Map<TagID | INSPECIFIC_TAG, RoomNotificationState>());
|
||||
}
|
||||
|
||||
const targetTag = inTagId ? inTagId : INSPECIFIC_TAG;
|
||||
|
||||
const forRoomMap = this.roomMap.get(room);
|
||||
if (!forRoomMap.has(targetTag)) {
|
||||
forRoomMap.set(inTagId ? inTagId : INSPECIFIC_TAG, new RoomNotificationState(room));
|
||||
}
|
||||
|
||||
return forRoomMap.get(targetTag);
|
||||
}
|
||||
|
||||
public static get instance(): RoomNotificationStateStore {
|
||||
return RoomNotificationStateStore.internalInstance;
|
||||
}
|
||||
|
||||
protected async onNotReady(): Promise<any> {
|
||||
for (const roomMap of this.roomMap.values()) {
|
||||
for (const roomState of roomMap.values()) {
|
||||
roomState.destroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// We don't need this, but our contract says we do.
|
||||
protected async onAction(payload: ActionPayload) {
|
||||
return Promise.resolve();
|
||||
}
|
||||
}
|
35
src/stores/notifications/StaticNotificationState.ts
Normal file
35
src/stores/notifications/StaticNotificationState.ts
Normal file
|
@ -0,0 +1,35 @@
|
|||
/*
|
||||
Copyright 2020 The Matrix.org Foundation C.I.C.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
*/
|
||||
|
||||
import { NotificationColor } from "./NotificationColor";
|
||||
import { NotificationState } from "./NotificationState";
|
||||
|
||||
export class StaticNotificationState extends NotificationState {
|
||||
constructor(symbol: string, count: number, color: NotificationColor) {
|
||||
super();
|
||||
this._symbol = symbol;
|
||||
this._count = count;
|
||||
this._color = color;
|
||||
}
|
||||
|
||||
public static forCount(count: number, color: NotificationColor): StaticNotificationState {
|
||||
return new StaticNotificationState(null, count, color);
|
||||
}
|
||||
|
||||
public static forSymbol(symbol: string, color: NotificationColor): StaticNotificationState {
|
||||
return new StaticNotificationState(symbol, 0, color);
|
||||
}
|
||||
}
|
|
@ -18,10 +18,6 @@ import { TagID } from "./models";
|
|||
|
||||
const TILE_HEIGHT_PX = 44;
|
||||
|
||||
// the .65 comes from the CSS where the show more button is
|
||||
// mathematically 65% of a tile when floating.
|
||||
const RESIZER_BOX_FACTOR = 0.65;
|
||||
|
||||
interface ISerializedListLayout {
|
||||
numTiles: number;
|
||||
showPreviews: boolean;
|
||||
|
@ -81,28 +77,12 @@ export class ListLayout {
|
|||
}
|
||||
|
||||
public get minVisibleTiles(): number {
|
||||
return 1 + RESIZER_BOX_FACTOR;
|
||||
return 1;
|
||||
}
|
||||
|
||||
public get defaultVisibleTiles(): number {
|
||||
// TODO: Remove dogfood flag
|
||||
const val = Number(localStorage.getItem("mx_dogfood_rl_defTiles") || 4);
|
||||
return val + RESIZER_BOX_FACTOR;
|
||||
}
|
||||
|
||||
public calculateTilesToPixelsMin(maxTiles: number, n: number, possiblePadding: number): number {
|
||||
// Only apply the padding if we're about to use maxTiles as we need to
|
||||
// plan for the padding. If we're using n, the padding is already accounted
|
||||
// for by the resizing stuff.
|
||||
let padding = 0;
|
||||
if (maxTiles < n) {
|
||||
padding = possiblePadding;
|
||||
}
|
||||
return this.tilesToPixels(Math.min(maxTiles, n)) + padding;
|
||||
}
|
||||
|
||||
public tilesWithResizerBoxFactor(n: number): number {
|
||||
return n + RESIZER_BOX_FACTOR;
|
||||
// This number is what "feels right", and mostly subject to design's opinion.
|
||||
return 5;
|
||||
}
|
||||
|
||||
public tilesWithPadding(n: number, paddingPx: number): number {
|
||||
|
@ -121,6 +101,10 @@ export class ListLayout {
|
|||
return px / this.tileHeight;
|
||||
}
|
||||
|
||||
public reset() {
|
||||
localStorage.removeItem(this.key);
|
||||
}
|
||||
|
||||
private save() {
|
||||
localStorage.setItem(this.key, JSON.stringify(this.serialize()));
|
||||
}
|
||||
|
|
|
@ -18,7 +18,6 @@ import { Room } from "matrix-js-sdk/src/models/room";
|
|||
import { ActionPayload } from "../../dispatcher/payloads";
|
||||
import { AsyncStoreWithClient } from "../AsyncStoreWithClient";
|
||||
import defaultDispatcher from "../../dispatcher/dispatcher";
|
||||
import { RoomListStoreTempProxy } from "./RoomListStoreTempProxy";
|
||||
import { MessageEventPreview } from "./previews/MessageEventPreview";
|
||||
import { NameEventPreview } from "./previews/NameEventPreview";
|
||||
import { TagID } from "./models";
|
||||
|
@ -192,9 +191,6 @@ export class MessagePreviewStore extends AsyncStoreWithClient<IState> {
|
|||
protected async onAction(payload: ActionPayload) {
|
||||
if (!this.matrixClient) return;
|
||||
|
||||
// TODO: Remove when new room list is made the default
|
||||
if (!RoomListStoreTempProxy.isUsingNewStore()) return;
|
||||
|
||||
if (payload.action === 'MatrixActions.Room.timeline' || payload.action === 'MatrixActions.Event.decrypted') {
|
||||
const event = payload.event; // TODO: Type out the dispatcher
|
||||
if (!Object.keys(this.state).includes(event.getRoomId())) return; // not important
|
||||
|
|
73
src/stores/room-list/RoomListLayoutStore.ts
Normal file
73
src/stores/room-list/RoomListLayoutStore.ts
Normal file
|
@ -0,0 +1,73 @@
|
|||
/*
|
||||
Copyright 2020 The Matrix.org Foundation C.I.C.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
*/
|
||||
|
||||
import { TagID } from "./models";
|
||||
import { ListLayout } from "./ListLayout";
|
||||
import { AsyncStoreWithClient } from "../AsyncStoreWithClient";
|
||||
import defaultDispatcher from "../../dispatcher/dispatcher";
|
||||
import { ActionPayload } from "../../dispatcher/payloads";
|
||||
|
||||
interface IState {}
|
||||
|
||||
export default class RoomListLayoutStore extends AsyncStoreWithClient<IState> {
|
||||
private static internalInstance: RoomListLayoutStore;
|
||||
|
||||
private readonly layoutMap = new Map<TagID, ListLayout>();
|
||||
|
||||
constructor() {
|
||||
super(defaultDispatcher);
|
||||
}
|
||||
|
||||
public static get instance(): RoomListLayoutStore {
|
||||
if (!RoomListLayoutStore.internalInstance) {
|
||||
RoomListLayoutStore.internalInstance = new RoomListLayoutStore();
|
||||
}
|
||||
return RoomListLayoutStore.internalInstance;
|
||||
}
|
||||
|
||||
public ensureLayoutExists(tagId: TagID) {
|
||||
if (!this.layoutMap.has(tagId)) {
|
||||
this.layoutMap.set(tagId, new ListLayout(tagId));
|
||||
}
|
||||
}
|
||||
|
||||
public getLayoutFor(tagId: TagID): ListLayout {
|
||||
if (!this.layoutMap.has(tagId)) {
|
||||
this.layoutMap.set(tagId, new ListLayout(tagId));
|
||||
}
|
||||
return this.layoutMap.get(tagId);
|
||||
}
|
||||
|
||||
// Note: this primarily exists for debugging, and isn't really intended to be used by anything.
|
||||
public async resetLayouts() {
|
||||
console.warn("Resetting layouts for room list");
|
||||
for (const layout of this.layoutMap.values()) {
|
||||
layout.reset();
|
||||
}
|
||||
}
|
||||
|
||||
protected async onNotReady(): Promise<any> {
|
||||
// On logout, clear the map.
|
||||
this.layoutMap.clear();
|
||||
}
|
||||
|
||||
// We don't need this function, but our contract says we do
|
||||
protected async onAction(payload: ActionPayload): Promise<any> {
|
||||
return Promise.resolve();
|
||||
}
|
||||
}
|
||||
|
||||
window.mx_RoomListLayoutStore = RoomListLayoutStore.instance;
|
609
src/stores/room-list/RoomListStore.ts
Normal file
609
src/stores/room-list/RoomListStore.ts
Normal file
|
@ -0,0 +1,609 @@
|
|||
/*
|
||||
Copyright 2018, 2019 New Vector Ltd
|
||||
Copyright 2020 The Matrix.org Foundation C.I.C.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
*/
|
||||
|
||||
import { MatrixClient } from "matrix-js-sdk/src/client";
|
||||
import SettingsStore from "../../settings/SettingsStore";
|
||||
import { DefaultTagID, OrderedDefaultTagIDs, RoomUpdateCause, TagID } from "./models";
|
||||
import TagOrderStore from "../TagOrderStore";
|
||||
import { Room } from "matrix-js-sdk/src/models/room";
|
||||
import { IListOrderingMap, ITagMap, ITagSortingMap, ListAlgorithm, SortAlgorithm } from "./algorithms/models";
|
||||
import { ActionPayload } from "../../dispatcher/payloads";
|
||||
import defaultDispatcher from "../../dispatcher/dispatcher";
|
||||
import { readReceiptChangeIsFor } from "../../utils/read-receipts";
|
||||
import { FILTER_CHANGED, IFilterCondition } from "./filters/IFilterCondition";
|
||||
import { TagWatcher } from "./TagWatcher";
|
||||
import RoomViewStore from "../RoomViewStore";
|
||||
import { Algorithm, LIST_UPDATED_EVENT } from "./algorithms/Algorithm";
|
||||
import { EffectiveMembership, getEffectiveMembership } from "../../utils/membership";
|
||||
import { isNullOrUndefined } from "matrix-js-sdk/src/utils";
|
||||
import RoomListLayoutStore from "./RoomListLayoutStore";
|
||||
import { MarkedExecution } from "../../utils/MarkedExecution";
|
||||
import { AsyncStoreWithClient } from "../AsyncStoreWithClient";
|
||||
|
||||
interface IState {
|
||||
tagsEnabled?: boolean;
|
||||
}
|
||||
|
||||
/**
|
||||
* The event/channel which is called when the room lists have been changed. Raised
|
||||
* with one argument: the instance of the store.
|
||||
*/
|
||||
export const LISTS_UPDATE_EVENT = "lists_update";
|
||||
|
||||
export class RoomListStoreClass extends AsyncStoreWithClient<IState> {
|
||||
/**
|
||||
* Set to true if you're running tests on the store. Should not be touched in
|
||||
* any other environment.
|
||||
*/
|
||||
public static TEST_MODE = false;
|
||||
|
||||
private initialListsGenerated = false;
|
||||
private algorithm = new Algorithm();
|
||||
private filterConditions: IFilterCondition[] = [];
|
||||
private tagWatcher = new TagWatcher(this);
|
||||
private updateFn = new MarkedExecution(() => this.emit(LISTS_UPDATE_EVENT));
|
||||
|
||||
private readonly watchedSettings = [
|
||||
'feature_custom_tags',
|
||||
'advancedRoomListLogging', // TODO: Remove watch: https://github.com/vector-im/riot-web/issues/14602
|
||||
];
|
||||
|
||||
constructor() {
|
||||
super(defaultDispatcher);
|
||||
|
||||
this.checkLoggingEnabled();
|
||||
for (const settingName of this.watchedSettings) SettingsStore.monitorSetting(settingName, null);
|
||||
RoomViewStore.addListener(() => this.handleRVSUpdate({}));
|
||||
this.algorithm.on(LIST_UPDATED_EVENT, this.onAlgorithmListUpdated);
|
||||
this.algorithm.on(FILTER_CHANGED, this.onAlgorithmFilterUpdated);
|
||||
}
|
||||
|
||||
public get orderedLists(): ITagMap {
|
||||
if (!this.algorithm) return {}; // No tags yet.
|
||||
return this.algorithm.getOrderedRooms();
|
||||
}
|
||||
|
||||
public get matrixClient(): MatrixClient {
|
||||
return super.matrixClient;
|
||||
}
|
||||
|
||||
// Intended for test usage
|
||||
public async resetStore() {
|
||||
await this.reset();
|
||||
this.tagWatcher = new TagWatcher(this);
|
||||
this.filterConditions = [];
|
||||
this.initialListsGenerated = false;
|
||||
|
||||
this.algorithm.off(LIST_UPDATED_EVENT, this.onAlgorithmListUpdated);
|
||||
this.algorithm.off(FILTER_CHANGED, this.onAlgorithmListUpdated);
|
||||
this.algorithm = new Algorithm();
|
||||
this.algorithm.on(LIST_UPDATED_EVENT, this.onAlgorithmListUpdated);
|
||||
this.algorithm.on(FILTER_CHANGED, this.onAlgorithmListUpdated);
|
||||
|
||||
// Reset state without causing updates as the client will have been destroyed
|
||||
// and downstream code will throw NPE errors.
|
||||
await this.reset(null, true);
|
||||
}
|
||||
|
||||
// Public for test usage. Do not call this.
|
||||
public async makeReady(forcedClient?: MatrixClient) {
|
||||
if (forcedClient) {
|
||||
super.matrixClient = forcedClient;
|
||||
}
|
||||
|
||||
this.checkLoggingEnabled();
|
||||
|
||||
// Update any settings here, as some may have happened before we were logically ready.
|
||||
// Update any settings here, as some may have happened before we were logically ready.
|
||||
console.log("Regenerating room lists: Startup");
|
||||
await this.readAndCacheSettingsFromStore();
|
||||
await this.regenerateAllLists({trigger: false});
|
||||
await this.handleRVSUpdate({trigger: false}); // fake an RVS update to adjust sticky room, if needed
|
||||
|
||||
this.updateFn.mark(); // we almost certainly want to trigger an update.
|
||||
this.updateFn.trigger();
|
||||
}
|
||||
|
||||
private checkLoggingEnabled() {
|
||||
if (SettingsStore.getValue("advancedRoomListLogging")) {
|
||||
console.warn("Advanced room list logging is enabled");
|
||||
}
|
||||
}
|
||||
|
||||
private async readAndCacheSettingsFromStore() {
|
||||
const tagsEnabled = SettingsStore.isFeatureEnabled("feature_custom_tags");
|
||||
await this.updateState({
|
||||
tagsEnabled,
|
||||
});
|
||||
await this.updateAlgorithmInstances();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles suspected RoomViewStore changes.
|
||||
* @param trigger Set to false to prevent a list update from being sent. Should only
|
||||
* be used if the calling code will manually trigger the update.
|
||||
*/
|
||||
private async handleRVSUpdate({trigger = true}) {
|
||||
if (!this.matrixClient) return; // We assume there won't be RVS updates without a client
|
||||
|
||||
const activeRoomId = RoomViewStore.getRoomId();
|
||||
if (!activeRoomId && this.algorithm.stickyRoom) {
|
||||
await this.algorithm.setStickyRoom(null);
|
||||
} else if (activeRoomId) {
|
||||
const activeRoom = this.matrixClient.getRoom(activeRoomId);
|
||||
if (!activeRoom) {
|
||||
console.warn(`${activeRoomId} is current in RVS but missing from client - clearing sticky room`);
|
||||
await this.algorithm.setStickyRoom(null);
|
||||
} else if (activeRoom !== this.algorithm.stickyRoom) {
|
||||
if (SettingsStore.getValue("advancedRoomListLogging")) {
|
||||
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14602
|
||||
console.log(`Changing sticky room to ${activeRoomId}`);
|
||||
}
|
||||
await this.algorithm.setStickyRoom(activeRoom);
|
||||
}
|
||||
}
|
||||
|
||||
if (trigger) this.updateFn.trigger();
|
||||
}
|
||||
|
||||
protected async onReady(): Promise<any> {
|
||||
await this.makeReady();
|
||||
}
|
||||
|
||||
protected async onNotReady(): Promise<any> {
|
||||
await this.resetStore();
|
||||
}
|
||||
|
||||
protected async onAction(payload: ActionPayload) {
|
||||
// When we're running tests we can't reliably use setImmediate out of timing concerns.
|
||||
// As such, we use a more synchronous model.
|
||||
if (RoomListStoreClass.TEST_MODE) {
|
||||
await this.onDispatchAsync(payload);
|
||||
return;
|
||||
}
|
||||
|
||||
// We do this to intentionally break out of the current event loop task, allowing
|
||||
// us to instead wait for a more convenient time to run our updates.
|
||||
setImmediate(() => this.onDispatchAsync(payload));
|
||||
}
|
||||
|
||||
protected async onDispatchAsync(payload: ActionPayload) {
|
||||
// Everything here requires a MatrixClient or some sort of logical readiness.
|
||||
const logicallyReady = this.matrixClient && this.initialListsGenerated;
|
||||
if (!logicallyReady) return;
|
||||
|
||||
if (payload.action === 'setting_updated') {
|
||||
if (this.watchedSettings.includes(payload.settingName)) {
|
||||
// TODO: Remove with https://github.com/vector-im/riot-web/issues/14602
|
||||
if (payload.settingName === "advancedRoomListLogging") {
|
||||
// Log when the setting changes so we know when it was turned on in the rageshake
|
||||
const enabled = SettingsStore.getValue("advancedRoomListLogging");
|
||||
console.warn("Advanced room list logging is enabled? " + enabled);
|
||||
return;
|
||||
}
|
||||
|
||||
console.log("Regenerating room lists: Settings changed");
|
||||
await this.readAndCacheSettingsFromStore();
|
||||
|
||||
await this.regenerateAllLists({trigger: false}); // regenerate the lists now
|
||||
this.updateFn.trigger();
|
||||
}
|
||||
}
|
||||
|
||||
if (!this.algorithm) {
|
||||
// This shouldn't happen because `initialListsGenerated` implies we have an algorithm.
|
||||
throw new Error("Room list store has no algorithm to process dispatcher update with");
|
||||
}
|
||||
|
||||
if (payload.action === 'MatrixActions.Room.receipt') {
|
||||
// First see if the receipt event is for our own user. If it was, trigger
|
||||
// a room update (we probably read the room on a different device).
|
||||
if (readReceiptChangeIsFor(payload.event, this.matrixClient)) {
|
||||
const room = payload.room;
|
||||
if (!room) {
|
||||
console.warn(`Own read receipt was in unknown room ${room.roomId}`);
|
||||
return;
|
||||
}
|
||||
if (SettingsStore.getValue("advancedRoomListLogging")) {
|
||||
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14602
|
||||
console.log(`[RoomListDebug] Got own read receipt in ${room.roomId}`);
|
||||
}
|
||||
await this.handleRoomUpdate(room, RoomUpdateCause.ReadReceipt);
|
||||
this.updateFn.trigger();
|
||||
return;
|
||||
}
|
||||
} else if (payload.action === 'MatrixActions.Room.tags') {
|
||||
const roomPayload = (<any>payload); // TODO: Type out the dispatcher types
|
||||
if (SettingsStore.getValue("advancedRoomListLogging")) {
|
||||
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14602
|
||||
console.log(`[RoomListDebug] Got tag change in ${roomPayload.room.roomId}`);
|
||||
}
|
||||
await this.handleRoomUpdate(roomPayload.room, RoomUpdateCause.PossibleTagChange);
|
||||
this.updateFn.trigger();
|
||||
} else if (payload.action === 'MatrixActions.Room.timeline') {
|
||||
const eventPayload = (<any>payload); // TODO: Type out the dispatcher types
|
||||
|
||||
// Ignore non-live events (backfill)
|
||||
if (!eventPayload.isLiveEvent || !payload.isLiveUnfilteredRoomTimelineEvent) return;
|
||||
|
||||
const roomId = eventPayload.event.getRoomId();
|
||||
const room = this.matrixClient.getRoom(roomId);
|
||||
const tryUpdate = async (updatedRoom: Room) => {
|
||||
if (SettingsStore.getValue("advancedRoomListLogging")) {
|
||||
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14602
|
||||
console.log(`[RoomListDebug] Live timeline event ${eventPayload.event.getId()}` +
|
||||
` in ${updatedRoom.roomId}`);
|
||||
}
|
||||
if (eventPayload.event.getType() === 'm.room.tombstone' && eventPayload.event.getStateKey() === '') {
|
||||
if (SettingsStore.getValue("advancedRoomListLogging")) {
|
||||
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14602
|
||||
console.log(`[RoomListDebug] Got tombstone event - trying to remove now-dead room`);
|
||||
}
|
||||
const newRoom = this.matrixClient.getRoom(eventPayload.event.getContent()['replacement_room']);
|
||||
if (newRoom) {
|
||||
// If we have the new room, then the new room check will have seen the predecessor
|
||||
// and did the required updates, so do nothing here.
|
||||
return;
|
||||
}
|
||||
}
|
||||
await this.handleRoomUpdate(updatedRoom, RoomUpdateCause.Timeline);
|
||||
this.updateFn.trigger();
|
||||
};
|
||||
if (!room) {
|
||||
console.warn(`Live timeline event ${eventPayload.event.getId()} received without associated room`);
|
||||
console.warn(`Queuing failed room update for retry as a result.`);
|
||||
setTimeout(async () => {
|
||||
const updatedRoom = this.matrixClient.getRoom(roomId);
|
||||
await tryUpdate(updatedRoom);
|
||||
}, 100); // 100ms should be enough for the room to show up
|
||||
return;
|
||||
} else {
|
||||
await tryUpdate(room);
|
||||
}
|
||||
} else if (payload.action === 'MatrixActions.Event.decrypted') {
|
||||
const eventPayload = (<any>payload); // TODO: Type out the dispatcher types
|
||||
const roomId = eventPayload.event.getRoomId();
|
||||
const room = this.matrixClient.getRoom(roomId);
|
||||
if (!room) {
|
||||
console.warn(`Event ${eventPayload.event.getId()} was decrypted in an unknown room ${roomId}`);
|
||||
return;
|
||||
}
|
||||
if (SettingsStore.getValue("advancedRoomListLogging")) {
|
||||
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14602
|
||||
console.log(`[RoomListDebug] Decrypted timeline event ${eventPayload.event.getId()} in ${roomId}`);
|
||||
}
|
||||
await this.handleRoomUpdate(room, RoomUpdateCause.Timeline);
|
||||
this.updateFn.trigger();
|
||||
} else if (payload.action === 'MatrixActions.accountData' && payload.event_type === 'm.direct') {
|
||||
const eventPayload = (<any>payload); // TODO: Type out the dispatcher types
|
||||
if (SettingsStore.getValue("advancedRoomListLogging")) {
|
||||
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14602
|
||||
console.log(`[RoomListDebug] Received updated DM map`);
|
||||
}
|
||||
const dmMap = eventPayload.event.getContent();
|
||||
for (const userId of Object.keys(dmMap)) {
|
||||
const roomIds = dmMap[userId];
|
||||
for (const roomId of roomIds) {
|
||||
const room = this.matrixClient.getRoom(roomId);
|
||||
if (!room) {
|
||||
console.warn(`${roomId} was found in DMs but the room is not in the store`);
|
||||
continue;
|
||||
}
|
||||
|
||||
// We expect this RoomUpdateCause to no-op if there's no change, and we don't expect
|
||||
// the user to have hundreds of rooms to update in one event. As such, we just hammer
|
||||
// away at updates until the problem is solved. If we were expecting more than a couple
|
||||
// of rooms to be updated at once, we would consider batching the rooms up.
|
||||
await this.handleRoomUpdate(room, RoomUpdateCause.PossibleTagChange);
|
||||
}
|
||||
}
|
||||
this.updateFn.trigger();
|
||||
} else if (payload.action === 'MatrixActions.Room.myMembership') {
|
||||
const membershipPayload = (<any>payload); // TODO: Type out the dispatcher types
|
||||
const oldMembership = getEffectiveMembership(membershipPayload.oldMembership);
|
||||
const newMembership = getEffectiveMembership(membershipPayload.membership);
|
||||
if (oldMembership !== EffectiveMembership.Join && newMembership === EffectiveMembership.Join) {
|
||||
if (SettingsStore.getValue("advancedRoomListLogging")) {
|
||||
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14602
|
||||
console.log(`[RoomListDebug] Handling new room ${membershipPayload.room.roomId}`);
|
||||
}
|
||||
|
||||
// If we're joining an upgraded room, we'll want to make sure we don't proliferate
|
||||
// the dead room in the list.
|
||||
const createEvent = membershipPayload.room.currentState.getStateEvents("m.room.create", "");
|
||||
if (createEvent && createEvent.getContent()['predecessor']) {
|
||||
if (SettingsStore.getValue("advancedRoomListLogging")) {
|
||||
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14602
|
||||
console.log(`[RoomListDebug] Room has a predecessor`);
|
||||
}
|
||||
const prevRoom = this.matrixClient.getRoom(createEvent.getContent()['predecessor']['room_id']);
|
||||
if (prevRoom) {
|
||||
const isSticky = this.algorithm.stickyRoom === prevRoom;
|
||||
if (isSticky) {
|
||||
if (SettingsStore.getValue("advancedRoomListLogging")) {
|
||||
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14602
|
||||
console.log(`[RoomListDebug] Clearing sticky room due to room upgrade`);
|
||||
}
|
||||
await this.algorithm.setStickyRoom(null);
|
||||
}
|
||||
|
||||
// Note: we hit the algorithm instead of our handleRoomUpdate() function to
|
||||
// avoid redundant updates.
|
||||
if (SettingsStore.getValue("advancedRoomListLogging")) {
|
||||
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14602
|
||||
console.log(`[RoomListDebug] Removing previous room from room list`);
|
||||
}
|
||||
await this.algorithm.handleRoomUpdate(prevRoom, RoomUpdateCause.RoomRemoved);
|
||||
}
|
||||
}
|
||||
|
||||
if (SettingsStore.getValue("advancedRoomListLogging")) {
|
||||
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14602
|
||||
console.log(`[RoomListDebug] Adding new room to room list`);
|
||||
}
|
||||
await this.handleRoomUpdate(membershipPayload.room, RoomUpdateCause.NewRoom);
|
||||
this.updateFn.trigger();
|
||||
return;
|
||||
}
|
||||
|
||||
if (oldMembership !== EffectiveMembership.Invite && newMembership === EffectiveMembership.Invite) {
|
||||
if (SettingsStore.getValue("advancedRoomListLogging")) {
|
||||
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14602
|
||||
console.log(`[RoomListDebug] Handling invite to ${membershipPayload.room.roomId}`);
|
||||
}
|
||||
await this.handleRoomUpdate(membershipPayload.room, RoomUpdateCause.NewRoom);
|
||||
this.updateFn.trigger();
|
||||
return;
|
||||
}
|
||||
|
||||
// If it's not a join, it's transitioning into a different list (possibly historical)
|
||||
if (oldMembership !== newMembership) {
|
||||
if (SettingsStore.getValue("advancedRoomListLogging")) {
|
||||
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14602
|
||||
console.log(`[RoomListDebug] Handling membership change in ${membershipPayload.room.roomId}`);
|
||||
}
|
||||
await this.handleRoomUpdate(membershipPayload.room, RoomUpdateCause.PossibleTagChange);
|
||||
this.updateFn.trigger();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private async handleRoomUpdate(room: Room, cause: RoomUpdateCause): Promise<any> {
|
||||
const shouldUpdate = await this.algorithm.handleRoomUpdate(room, cause);
|
||||
if (shouldUpdate) {
|
||||
if (SettingsStore.getValue("advancedRoomListLogging")) {
|
||||
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14602
|
||||
console.log(`[DEBUG] Room "${room.name}" (${room.roomId}) triggered by ${cause} requires list update`);
|
||||
}
|
||||
this.updateFn.mark();
|
||||
}
|
||||
}
|
||||
|
||||
public async setTagSorting(tagId: TagID, sort: SortAlgorithm) {
|
||||
await this.setAndPersistTagSorting(tagId, sort);
|
||||
this.updateFn.trigger();
|
||||
}
|
||||
|
||||
private async setAndPersistTagSorting(tagId: TagID, sort: SortAlgorithm) {
|
||||
await this.algorithm.setTagSorting(tagId, sort);
|
||||
// TODO: Per-account? https://github.com/vector-im/riot-web/issues/14114
|
||||
localStorage.setItem(`mx_tagSort_${tagId}`, sort);
|
||||
}
|
||||
|
||||
public getTagSorting(tagId: TagID): SortAlgorithm {
|
||||
return this.algorithm.getTagSorting(tagId);
|
||||
}
|
||||
|
||||
// noinspection JSMethodCanBeStatic
|
||||
private getStoredTagSorting(tagId: TagID): SortAlgorithm {
|
||||
// TODO: Per-account? https://github.com/vector-im/riot-web/issues/14114
|
||||
return <SortAlgorithm>localStorage.getItem(`mx_tagSort_${tagId}`);
|
||||
}
|
||||
|
||||
// logic must match calculateListOrder
|
||||
private calculateTagSorting(tagId: TagID): SortAlgorithm {
|
||||
const isDefaultRecent = tagId === DefaultTagID.Invite || tagId === DefaultTagID.DM;
|
||||
const defaultSort = isDefaultRecent ? SortAlgorithm.Recent : SortAlgorithm.Alphabetic;
|
||||
const settingAlphabetical = SettingsStore.getValue("RoomList.orderAlphabetically", null, true);
|
||||
const definedSort = this.getTagSorting(tagId);
|
||||
const storedSort = this.getStoredTagSorting(tagId);
|
||||
|
||||
// We use the following order to determine which of the 4 flags to use:
|
||||
// Stored > Settings > Defined > Default
|
||||
|
||||
let tagSort = defaultSort;
|
||||
if (storedSort) {
|
||||
tagSort = storedSort;
|
||||
} else if (!isNullOrUndefined(settingAlphabetical)) {
|
||||
tagSort = settingAlphabetical ? SortAlgorithm.Alphabetic : SortAlgorithm.Recent;
|
||||
} else if (definedSort) {
|
||||
tagSort = definedSort;
|
||||
} // else default (already set)
|
||||
|
||||
return tagSort;
|
||||
}
|
||||
|
||||
public async setListOrder(tagId: TagID, order: ListAlgorithm) {
|
||||
await this.setAndPersistListOrder(tagId, order);
|
||||
this.updateFn.trigger();
|
||||
}
|
||||
|
||||
private async setAndPersistListOrder(tagId: TagID, order: ListAlgorithm) {
|
||||
await this.algorithm.setListOrdering(tagId, order);
|
||||
// TODO: Per-account? https://github.com/vector-im/riot-web/issues/14114
|
||||
localStorage.setItem(`mx_listOrder_${tagId}`, order);
|
||||
}
|
||||
|
||||
public getListOrder(tagId: TagID): ListAlgorithm {
|
||||
return this.algorithm.getListOrdering(tagId);
|
||||
}
|
||||
|
||||
// noinspection JSMethodCanBeStatic
|
||||
private getStoredListOrder(tagId: TagID): ListAlgorithm {
|
||||
// TODO: Per-account? https://github.com/vector-im/riot-web/issues/14114
|
||||
return <ListAlgorithm>localStorage.getItem(`mx_listOrder_${tagId}`);
|
||||
}
|
||||
|
||||
// logic must match calculateTagSorting
|
||||
private calculateListOrder(tagId: TagID): ListAlgorithm {
|
||||
const defaultOrder = ListAlgorithm.Natural;
|
||||
const settingImportance = SettingsStore.getValue("RoomList.orderByImportance", null, true);
|
||||
const definedOrder = this.getListOrder(tagId);
|
||||
const storedOrder = this.getStoredListOrder(tagId);
|
||||
|
||||
// We use the following order to determine which of the 4 flags to use:
|
||||
// Stored > Settings > Defined > Default
|
||||
|
||||
let listOrder = defaultOrder;
|
||||
if (storedOrder) {
|
||||
listOrder = storedOrder;
|
||||
} else if (!isNullOrUndefined(settingImportance)) {
|
||||
listOrder = settingImportance ? ListAlgorithm.Importance : ListAlgorithm.Natural;
|
||||
} else if (definedOrder) {
|
||||
listOrder = definedOrder;
|
||||
} // else default (already set)
|
||||
|
||||
return listOrder;
|
||||
}
|
||||
|
||||
private async updateAlgorithmInstances() {
|
||||
// We'll require an update, so mark for one. Marking now also prevents the calls
|
||||
// to setTagSorting and setListOrder from causing triggers.
|
||||
this.updateFn.mark();
|
||||
|
||||
for (const tag of Object.keys(this.orderedLists)) {
|
||||
const definedSort = this.getTagSorting(tag);
|
||||
const definedOrder = this.getListOrder(tag);
|
||||
|
||||
const tagSort = this.calculateTagSorting(tag);
|
||||
const listOrder = this.calculateListOrder(tag);
|
||||
|
||||
if (tagSort !== definedSort) {
|
||||
await this.setAndPersistTagSorting(tag, tagSort);
|
||||
}
|
||||
if (listOrder !== definedOrder) {
|
||||
await this.setAndPersistListOrder(tag, listOrder);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private onAlgorithmListUpdated = () => {
|
||||
if (SettingsStore.getValue("advancedRoomListLogging")) {
|
||||
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14602
|
||||
console.log("Underlying algorithm has triggered a list update - marking");
|
||||
}
|
||||
this.updateFn.mark();
|
||||
};
|
||||
|
||||
private onAlgorithmFilterUpdated = () => {
|
||||
// The filter can happen off-cycle, so trigger an update. The filter will have
|
||||
// already caused a mark.
|
||||
this.updateFn.trigger();
|
||||
};
|
||||
|
||||
/**
|
||||
* Regenerates the room whole room list, discarding any previous results.
|
||||
*
|
||||
* Note: This is only exposed externally for the tests. Do not call this from within
|
||||
* the app.
|
||||
* @param trigger Set to false to prevent a list update from being sent. Should only
|
||||
* be used if the calling code will manually trigger the update.
|
||||
*/
|
||||
public async regenerateAllLists({trigger = true}) {
|
||||
console.warn("Regenerating all room lists");
|
||||
|
||||
const sorts: ITagSortingMap = {};
|
||||
const orders: IListOrderingMap = {};
|
||||
for (const tagId of OrderedDefaultTagIDs) {
|
||||
sorts[tagId] = this.calculateTagSorting(tagId);
|
||||
orders[tagId] = this.calculateListOrder(tagId);
|
||||
|
||||
RoomListLayoutStore.instance.ensureLayoutExists(tagId);
|
||||
}
|
||||
|
||||
if (this.state.tagsEnabled) {
|
||||
// TODO: Fix custom tags: https://github.com/vector-im/riot-web/issues/14091
|
||||
const roomTags = TagOrderStore.getOrderedTags() || [];
|
||||
|
||||
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14602
|
||||
console.log("rtags", roomTags);
|
||||
}
|
||||
|
||||
await this.algorithm.populateTags(sorts, orders);
|
||||
await this.algorithm.setKnownRooms(this.matrixClient.getVisibleRooms());
|
||||
|
||||
this.initialListsGenerated = true;
|
||||
|
||||
if (trigger) this.updateFn.trigger();
|
||||
}
|
||||
|
||||
public addFilter(filter: IFilterCondition): void {
|
||||
if (SettingsStore.getValue("advancedRoomListLogging")) {
|
||||
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14602
|
||||
console.log("Adding filter condition:", filter);
|
||||
}
|
||||
this.filterConditions.push(filter);
|
||||
if (this.algorithm) {
|
||||
this.algorithm.addFilterCondition(filter);
|
||||
}
|
||||
this.updateFn.trigger();
|
||||
}
|
||||
|
||||
public removeFilter(filter: IFilterCondition): void {
|
||||
if (SettingsStore.getValue("advancedRoomListLogging")) {
|
||||
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14602
|
||||
console.log("Removing filter condition:", filter);
|
||||
}
|
||||
const idx = this.filterConditions.indexOf(filter);
|
||||
if (idx >= 0) {
|
||||
this.filterConditions.splice(idx, 1);
|
||||
|
||||
if (this.algorithm) {
|
||||
this.algorithm.removeFilterCondition(filter);
|
||||
}
|
||||
}
|
||||
this.updateFn.trigger();
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the tags for a room identified by the store. The returned set
|
||||
* should never be empty, and will contain DefaultTagID.Untagged if
|
||||
* the store is not aware of any tags.
|
||||
* @param room The room to get the tags for.
|
||||
* @returns The tags for the room.
|
||||
*/
|
||||
public getTagsForRoom(room: Room): TagID[] {
|
||||
const algorithmTags = this.algorithm.getTagsForRoom(room);
|
||||
if (!algorithmTags) return [DefaultTagID.Untagged];
|
||||
return algorithmTags;
|
||||
}
|
||||
}
|
||||
|
||||
export default class RoomListStore {
|
||||
private static internalInstance: RoomListStoreClass;
|
||||
|
||||
public static get instance(): RoomListStoreClass {
|
||||
if (!RoomListStore.internalInstance) {
|
||||
RoomListStore.internalInstance = new RoomListStoreClass();
|
||||
}
|
||||
|
||||
return RoomListStore.internalInstance;
|
||||
}
|
||||
}
|
||||
|
||||
window.mx_RoomListStore = RoomListStore.instance;
|
|
@ -1,385 +0,0 @@
|
|||
/*
|
||||
Copyright 2018, 2019 New Vector Ltd
|
||||
Copyright 2020 The Matrix.org Foundation C.I.C.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
*/
|
||||
|
||||
import { MatrixClient } from "matrix-js-sdk/src/client";
|
||||
import SettingsStore from "../../settings/SettingsStore";
|
||||
import { OrderedDefaultTagIDs, RoomUpdateCause, TagID } from "./models";
|
||||
import TagOrderStore from "../TagOrderStore";
|
||||
import { AsyncStore } from "../AsyncStore";
|
||||
import { Room } from "matrix-js-sdk/src/models/room";
|
||||
import { IListOrderingMap, ITagMap, ITagSortingMap, ListAlgorithm, SortAlgorithm } from "./algorithms/models";
|
||||
import { ActionPayload } from "../../dispatcher/payloads";
|
||||
import defaultDispatcher from "../../dispatcher/dispatcher";
|
||||
import { readReceiptChangeIsFor } from "../../utils/read-receipts";
|
||||
import { IFilterCondition } from "./filters/IFilterCondition";
|
||||
import { TagWatcher } from "./TagWatcher";
|
||||
import RoomViewStore from "../RoomViewStore";
|
||||
import { Algorithm, LIST_UPDATED_EVENT } from "./algorithms/Algorithm";
|
||||
|
||||
interface IState {
|
||||
tagsEnabled?: boolean;
|
||||
}
|
||||
|
||||
/**
|
||||
* The event/channel which is called when the room lists have been changed. Raised
|
||||
* with one argument: the instance of the store.
|
||||
*/
|
||||
export const LISTS_UPDATE_EVENT = "lists_update";
|
||||
|
||||
export class RoomListStore2 extends AsyncStore<ActionPayload> {
|
||||
private _matrixClient: MatrixClient;
|
||||
private initialListsGenerated = false;
|
||||
private enabled = false;
|
||||
private algorithm = new Algorithm();
|
||||
private filterConditions: IFilterCondition[] = [];
|
||||
private tagWatcher = new TagWatcher(this);
|
||||
|
||||
private readonly watchedSettings = [
|
||||
'RoomList.orderAlphabetically',
|
||||
'RoomList.orderByImportance',
|
||||
'feature_custom_tags',
|
||||
];
|
||||
|
||||
constructor() {
|
||||
super(defaultDispatcher);
|
||||
|
||||
this.checkEnabled();
|
||||
for (const settingName of this.watchedSettings) SettingsStore.monitorSetting(settingName, null);
|
||||
RoomViewStore.addListener(this.onRVSUpdate);
|
||||
this.algorithm.on(LIST_UPDATED_EVENT, this.onAlgorithmListUpdated);
|
||||
}
|
||||
|
||||
public get orderedLists(): ITagMap {
|
||||
if (!this.algorithm) return {}; // No tags yet.
|
||||
return this.algorithm.getOrderedRooms();
|
||||
}
|
||||
|
||||
public get matrixClient(): MatrixClient {
|
||||
return this._matrixClient;
|
||||
}
|
||||
|
||||
// TODO: Remove enabled flag when the old RoomListStore goes away
|
||||
private checkEnabled() {
|
||||
this.enabled = SettingsStore.isFeatureEnabled("feature_new_room_list");
|
||||
if (this.enabled) {
|
||||
console.log("⚡ new room list store engaged");
|
||||
}
|
||||
}
|
||||
|
||||
private async readAndCacheSettingsFromStore() {
|
||||
const tagsEnabled = SettingsStore.isFeatureEnabled("feature_custom_tags");
|
||||
await this.updateState({
|
||||
tagsEnabled,
|
||||
});
|
||||
await this.updateAlgorithmInstances();
|
||||
}
|
||||
|
||||
private onRVSUpdate = () => {
|
||||
if (!this.enabled) return; // TODO: Remove enabled flag when RoomListStore2 takes over
|
||||
if (!this.matrixClient) return; // We assume there won't be RVS updates without a client
|
||||
|
||||
const activeRoomId = RoomViewStore.getRoomId();
|
||||
if (!activeRoomId && this.algorithm.stickyRoom) {
|
||||
this.algorithm.stickyRoom = null;
|
||||
} else if (activeRoomId) {
|
||||
const activeRoom = this.matrixClient.getRoom(activeRoomId);
|
||||
if (!activeRoom) throw new Error(`${activeRoomId} is current in RVS but missing from client`);
|
||||
if (activeRoom !== this.algorithm.stickyRoom) {
|
||||
console.log(`Changing sticky room to ${activeRoomId}`);
|
||||
this.algorithm.stickyRoom = activeRoom;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
protected async onDispatch(payload: ActionPayload) {
|
||||
if (payload.action === 'MatrixActions.sync') {
|
||||
// Filter out anything that isn't the first PREPARED sync.
|
||||
if (!(payload.prevState === 'PREPARED' && payload.state !== 'PREPARED')) {
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: Remove this once the RoomListStore becomes default
|
||||
this.checkEnabled();
|
||||
if (!this.enabled) return;
|
||||
|
||||
this._matrixClient = payload.matrixClient;
|
||||
|
||||
// Update any settings here, as some may have happened before we were logically ready.
|
||||
console.log("Regenerating room lists: Startup");
|
||||
await this.readAndCacheSettingsFromStore();
|
||||
await this.regenerateAllLists();
|
||||
this.onRVSUpdate(); // fake an RVS update to adjust sticky room, if needed
|
||||
}
|
||||
|
||||
// TODO: Remove this once the RoomListStore becomes default
|
||||
if (!this.enabled) return;
|
||||
|
||||
if (payload.action === 'on_client_not_viable' || payload.action === 'on_logged_out') {
|
||||
// Reset state without causing updates as the client will have been destroyed
|
||||
// and downstream code will throw NPE errors.
|
||||
this.reset(null, true);
|
||||
this._matrixClient = null;
|
||||
this.initialListsGenerated = false; // we'll want to regenerate them
|
||||
}
|
||||
|
||||
// Everything below here requires a MatrixClient or some sort of logical readiness.
|
||||
const logicallyReady = this.matrixClient && this.initialListsGenerated;
|
||||
if (!logicallyReady) return;
|
||||
|
||||
if (payload.action === 'setting_updated') {
|
||||
if (this.watchedSettings.includes(payload.settingName)) {
|
||||
console.log("Regenerating room lists: Settings changed");
|
||||
await this.readAndCacheSettingsFromStore();
|
||||
|
||||
await this.regenerateAllLists(); // regenerate the lists now
|
||||
}
|
||||
}
|
||||
|
||||
if (!this.algorithm) {
|
||||
// This shouldn't happen because `initialListsGenerated` implies we have an algorithm.
|
||||
throw new Error("Room list store has no algorithm to process dispatcher update with");
|
||||
}
|
||||
|
||||
if (payload.action === 'MatrixActions.Room.receipt') {
|
||||
// First see if the receipt event is for our own user. If it was, trigger
|
||||
// a room update (we probably read the room on a different device).
|
||||
if (readReceiptChangeIsFor(payload.event, this.matrixClient)) {
|
||||
const room = payload.room;
|
||||
if (!room) {
|
||||
console.warn(`Own read receipt was in unknown room ${room.roomId}`);
|
||||
return;
|
||||
}
|
||||
console.log(`[RoomListDebug] Got own read receipt in ${room.roomId}`);
|
||||
await this.handleRoomUpdate(room, RoomUpdateCause.ReadReceipt);
|
||||
return;
|
||||
}
|
||||
} else if (payload.action === 'MatrixActions.Room.tags') {
|
||||
const roomPayload = (<any>payload); // TODO: Type out the dispatcher types
|
||||
console.log(`[RoomListDebug] Got tag change in ${roomPayload.room.roomId}`);
|
||||
await this.handleRoomUpdate(roomPayload.room, RoomUpdateCause.PossibleTagChange);
|
||||
} else if (payload.action === 'MatrixActions.Room.timeline') {
|
||||
const eventPayload = (<any>payload); // TODO: Type out the dispatcher types
|
||||
|
||||
// Ignore non-live events (backfill)
|
||||
if (!eventPayload.isLiveEvent || !payload.isLiveUnfilteredRoomTimelineEvent) return;
|
||||
|
||||
const roomId = eventPayload.event.getRoomId();
|
||||
const room = this.matrixClient.getRoom(roomId);
|
||||
const tryUpdate = async (updatedRoom: Room) => {
|
||||
console.log(
|
||||
`[RoomListDebug] Live timeline event ${eventPayload.event.getId()} in ${updatedRoom.roomId}`,
|
||||
);
|
||||
if (eventPayload.event.getType() === 'm.room.tombstone' && eventPayload.event.getStateKey() === '') {
|
||||
console.log(`[RoomListDebug] Got tombstone event - regenerating room list`);
|
||||
// TODO: We could probably be smarter about this
|
||||
await this.regenerateAllLists();
|
||||
return; // don't pass the update down - we will have already handled it in the regen
|
||||
}
|
||||
await this.handleRoomUpdate(updatedRoom, RoomUpdateCause.Timeline);
|
||||
};
|
||||
if (!room) {
|
||||
console.warn(`Live timeline event ${eventPayload.event.getId()} received without associated room`);
|
||||
console.warn(`Queuing failed room update for retry as a result.`);
|
||||
setTimeout(async () => {
|
||||
const updatedRoom = this.matrixClient.getRoom(roomId);
|
||||
await tryUpdate(updatedRoom);
|
||||
}, 100); // 100ms should be enough for the room to show up
|
||||
return;
|
||||
} else {
|
||||
await tryUpdate(room);
|
||||
}
|
||||
} else if (payload.action === 'MatrixActions.Event.decrypted') {
|
||||
const eventPayload = (<any>payload); // TODO: Type out the dispatcher types
|
||||
const roomId = eventPayload.event.getRoomId();
|
||||
const room = this.matrixClient.getRoom(roomId);
|
||||
if (!room) {
|
||||
console.warn(`Event ${eventPayload.event.getId()} was decrypted in an unknown room ${roomId}`);
|
||||
return;
|
||||
}
|
||||
console.log(`[RoomListDebug] Decrypted timeline event ${eventPayload.event.getId()} in ${roomId}`);
|
||||
// TODO: Check that e2e rooms are calculated correctly on initial load.
|
||||
// It seems like when viewing the room the timeline is decrypted, rather than at startup. This could
|
||||
// cause inaccuracies with the list ordering. We may have to decrypt the last N messages of every room :(
|
||||
await this.handleRoomUpdate(room, RoomUpdateCause.Timeline);
|
||||
} else if (payload.action === 'MatrixActions.accountData' && payload.event_type === 'm.direct') {
|
||||
const eventPayload = (<any>payload); // TODO: Type out the dispatcher types
|
||||
console.log(`[RoomListDebug] Received updated DM map`);
|
||||
const dmMap = eventPayload.event.getContent();
|
||||
for (const userId of Object.keys(dmMap)) {
|
||||
const roomIds = dmMap[userId];
|
||||
for (const roomId of roomIds) {
|
||||
const room = this.matrixClient.getRoom(roomId);
|
||||
if (!room) {
|
||||
console.warn(`${roomId} was found in DMs but the room is not in the store`);
|
||||
continue;
|
||||
}
|
||||
|
||||
// We expect this RoomUpdateCause to no-op if there's no change, and we don't expect
|
||||
// the user to have hundreds of rooms to update in one event. As such, we just hammer
|
||||
// away at updates until the problem is solved. If we were expecting more than a couple
|
||||
// of rooms to be updated at once, we would consider batching the rooms up.
|
||||
await this.handleRoomUpdate(room, RoomUpdateCause.PossibleTagChange);
|
||||
}
|
||||
}
|
||||
} else if (payload.action === 'MatrixActions.Room.myMembership') {
|
||||
const membershipPayload = (<any>payload); // TODO: Type out the dispatcher types
|
||||
if (membershipPayload.oldMembership !== "join" && membershipPayload.membership === "join") {
|
||||
console.log(`[RoomListDebug] Handling new room ${membershipPayload.room.roomId}`);
|
||||
await this.algorithm.handleRoomUpdate(membershipPayload.room, RoomUpdateCause.NewRoom);
|
||||
return;
|
||||
}
|
||||
|
||||
// If it's not a join, it's transitioning into a different list (possibly historical)
|
||||
if (membershipPayload.oldMembership !== membershipPayload.membership) {
|
||||
console.log(`[RoomListDebug] Handling membership change in ${membershipPayload.room.roomId}`);
|
||||
await this.algorithm.handleRoomUpdate(membershipPayload.room, RoomUpdateCause.PossibleTagChange);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private async handleRoomUpdate(room: Room, cause: RoomUpdateCause): Promise<any> {
|
||||
const shouldUpdate = await this.algorithm.handleRoomUpdate(room, cause);
|
||||
if (shouldUpdate) {
|
||||
console.log(`[DEBUG] Room "${room.name}" (${room.roomId}) triggered by ${cause} requires list update`);
|
||||
this.emit(LISTS_UPDATE_EVENT, this);
|
||||
}
|
||||
}
|
||||
|
||||
public async setTagSorting(tagId: TagID, sort: SortAlgorithm) {
|
||||
await this.algorithm.setTagSorting(tagId, sort);
|
||||
localStorage.setItem(`mx_tagSort_${tagId}`, sort);
|
||||
}
|
||||
|
||||
public getTagSorting(tagId: TagID): SortAlgorithm {
|
||||
return this.algorithm.getTagSorting(tagId);
|
||||
}
|
||||
|
||||
// noinspection JSMethodCanBeStatic
|
||||
private getStoredTagSorting(tagId: TagID): SortAlgorithm {
|
||||
return <SortAlgorithm>localStorage.getItem(`mx_tagSort_${tagId}`);
|
||||
}
|
||||
|
||||
public async setListOrder(tagId: TagID, order: ListAlgorithm) {
|
||||
await this.algorithm.setListOrdering(tagId, order);
|
||||
localStorage.setItem(`mx_listOrder_${tagId}`, order);
|
||||
}
|
||||
|
||||
public getListOrder(tagId: TagID): ListAlgorithm {
|
||||
return this.algorithm.getListOrdering(tagId);
|
||||
}
|
||||
|
||||
// noinspection JSMethodCanBeStatic
|
||||
private getStoredListOrder(tagId: TagID): ListAlgorithm {
|
||||
return <ListAlgorithm>localStorage.getItem(`mx_listOrder_${tagId}`);
|
||||
}
|
||||
|
||||
private async updateAlgorithmInstances() {
|
||||
const orderByImportance = SettingsStore.getValue("RoomList.orderByImportance");
|
||||
const orderAlphabetically = SettingsStore.getValue("RoomList.orderAlphabetically");
|
||||
|
||||
const defaultSort = orderAlphabetically ? SortAlgorithm.Alphabetic : SortAlgorithm.Recent;
|
||||
const defaultOrder = orderByImportance ? ListAlgorithm.Importance : ListAlgorithm.Natural;
|
||||
|
||||
for (const tag of Object.keys(this.orderedLists)) {
|
||||
const definedSort = this.getTagSorting(tag);
|
||||
const definedOrder = this.getListOrder(tag);
|
||||
|
||||
const storedSort = this.getStoredTagSorting(tag);
|
||||
const storedOrder = this.getStoredListOrder(tag);
|
||||
|
||||
const tagSort = storedSort ? storedSort : (definedSort ? definedSort : defaultSort);
|
||||
const listOrder = storedOrder ? storedOrder : (definedOrder ? definedOrder : defaultOrder);
|
||||
|
||||
if (tagSort !== definedSort) {
|
||||
await this.setTagSorting(tag, tagSort);
|
||||
}
|
||||
if (listOrder !== definedOrder) {
|
||||
await this.setListOrder(tag, listOrder);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected async updateState(newState: IState) {
|
||||
if (!this.enabled) return;
|
||||
|
||||
await super.updateState(newState);
|
||||
}
|
||||
|
||||
private onAlgorithmListUpdated = () => {
|
||||
console.log("Underlying algorithm has triggered a list update - refiring");
|
||||
this.emit(LISTS_UPDATE_EVENT, this);
|
||||
};
|
||||
|
||||
private async regenerateAllLists() {
|
||||
console.warn("Regenerating all room lists");
|
||||
|
||||
const sorts: ITagSortingMap = {};
|
||||
const orders: IListOrderingMap = {};
|
||||
for (const tagId of OrderedDefaultTagIDs) {
|
||||
sorts[tagId] = this.getStoredTagSorting(tagId) || SortAlgorithm.Alphabetic;
|
||||
orders[tagId] = this.getStoredListOrder(tagId) || ListAlgorithm.Natural;
|
||||
}
|
||||
|
||||
if (this.state.tagsEnabled) {
|
||||
// TODO: Find a more reliable way to get tags (this doesn't work)
|
||||
const roomTags = TagOrderStore.getOrderedTags() || [];
|
||||
console.log("rtags", roomTags);
|
||||
}
|
||||
|
||||
await this.algorithm.populateTags(sorts, orders);
|
||||
await this.algorithm.setKnownRooms(this.matrixClient.getVisibleRooms());
|
||||
|
||||
this.initialListsGenerated = true;
|
||||
|
||||
this.emit(LISTS_UPDATE_EVENT, this);
|
||||
}
|
||||
|
||||
public addFilter(filter: IFilterCondition): void {
|
||||
console.log("Adding filter condition:", filter);
|
||||
this.filterConditions.push(filter);
|
||||
if (this.algorithm) {
|
||||
this.algorithm.addFilterCondition(filter);
|
||||
}
|
||||
}
|
||||
|
||||
public removeFilter(filter: IFilterCondition): void {
|
||||
console.log("Removing filter condition:", filter);
|
||||
const idx = this.filterConditions.indexOf(filter);
|
||||
if (idx >= 0) {
|
||||
this.filterConditions.splice(idx, 1);
|
||||
|
||||
if (this.algorithm) {
|
||||
this.algorithm.removeFilterCondition(filter);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export default class RoomListStore {
|
||||
private static internalInstance: RoomListStore2;
|
||||
|
||||
public static get instance(): RoomListStore2 {
|
||||
if (!RoomListStore.internalInstance) {
|
||||
RoomListStore.internalInstance = new RoomListStore2();
|
||||
}
|
||||
|
||||
return RoomListStore.internalInstance;
|
||||
}
|
||||
}
|
||||
|
||||
window.mxRoomListStore2 = RoomListStore.instance;
|
|
@ -1,61 +0,0 @@
|
|||
/*
|
||||
Copyright 2020 The Matrix.org Foundation C.I.C.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
*/
|
||||
|
||||
import SettingsStore from "../../settings/SettingsStore";
|
||||
import RoomListStore from "./RoomListStore2";
|
||||
import OldRoomListStore from "../RoomListStore";
|
||||
import { UPDATE_EVENT } from "../AsyncStore";
|
||||
import { ITagMap } from "./algorithms/models";
|
||||
|
||||
/**
|
||||
* Temporary RoomListStore proxy. Should be replaced with RoomListStore2 when
|
||||
* it is available to everyone.
|
||||
*
|
||||
* TODO: Remove this when RoomListStore gets fully replaced.
|
||||
*/
|
||||
export class RoomListStoreTempProxy {
|
||||
public static isUsingNewStore(): boolean {
|
||||
return SettingsStore.isFeatureEnabled("feature_new_room_list");
|
||||
}
|
||||
|
||||
public static addListener(handler: () => void): RoomListStoreTempToken {
|
||||
if (RoomListStoreTempProxy.isUsingNewStore()) {
|
||||
const offFn = () => RoomListStore.instance.off(UPDATE_EVENT, handler);
|
||||
RoomListStore.instance.on(UPDATE_EVENT, handler);
|
||||
return new RoomListStoreTempToken(offFn);
|
||||
} else {
|
||||
const token = OldRoomListStore.addListener(handler);
|
||||
return new RoomListStoreTempToken(() => token.remove());
|
||||
}
|
||||
}
|
||||
|
||||
public static getRoomLists(): ITagMap {
|
||||
if (RoomListStoreTempProxy.isUsingNewStore()) {
|
||||
return RoomListStore.instance.orderedLists;
|
||||
} else {
|
||||
return OldRoomListStore.getRoomLists();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export class RoomListStoreTempToken {
|
||||
constructor(private offFn: () => void) {
|
||||
}
|
||||
|
||||
public remove(): void {
|
||||
this.offFn();
|
||||
}
|
||||
}
|
|
@ -14,7 +14,7 @@ See the License for the specific language governing permissions and
|
|||
limitations under the License.
|
||||
*/
|
||||
|
||||
import { RoomListStore2 } from "./RoomListStore2";
|
||||
import { RoomListStoreClass } from "./RoomListStore";
|
||||
import TagOrderStore from "../TagOrderStore";
|
||||
import { CommunityFilterCondition } from "./filters/CommunityFilterCondition";
|
||||
import { arrayDiff, arrayHasDiff } from "../../utils/arrays";
|
||||
|
@ -23,10 +23,10 @@ import { arrayDiff, arrayHasDiff } from "../../utils/arrays";
|
|||
* Watches for changes in tags/groups to manage filters on the provided RoomListStore
|
||||
*/
|
||||
export class TagWatcher {
|
||||
// TODO: Support custom tags, somehow (deferred to later work - need support elsewhere)
|
||||
// TODO: Support custom tags, somehow: https://github.com/vector-im/riot-web/issues/14091
|
||||
private filters = new Map<string, CommunityFilterCondition>();
|
||||
|
||||
constructor(private store: RoomListStore2) {
|
||||
constructor(private store: RoomListStoreClass) {
|
||||
TagOrderStore.addListener(this.onTagsUpdated);
|
||||
}
|
||||
|
||||
|
@ -44,7 +44,7 @@ export class TagWatcher {
|
|||
|
||||
const newFilters = new Map<string, CommunityFilterCondition>();
|
||||
|
||||
// TODO: Support custom tags properly
|
||||
// TODO: Support custom tags, somehow: https://github.com/vector-im/riot-web/issues/14091
|
||||
const filterableTags = newTags.filter(t => t.startsWith("+"));
|
||||
|
||||
for (const tag of filterableTags) {
|
||||
|
@ -61,6 +61,7 @@ export class TagWatcher {
|
|||
const diff = arrayDiff(lastTags, newTags);
|
||||
for (const tag of diff.added) {
|
||||
// TODO: Remove this check when custom tags are supported (as we shouldn't be losing filters)
|
||||
// Ref https://github.com/vector-im/riot-web/issues/14091
|
||||
const filter = newFilters.get(tag);
|
||||
if (!filter) continue;
|
||||
|
||||
|
|
|
@ -18,7 +18,7 @@ import { Room } from "matrix-js-sdk/src/models/room";
|
|||
import { isNullOrUndefined } from "matrix-js-sdk/src/utils";
|
||||
import DMRoomMap from "../../../utils/DMRoomMap";
|
||||
import { EventEmitter } from "events";
|
||||
import { arrayHasDiff, ArrayUtil } from "../../../utils/arrays";
|
||||
import { arrayDiff, arrayHasDiff, ArrayUtil } from "../../../utils/arrays";
|
||||
import { getEnumValues } from "../../../utils/enums";
|
||||
import { DefaultTagID, RoomUpdateCause, TagID } from "../models";
|
||||
import {
|
||||
|
@ -30,17 +30,27 @@ import {
|
|||
SortAlgorithm,
|
||||
} from "./models";
|
||||
import { FILTER_CHANGED, FilterPriority, IFilterCondition } from "../filters/IFilterCondition";
|
||||
import { EffectiveMembership, splitRoomsByMembership } from "../membership";
|
||||
import { EffectiveMembership, getEffectiveMembership, splitRoomsByMembership } from "../../../utils/membership";
|
||||
import { OrderingAlgorithm } from "./list-ordering/OrderingAlgorithm";
|
||||
import { getListAlgorithmInstance } from "./list-ordering";
|
||||
|
||||
// TODO: Add locking support to avoid concurrent writes?
|
||||
import SettingsStore from "../../../settings/SettingsStore";
|
||||
|
||||
/**
|
||||
* Fired when the Algorithm has determined a list has been updated.
|
||||
*/
|
||||
export const LIST_UPDATED_EVENT = "list_updated_event";
|
||||
|
||||
// These are the causes which require a room to be known in order for us to handle them. If
|
||||
// a cause in this list is raised and we don't know about the room, we don't handle the update.
|
||||
//
|
||||
// Note: these typically happen when a new room is coming in, such as the user creating or
|
||||
// joining the room. For these cases, we need to know about the room prior to handling it otherwise
|
||||
// we'll make bad assumptions.
|
||||
const CAUSES_REQUIRING_ROOM = [
|
||||
RoomUpdateCause.Timeline,
|
||||
RoomUpdateCause.ReadReceipt,
|
||||
];
|
||||
|
||||
interface IStickyRoom {
|
||||
room: Room;
|
||||
position: number;
|
||||
|
@ -57,6 +67,7 @@ export class Algorithm extends EventEmitter {
|
|||
private _cachedStickyRooms: ITagMap = {}; // a clone of the _cachedRooms, with the sticky room
|
||||
private filteredRooms: ITagMap = {};
|
||||
private _stickyRoom: IStickyRoom = null;
|
||||
private _lastStickyRoom: IStickyRoom = null; // only not-null when changing the sticky room
|
||||
private sortAlgorithms: ITagSortingMap;
|
||||
private listAlgorithms: IListOrderingMap;
|
||||
private algorithms: IOrderingAlgorithmMap;
|
||||
|
@ -75,12 +86,6 @@ export class Algorithm extends EventEmitter {
|
|||
return this._stickyRoom ? this._stickyRoom.room : null;
|
||||
}
|
||||
|
||||
public set stickyRoom(val: Room) {
|
||||
// setters can't be async, so we call a private function to do the work
|
||||
// noinspection JSIgnoredPromiseFromCall
|
||||
this.updateStickyRoom(val);
|
||||
}
|
||||
|
||||
protected get hasFilters(): boolean {
|
||||
return this.allowedByFilter.size > 0;
|
||||
}
|
||||
|
@ -99,7 +104,16 @@ export class Algorithm extends EventEmitter {
|
|||
return this._cachedRooms;
|
||||
}
|
||||
|
||||
/**
|
||||
* Awaitable version of the sticky room setter.
|
||||
* @param val The new room to sticky.
|
||||
*/
|
||||
public async setStickyRoom(val: Room) {
|
||||
await this.updateStickyRoom(val);
|
||||
}
|
||||
|
||||
public getTagSorting(tagId: TagID): SortAlgorithm {
|
||||
if (!this.sortAlgorithms) return null;
|
||||
return this.sortAlgorithms[tagId];
|
||||
}
|
||||
|
||||
|
@ -116,6 +130,7 @@ export class Algorithm extends EventEmitter {
|
|||
}
|
||||
|
||||
public getListOrdering(tagId: TagID): ListAlgorithm {
|
||||
if (!this.listAlgorithms) return null;
|
||||
return this.listAlgorithms[tagId];
|
||||
}
|
||||
|
||||
|
@ -137,13 +152,14 @@ export class Algorithm extends EventEmitter {
|
|||
// Populate the cache of the new filter
|
||||
this.allowedByFilter.set(filterCondition, this.rooms.filter(r => filterCondition.isVisible(r)));
|
||||
this.recalculateFilteredRooms();
|
||||
filterCondition.on(FILTER_CHANGED, this.recalculateFilteredRooms.bind(this));
|
||||
filterCondition.on(FILTER_CHANGED, this.handleFilterChange.bind(this));
|
||||
}
|
||||
|
||||
public removeFilterCondition(filterCondition: IFilterCondition): void {
|
||||
filterCondition.off(FILTER_CHANGED, this.recalculateFilteredRooms.bind(this));
|
||||
filterCondition.off(FILTER_CHANGED, this.handleFilterChange.bind(this));
|
||||
if (this.allowedByFilter.has(filterCondition)) {
|
||||
this.allowedByFilter.delete(filterCondition);
|
||||
this.recalculateFilteredRooms();
|
||||
|
||||
// If we removed the last filter, tell consumers that we've "updated" our filtered
|
||||
// view. This will trick them into getting the complete room list.
|
||||
|
@ -153,22 +169,44 @@ export class Algorithm extends EventEmitter {
|
|||
}
|
||||
}
|
||||
|
||||
private async handleFilterChange() {
|
||||
await this.recalculateFilteredRooms();
|
||||
|
||||
// re-emit the update so the list store can fire an off-cycle update if needed
|
||||
this.emit(FILTER_CHANGED);
|
||||
}
|
||||
|
||||
private async updateStickyRoom(val: Room) {
|
||||
try {
|
||||
return await this.doUpdateStickyRoom(val);
|
||||
} finally {
|
||||
this._lastStickyRoom = null; // clear to indicate we're done changing
|
||||
}
|
||||
}
|
||||
|
||||
private async doUpdateStickyRoom(val: Room) {
|
||||
// Note throughout: We need async so we can wait for handleRoomUpdate() to do its thing,
|
||||
// otherwise we risk duplicating rooms.
|
||||
|
||||
// Set the last sticky room to indicate that we're in a change. The code throughout the
|
||||
// class can safely handle a null room, so this should be safe to do as a backup.
|
||||
this._lastStickyRoom = this._stickyRoom || <IStickyRoom>{};
|
||||
|
||||
// It's possible to have no selected room. In that case, clear the sticky room
|
||||
if (!val) {
|
||||
if (this._stickyRoom) {
|
||||
const stickyRoom = this._stickyRoom.room;
|
||||
this._stickyRoom = null; // clear before we go to update the algorithm
|
||||
|
||||
// Lie to the algorithm and re-add the room to the algorithm
|
||||
await this.handleRoomUpdate(this._stickyRoom.room, RoomUpdateCause.NewRoom);
|
||||
await this.handleRoomUpdate(stickyRoom, RoomUpdateCause.NewRoom);
|
||||
return;
|
||||
}
|
||||
this._stickyRoom = null;
|
||||
return;
|
||||
}
|
||||
|
||||
// When we do have a room though, we expect to be able to find it
|
||||
const tag = this.roomIdsToTags[val.roomId][0];
|
||||
let tag = this.roomIdsToTags[val.roomId][0];
|
||||
if (!tag) throw new Error(`${val.roomId} does not belong to a tag and cannot be sticky`);
|
||||
|
||||
// We specifically do NOT use the ordered rooms set as it contains the sticky room, which
|
||||
|
@ -185,20 +223,41 @@ export class Algorithm extends EventEmitter {
|
|||
// the same thing it no-ops. After we're done calling the algorithm, we'll issue
|
||||
// a new update for ourselves.
|
||||
const lastStickyRoom = this._stickyRoom;
|
||||
console.log(`Last sticky room:`, lastStickyRoom);
|
||||
this._stickyRoom = null;
|
||||
this._stickyRoom = null; // clear before we update the algorithm
|
||||
this.recalculateStickyRoom();
|
||||
|
||||
// When we do have the room, re-add the old room (if needed) to the algorithm
|
||||
// and remove the sticky room from the algorithm. This is so the underlying
|
||||
// algorithm doesn't try and confuse itself with the sticky room concept.
|
||||
if (lastStickyRoom) {
|
||||
// We don't add the new room if the sticky room isn't changing because that's
|
||||
// an easy way to cause duplication. We have to do room ID checks instead of
|
||||
// referential checks as the references can differ through the lifecycle.
|
||||
if (lastStickyRoom && lastStickyRoom.room && lastStickyRoom.room.roomId !== val.roomId) {
|
||||
// Lie to the algorithm and re-add the room to the algorithm
|
||||
await this.handleRoomUpdate(lastStickyRoom.room, RoomUpdateCause.NewRoom);
|
||||
}
|
||||
// Lie to the algorithm and remove the room from it's field of view
|
||||
await this.handleRoomUpdate(val, RoomUpdateCause.RoomRemoved);
|
||||
|
||||
// Check for tag & position changes while we're here. We also check the room to ensure
|
||||
// it is still the same room.
|
||||
if (this._stickyRoom) {
|
||||
if (this._stickyRoom.room !== val) {
|
||||
// Check the room IDs just in case
|
||||
if (this._stickyRoom.room.roomId === val.roomId) {
|
||||
console.warn("Sticky room changed references");
|
||||
} else {
|
||||
throw new Error("Sticky room changed while the sticky room was changing");
|
||||
}
|
||||
}
|
||||
|
||||
console.warn(`Sticky room changed tag & position from ${tag} / ${position} `
|
||||
+ `to ${this._stickyRoom.tag} / ${this._stickyRoom.position}`);
|
||||
|
||||
tag = this._stickyRoom.tag;
|
||||
position = this._stickyRoom.position;
|
||||
}
|
||||
|
||||
// Now that we're done lying to the algorithm, we need to update our position
|
||||
// marker only if the user is moving further down the same list. If they're switching
|
||||
// lists, or moving upwards, the position marker will splice in just fine but if
|
||||
|
@ -262,7 +321,11 @@ export class Algorithm extends EventEmitter {
|
|||
}
|
||||
}
|
||||
newMap[tagId] = allowedRoomsInThisTag;
|
||||
console.log(`[DEBUG] ${newMap[tagId].length}/${rooms.length} rooms filtered into ${tagId}`);
|
||||
|
||||
if (SettingsStore.getValue("advancedRoomListLogging")) {
|
||||
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14602
|
||||
console.log(`[DEBUG] ${newMap[tagId].length}/${rooms.length} rooms filtered into ${tagId}`);
|
||||
}
|
||||
}
|
||||
|
||||
const allowedRooms = Object.values(newMap).reduce((rv, v) => { rv.push(...v); return rv; }, <Room[]>[]);
|
||||
|
@ -271,24 +334,13 @@ export class Algorithm extends EventEmitter {
|
|||
this.emit(LIST_UPDATED_EVENT);
|
||||
}
|
||||
|
||||
// TODO: Remove or use.
|
||||
protected addPossiblyFilteredRoomsToTag(tagId: TagID, added: Room[]): void {
|
||||
const filters = this.allowedByFilter.keys();
|
||||
for (const room of added) {
|
||||
for (const filter of filters) {
|
||||
if (filter.isVisible(room)) {
|
||||
this.allowedRoomsByFilters.add(room);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Now that we've updated the allowed rooms, recalculate the tag
|
||||
this.recalculateFilteredRoomsForTag(tagId);
|
||||
}
|
||||
|
||||
protected recalculateFilteredRoomsForTag(tagId: TagID): void {
|
||||
console.log(`Recalculating filtered rooms for ${tagId}`);
|
||||
if (!this.hasFilters) return; // don't bother doing work if there's nothing to do
|
||||
|
||||
if (SettingsStore.getValue("advancedRoomListLogging")) {
|
||||
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14602
|
||||
console.log(`Recalculating filtered rooms for ${tagId}`);
|
||||
}
|
||||
delete this.filteredRooms[tagId];
|
||||
const rooms = this.cachedRooms[tagId].map(r => r); // cheap clone
|
||||
this.tryInsertStickyRoomToFilterSet(rooms, tagId);
|
||||
|
@ -296,7 +348,11 @@ export class Algorithm extends EventEmitter {
|
|||
if (filteredRooms.length > 0) {
|
||||
this.filteredRooms[tagId] = filteredRooms;
|
||||
}
|
||||
console.log(`[DEBUG] ${filteredRooms.length}/${rooms.length} rooms filtered into ${tagId}`);
|
||||
|
||||
if (SettingsStore.getValue("advancedRoomListLogging")) {
|
||||
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14602
|
||||
console.log(`[DEBUG] ${filteredRooms.length}/${rooms.length} rooms filtered into ${tagId}`);
|
||||
}
|
||||
}
|
||||
|
||||
protected tryInsertStickyRoomToFilterSet(rooms: Room[], tagId: TagID) {
|
||||
|
@ -335,7 +391,10 @@ export class Algorithm extends EventEmitter {
|
|||
}
|
||||
|
||||
if (!this._cachedStickyRooms || !updatedTag) {
|
||||
console.log(`Generating clone of cached rooms for sticky room handling`);
|
||||
if (SettingsStore.getValue("advancedRoomListLogging")) {
|
||||
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14602
|
||||
console.log(`Generating clone of cached rooms for sticky room handling`);
|
||||
}
|
||||
const stickiedTagMap: ITagMap = {};
|
||||
for (const tagId of Object.keys(this.cachedRooms)) {
|
||||
stickiedTagMap[tagId] = this.cachedRooms[tagId].map(r => r); // shallow clone
|
||||
|
@ -346,7 +405,10 @@ export class Algorithm extends EventEmitter {
|
|||
if (updatedTag) {
|
||||
// Update the tag indicated by the caller, if possible. This is mostly to ensure
|
||||
// our cache is up to date.
|
||||
console.log(`Replacing cached sticky rooms for ${updatedTag}`);
|
||||
if (SettingsStore.getValue("advancedRoomListLogging")) {
|
||||
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14602
|
||||
console.log(`Replacing cached sticky rooms for ${updatedTag}`);
|
||||
}
|
||||
this._cachedStickyRooms[updatedTag] = this.cachedRooms[updatedTag].map(r => r); // shallow clone
|
||||
}
|
||||
|
||||
|
@ -355,7 +417,10 @@ export class Algorithm extends EventEmitter {
|
|||
// we might have updated from the cache is also our sticky room.
|
||||
const sticky = this._stickyRoom;
|
||||
if (!updatedTag || updatedTag === sticky.tag) {
|
||||
console.log(`Inserting sticky room ${sticky.room.roomId} at position ${sticky.position} in ${sticky.tag}`);
|
||||
if (SettingsStore.getValue("advancedRoomListLogging")) {
|
||||
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14602
|
||||
console.log(`Inserting sticky room ${sticky.room.roomId} at position ${sticky.position} in ${sticky.tag}`);
|
||||
}
|
||||
this._cachedStickyRooms[sticky.tag].splice(sticky.position, 0, sticky.room);
|
||||
}
|
||||
|
||||
|
@ -422,6 +487,13 @@ export class Algorithm extends EventEmitter {
|
|||
if (isNullOrUndefined(rooms)) throw new Error(`Array of rooms cannot be null`);
|
||||
if (!this.sortAlgorithms) throw new Error(`Cannot set known rooms without a tag sorting map`);
|
||||
|
||||
console.warn("Resetting known rooms, initiating regeneration");
|
||||
|
||||
// Before we go any further we need to clear (but remember) the sticky room to
|
||||
// avoid accidentally duplicating it in the list.
|
||||
const oldStickyRoom = this._stickyRoom;
|
||||
await this.updateStickyRoom(null);
|
||||
|
||||
this.rooms = rooms;
|
||||
|
||||
const newTags: ITagMap = {};
|
||||
|
@ -440,31 +512,20 @@ export class Algorithm extends EventEmitter {
|
|||
// Split out the easy rooms first (leave and invite)
|
||||
const memberships = splitRoomsByMembership(rooms);
|
||||
for (const room of memberships[EffectiveMembership.Invite]) {
|
||||
console.log(`[DEBUG] "${room.name}" (${room.roomId}) is an Invite`);
|
||||
newTags[DefaultTagID.Invite].push(room);
|
||||
}
|
||||
for (const room of memberships[EffectiveMembership.Leave]) {
|
||||
console.log(`[DEBUG] "${room.name}" (${room.roomId}) is Historical`);
|
||||
newTags[DefaultTagID.Archived].push(room);
|
||||
}
|
||||
|
||||
// Now process all the joined rooms. This is a bit more complicated
|
||||
for (const room of memberships[EffectiveMembership.Join]) {
|
||||
let tags = Object.keys(room.tags || {});
|
||||
|
||||
if (tags.length === 0) {
|
||||
// Check to see if it's a DM if it isn't anything else
|
||||
if (DMRoomMap.shared().getUserIdForRoomId(room.roomId)) {
|
||||
tags = [DefaultTagID.DM];
|
||||
}
|
||||
}
|
||||
const tags = this.getTagsOfJoinedRoom(room);
|
||||
|
||||
let inTag = false;
|
||||
if (tags.length > 0) {
|
||||
for (const tag of tags) {
|
||||
console.log(`[DEBUG] "${room.name}" (${room.roomId}) is tagged as ${tag}`);
|
||||
if (!isNullOrUndefined(newTags[tag])) {
|
||||
console.log(`[DEBUG] "${room.name}" (${room.roomId}) is tagged with VALID tag ${tag}`);
|
||||
newTags[tag].push(room);
|
||||
inTag = true;
|
||||
}
|
||||
|
@ -472,9 +533,11 @@ export class Algorithm extends EventEmitter {
|
|||
}
|
||||
|
||||
if (!inTag) {
|
||||
// TODO: Determine if DM and push there instead
|
||||
newTags[DefaultTagID.Untagged].push(room);
|
||||
console.log(`[DEBUG] "${room.name}" (${room.roomId}) is Untagged`);
|
||||
if (DMRoomMap.shared().getUserIdForRoomId(room.roomId)) {
|
||||
newTags[DefaultTagID.DM].push(room);
|
||||
} else {
|
||||
newTags[DefaultTagID.Untagged].push(room);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -482,12 +545,60 @@ export class Algorithm extends EventEmitter {
|
|||
|
||||
this.cachedRooms = newTags;
|
||||
this.updateTagsFromCache();
|
||||
this.recalculateFilteredRooms();
|
||||
|
||||
// Now that we've finished generation, we need to update the sticky room to what
|
||||
// it was. It's entirely possible that it changed lists though, so if it did then
|
||||
// we also have to update the position of it.
|
||||
if (oldStickyRoom && oldStickyRoom.room) {
|
||||
await this.updateStickyRoom(oldStickyRoom.room);
|
||||
if (this._stickyRoom && this._stickyRoom.room) { // just in case the update doesn't go according to plan
|
||||
if (this._stickyRoom.tag !== oldStickyRoom.tag) {
|
||||
// We put the sticky room at the top of the list to treat it as an obvious tag change.
|
||||
this._stickyRoom.position = 0;
|
||||
this.recalculateStickyRoom(this._stickyRoom.tag);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public getTagsForRoom(room: Room): TagID[] {
|
||||
// XXX: This duplicates a lot of logic from setKnownRooms above, but has a slightly
|
||||
// different use case and therefore different performance curve
|
||||
|
||||
const tags: TagID[] = [];
|
||||
|
||||
const membership = getEffectiveMembership(room.getMyMembership());
|
||||
if (membership === EffectiveMembership.Invite) {
|
||||
tags.push(DefaultTagID.Invite);
|
||||
} else if (membership === EffectiveMembership.Leave) {
|
||||
tags.push(DefaultTagID.Archived);
|
||||
} else {
|
||||
tags.push(...this.getTagsOfJoinedRoom(room));
|
||||
}
|
||||
|
||||
if (!tags.length) tags.push(DefaultTagID.Untagged);
|
||||
|
||||
return tags;
|
||||
}
|
||||
|
||||
private getTagsOfJoinedRoom(room: Room): TagID[] {
|
||||
let tags = Object.keys(room.tags || {});
|
||||
|
||||
if (tags.length === 0) {
|
||||
// Check to see if it's a DM if it isn't anything else
|
||||
if (DMRoomMap.shared().getUserIdForRoomId(room.roomId)) {
|
||||
tags = [DefaultTagID.DM];
|
||||
}
|
||||
}
|
||||
|
||||
return tags;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the roomsToTags map
|
||||
*/
|
||||
protected updateTagsFromCache() {
|
||||
private updateTagsFromCache() {
|
||||
const newMap = {};
|
||||
|
||||
const tags = Object.keys(this.cachedRooms);
|
||||
|
@ -534,13 +645,118 @@ export class Algorithm extends EventEmitter {
|
|||
* processing.
|
||||
*/
|
||||
public async handleRoomUpdate(room: Room, cause: RoomUpdateCause): Promise<boolean> {
|
||||
if (SettingsStore.getValue("advancedRoomListLogging")) {
|
||||
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14602
|
||||
console.log(`Handle room update for ${room.roomId} called with cause ${cause}`);
|
||||
}
|
||||
if (!this.algorithms) throw new Error("Not ready: no algorithms to determine tags from");
|
||||
|
||||
// Note: check the isSticky against the room ID just in case the reference is wrong
|
||||
const isSticky = this._stickyRoom && this._stickyRoom.room && this._stickyRoom.room.roomId === room.roomId;
|
||||
if (cause === RoomUpdateCause.NewRoom) {
|
||||
const isForLastSticky = this._lastStickyRoom && this._lastStickyRoom.room === room;
|
||||
const roomTags = this.roomIdsToTags[room.roomId];
|
||||
const hasTags = roomTags && roomTags.length > 0;
|
||||
|
||||
// Don't change the cause if the last sticky room is being re-added. If we fail to
|
||||
// pass the cause through as NewRoom, we'll fail to lie to the algorithm and thus
|
||||
// lose the room.
|
||||
if (hasTags && !isForLastSticky) {
|
||||
console.warn(`${room.roomId} is reportedly new but is already known - assuming TagChange instead`);
|
||||
cause = RoomUpdateCause.PossibleTagChange;
|
||||
}
|
||||
|
||||
// Check to see if the room is known first
|
||||
let knownRoomRef = this.rooms.includes(room);
|
||||
if (hasTags && !knownRoomRef) {
|
||||
console.warn(`${room.roomId} might be a reference change - attempting to update reference`);
|
||||
this.rooms = this.rooms.map(r => r.roomId === room.roomId ? room : r);
|
||||
knownRoomRef = this.rooms.includes(room);
|
||||
if (!knownRoomRef) {
|
||||
console.warn(`${room.roomId} is still not referenced. It may be sticky.`);
|
||||
}
|
||||
}
|
||||
|
||||
// If we have tags for a room and don't have the room referenced, something went horribly
|
||||
// wrong - the reference should have been updated above.
|
||||
if (hasTags && !knownRoomRef && !isSticky) {
|
||||
throw new Error(`${room.roomId} is missing from room array but is known - trying to find duplicate`);
|
||||
}
|
||||
|
||||
// Like above, update the reference to the sticky room if we need to
|
||||
if (hasTags && isSticky) {
|
||||
// Go directly in and set the sticky room's new reference, being careful not
|
||||
// to trigger a sticky room update ourselves.
|
||||
this._stickyRoom.room = room;
|
||||
}
|
||||
|
||||
// If after all that we're still a NewRoom update, add the room if applicable.
|
||||
// We don't do this for the sticky room (because it causes duplication issues)
|
||||
// or if we know about the reference (as it should be replaced).
|
||||
if (cause === RoomUpdateCause.NewRoom && !isSticky && !knownRoomRef) {
|
||||
this.rooms.push(room);
|
||||
}
|
||||
}
|
||||
|
||||
let didTagChange = false;
|
||||
if (cause === RoomUpdateCause.PossibleTagChange) {
|
||||
// TODO: Be smarter and splice rather than regen the planet.
|
||||
// TODO: No-op if no change.
|
||||
await this.setKnownRooms(this.rooms);
|
||||
return true;
|
||||
const oldTags = this.roomIdsToTags[room.roomId] || [];
|
||||
const newTags = this.getTagsForRoom(room);
|
||||
const diff = arrayDiff(oldTags, newTags);
|
||||
if (diff.removed.length > 0 || diff.added.length > 0) {
|
||||
for (const rmTag of diff.removed) {
|
||||
if (SettingsStore.getValue("advancedRoomListLogging")) {
|
||||
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14602
|
||||
console.log(`Removing ${room.roomId} from ${rmTag}`);
|
||||
}
|
||||
const algorithm: OrderingAlgorithm = this.algorithms[rmTag];
|
||||
if (!algorithm) throw new Error(`No algorithm for ${rmTag}`);
|
||||
await algorithm.handleRoomUpdate(room, RoomUpdateCause.RoomRemoved);
|
||||
this.cachedRooms[rmTag] = algorithm.orderedRooms;
|
||||
}
|
||||
for (const addTag of diff.added) {
|
||||
if (SettingsStore.getValue("advancedRoomListLogging")) {
|
||||
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14602
|
||||
console.log(`Adding ${room.roomId} to ${addTag}`);
|
||||
}
|
||||
const algorithm: OrderingAlgorithm = this.algorithms[addTag];
|
||||
if (!algorithm) throw new Error(`No algorithm for ${addTag}`);
|
||||
await algorithm.handleRoomUpdate(room, RoomUpdateCause.NewRoom);
|
||||
this.cachedRooms[addTag] = algorithm.orderedRooms;
|
||||
}
|
||||
|
||||
// Update the tag map so we don't regen it in a moment
|
||||
this.roomIdsToTags[room.roomId] = newTags;
|
||||
|
||||
if (SettingsStore.getValue("advancedRoomListLogging")) {
|
||||
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14602
|
||||
console.log(`Changing update cause for ${room.roomId} to Timeline to sort rooms`);
|
||||
}
|
||||
cause = RoomUpdateCause.Timeline;
|
||||
didTagChange = true;
|
||||
} else {
|
||||
if (SettingsStore.getValue("advancedRoomListLogging")) {
|
||||
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14602
|
||||
console.log(`Received no-op update for ${room.roomId} - changing to Timeline update`);
|
||||
}
|
||||
cause = RoomUpdateCause.Timeline;
|
||||
}
|
||||
|
||||
if (didTagChange && isSticky) {
|
||||
// Manually update the tag for the sticky room without triggering a sticky room
|
||||
// update. The update will be handled implicitly by the sticky room handling and
|
||||
// requires no changes on our part, if we're in the middle of a sticky room change.
|
||||
if (this._lastStickyRoom) {
|
||||
this._stickyRoom = {
|
||||
room,
|
||||
tag: this.roomIdsToTags[room.roomId][0],
|
||||
position: 0, // right at the top as it changed tags
|
||||
};
|
||||
} else {
|
||||
// We have to clear the lock as the sticky room change will trigger updates.
|
||||
await this.setStickyRoom(room);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If the update is for a room change which might be the sticky room, prevent it. We
|
||||
|
@ -548,17 +764,55 @@ export class Algorithm extends EventEmitter {
|
|||
// as the sticky room relies on this.
|
||||
if (cause !== RoomUpdateCause.NewRoom && cause !== RoomUpdateCause.RoomRemoved) {
|
||||
if (this.stickyRoom === room) {
|
||||
console.warn(`[RoomListDebug] Received ${cause} update for sticky room ${room.roomId} - ignoring`);
|
||||
if (SettingsStore.getValue("advancedRoomListLogging")) {
|
||||
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14602
|
||||
console.warn(`[RoomListDebug] Received ${cause} update for sticky room ${room.roomId} - ignoring`);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!this.roomIdsToTags[room.roomId]) {
|
||||
if (CAUSES_REQUIRING_ROOM.includes(cause)) {
|
||||
if (SettingsStore.getValue("advancedRoomListLogging")) {
|
||||
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14602
|
||||
console.warn(`Skipping tag update for ${room.roomId} because we don't know about the room`);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
if (SettingsStore.getValue("advancedRoomListLogging")) {
|
||||
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14602
|
||||
console.log(`[RoomListDebug] Updating tags for room ${room.roomId} (${room.name})`);
|
||||
}
|
||||
|
||||
// Get the tags for the room and populate the cache
|
||||
const roomTags = this.getTagsForRoom(room).filter(t => !isNullOrUndefined(this.cachedRooms[t]));
|
||||
|
||||
// "This should never happen" condition - we specify DefaultTagID.Untagged in getTagsForRoom(),
|
||||
// which means we should *always* have a tag to go off of.
|
||||
if (!roomTags.length) throw new Error(`Tags cannot be determined for ${room.roomId}`);
|
||||
|
||||
this.roomIdsToTags[room.roomId] = roomTags;
|
||||
|
||||
if (SettingsStore.getValue("advancedRoomListLogging")) {
|
||||
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14602
|
||||
console.log(`[RoomListDebug] Updated tags for ${room.roomId}:`, roomTags);
|
||||
}
|
||||
}
|
||||
|
||||
if (SettingsStore.getValue("advancedRoomListLogging")) {
|
||||
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14602
|
||||
console.log(`[RoomListDebug] Reached algorithmic handling for ${room.roomId} and cause ${cause}`);
|
||||
}
|
||||
|
||||
const tags = this.roomIdsToTags[room.roomId];
|
||||
if (!tags) {
|
||||
console.warn(`No tags known for "${room.name}" (${room.roomId})`);
|
||||
return false;
|
||||
}
|
||||
|
||||
let changed = didTagChange;
|
||||
for (const tag of tags) {
|
||||
const algorithm: OrderingAlgorithm = this.algorithms[tag];
|
||||
if (!algorithm) throw new Error(`No algorithm for ${tag}`);
|
||||
|
@ -571,6 +825,10 @@ export class Algorithm extends EventEmitter {
|
|||
this.recalculateStickyRoom(tag); // update sticky room to make sure it appears if needed
|
||||
}
|
||||
|
||||
return true;
|
||||
if (SettingsStore.getValue("advancedRoomListLogging")) {
|
||||
// TODO: Remove debug: https://github.com/vector-im/riot-web/issues/14602
|
||||
console.log(`[RoomListDebug] Finished handling ${room.roomId} with cause ${cause} (changed=${changed})`);
|
||||
}
|
||||
return changed;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -19,47 +19,29 @@ import { Room } from "matrix-js-sdk/src/models/room";
|
|||
import { RoomUpdateCause, TagID } from "../../models";
|
||||
import { SortAlgorithm } from "../models";
|
||||
import { sortRoomsWithAlgorithm } from "../tag-sorting";
|
||||
import * as Unread from '../../../../Unread';
|
||||
import { OrderingAlgorithm } from "./OrderingAlgorithm";
|
||||
|
||||
/**
|
||||
* The determined category of a room.
|
||||
*/
|
||||
export enum Category {
|
||||
/**
|
||||
* The room has unread mentions within.
|
||||
*/
|
||||
Red = "RED",
|
||||
/**
|
||||
* The room has unread notifications within. Note that these are not unread
|
||||
* mentions - they are simply messages which the user has asked to cause a
|
||||
* badge count update or push notification.
|
||||
*/
|
||||
Grey = "GREY",
|
||||
/**
|
||||
* The room has unread messages within (grey without the badge).
|
||||
*/
|
||||
Bold = "BOLD",
|
||||
/**
|
||||
* The room has no relevant unread messages within.
|
||||
*/
|
||||
Idle = "IDLE",
|
||||
}
|
||||
import { NotificationColor } from "../../../notifications/NotificationColor";
|
||||
import { RoomNotificationStateStore } from "../../../notifications/RoomNotificationStateStore";
|
||||
|
||||
interface ICategorizedRoomMap {
|
||||
// @ts-ignore - TS wants this to be a string, but we know better
|
||||
[category: Category]: Room[];
|
||||
[category: NotificationColor]: Room[];
|
||||
}
|
||||
|
||||
interface ICategoryIndex {
|
||||
// @ts-ignore - TS wants this to be a string, but we know better
|
||||
[category: Category]: number; // integer
|
||||
[category: NotificationColor]: number; // integer
|
||||
}
|
||||
|
||||
// Caution: changing this means you'll need to update a bunch of assumptions and
|
||||
// comments! Check the usage of Category carefully to figure out what needs changing
|
||||
// if you're going to change this array's order.
|
||||
const CATEGORY_ORDER = [Category.Red, Category.Grey, Category.Bold, Category.Idle];
|
||||
const CATEGORY_ORDER = [
|
||||
NotificationColor.Red,
|
||||
NotificationColor.Grey,
|
||||
NotificationColor.Bold,
|
||||
NotificationColor.None, // idle
|
||||
];
|
||||
|
||||
/**
|
||||
* An implementation of the "importance" algorithm for room list sorting. Where
|
||||
|
@ -87,16 +69,15 @@ export class ImportanceAlgorithm extends OrderingAlgorithm {
|
|||
|
||||
public constructor(tagId: TagID, initialSortingAlgorithm: SortAlgorithm) {
|
||||
super(tagId, initialSortingAlgorithm);
|
||||
console.log(`[RoomListDebug] Constructed an ImportanceAlgorithm for ${tagId}`);
|
||||
}
|
||||
|
||||
// noinspection JSMethodCanBeStatic
|
||||
private categorizeRooms(rooms: Room[]): ICategorizedRoomMap {
|
||||
const map: ICategorizedRoomMap = {
|
||||
[Category.Red]: [],
|
||||
[Category.Grey]: [],
|
||||
[Category.Bold]: [],
|
||||
[Category.Idle]: [],
|
||||
[NotificationColor.Red]: [],
|
||||
[NotificationColor.Grey]: [],
|
||||
[NotificationColor.Bold]: [],
|
||||
[NotificationColor.None]: [],
|
||||
};
|
||||
for (const room of rooms) {
|
||||
const category = this.getRoomCategory(room);
|
||||
|
@ -106,25 +87,11 @@ export class ImportanceAlgorithm extends OrderingAlgorithm {
|
|||
}
|
||||
|
||||
// noinspection JSMethodCanBeStatic
|
||||
private getRoomCategory(room: Room): Category {
|
||||
// Function implementation borrowed from old RoomListStore
|
||||
|
||||
const mentions = room.getUnreadNotificationCount('highlight') > 0;
|
||||
if (mentions) {
|
||||
return Category.Red;
|
||||
}
|
||||
|
||||
let unread = room.getUnreadNotificationCount() > 0;
|
||||
if (unread) {
|
||||
return Category.Grey;
|
||||
}
|
||||
|
||||
unread = Unread.doesRoomHaveUnreadMessages(room);
|
||||
if (unread) {
|
||||
return Category.Bold;
|
||||
}
|
||||
|
||||
return Category.Idle;
|
||||
private getRoomCategory(room: Room): NotificationColor {
|
||||
// It's fine for us to call this a lot because it's cached, and we shouldn't be
|
||||
// wasting anything by doing so as the store holds single references
|
||||
const state = RoomNotificationStateStore.instance.getRoomState(room, this.tagId);
|
||||
return state.color;
|
||||
}
|
||||
|
||||
public async setRooms(rooms: Room[]): Promise<any> {
|
||||
|
@ -158,7 +125,10 @@ export class ImportanceAlgorithm extends OrderingAlgorithm {
|
|||
this.cachedOrderedRooms.splice(this.indices[category], 0, room); // splice in the new room (pre-adjusted)
|
||||
} else if (cause === RoomUpdateCause.RoomRemoved) {
|
||||
const roomIdx = this.getRoomIndex(room);
|
||||
if (roomIdx === -1) return false; // no change
|
||||
if (roomIdx === -1) {
|
||||
console.warn(`Tried to remove unknown room from ${this.tagId}: ${room.roomId}`);
|
||||
return false; // no change
|
||||
}
|
||||
const oldCategory = this.getCategoryFromIndices(roomIdx, this.indices);
|
||||
this.alterCategoryPositionBy(oldCategory, -1, this.indices);
|
||||
this.cachedOrderedRooms.splice(roomIdx, 1); // remove the room
|
||||
|
@ -167,58 +137,55 @@ export class ImportanceAlgorithm extends OrderingAlgorithm {
|
|||
}
|
||||
}
|
||||
|
||||
private getRoomIndex(room: Room): number {
|
||||
let roomIdx = this.cachedOrderedRooms.indexOf(room);
|
||||
if (roomIdx === -1) { // can only happen if the js-sdk's store goes sideways.
|
||||
console.warn(`Degrading performance to find missing room in "${this.tagId}": ${room.roomId}`);
|
||||
roomIdx = this.cachedOrderedRooms.findIndex(r => r.roomId === room.roomId);
|
||||
}
|
||||
return roomIdx;
|
||||
}
|
||||
|
||||
public async handleRoomUpdate(room: Room, cause: RoomUpdateCause): Promise<boolean> {
|
||||
if (cause === RoomUpdateCause.NewRoom || cause === RoomUpdateCause.RoomRemoved) {
|
||||
return this.handleSplice(room, cause);
|
||||
try {
|
||||
await this.updateLock.acquireAsync();
|
||||
|
||||
if (cause === RoomUpdateCause.NewRoom || cause === RoomUpdateCause.RoomRemoved) {
|
||||
return this.handleSplice(room, cause);
|
||||
}
|
||||
|
||||
if (cause !== RoomUpdateCause.Timeline && cause !== RoomUpdateCause.ReadReceipt) {
|
||||
throw new Error(`Unsupported update cause: ${cause}`);
|
||||
}
|
||||
|
||||
const category = this.getRoomCategory(room);
|
||||
if (this.sortingAlgorithm === SortAlgorithm.Manual) {
|
||||
return; // Nothing to do here.
|
||||
}
|
||||
|
||||
const roomIdx = this.getRoomIndex(room);
|
||||
if (roomIdx === -1) {
|
||||
throw new Error(`Room ${room.roomId} has no index in ${this.tagId}`);
|
||||
}
|
||||
|
||||
// Try to avoid doing array operations if we don't have to: only move rooms within
|
||||
// the categories if we're jumping categories
|
||||
const oldCategory = this.getCategoryFromIndices(roomIdx, this.indices);
|
||||
if (oldCategory !== category) {
|
||||
// Move the room and update the indices
|
||||
this.moveRoomIndexes(1, oldCategory, category, this.indices);
|
||||
this.cachedOrderedRooms.splice(roomIdx, 1); // splice out the old index (fixed position)
|
||||
this.cachedOrderedRooms.splice(this.indices[category], 0, room); // splice in the new room (pre-adjusted)
|
||||
// Note: if moveRoomIndexes() is called after the splice then the insert operation
|
||||
// will happen in the wrong place. Because we would have already adjusted the index
|
||||
// for the category, we don't need to determine how the room is moving in the list.
|
||||
// If we instead tried to insert before updating the indices, we'd have to determine
|
||||
// whether the room was moving later (towards IDLE) or earlier (towards RED) from its
|
||||
// current position, as it'll affect the category's start index after we remove the
|
||||
// room from the array.
|
||||
}
|
||||
|
||||
// Sort the category now that we've dumped the room in
|
||||
await this.sortCategory(category);
|
||||
|
||||
return true; // change made
|
||||
} finally {
|
||||
await this.updateLock.release();
|
||||
}
|
||||
|
||||
if (cause !== RoomUpdateCause.Timeline && cause !== RoomUpdateCause.ReadReceipt) {
|
||||
throw new Error(`Unsupported update cause: ${cause}`);
|
||||
}
|
||||
|
||||
const category = this.getRoomCategory(room);
|
||||
if (this.sortingAlgorithm === SortAlgorithm.Manual) {
|
||||
return; // Nothing to do here.
|
||||
}
|
||||
|
||||
const roomIdx = this.getRoomIndex(room);
|
||||
if (roomIdx === -1) {
|
||||
throw new Error(`Room ${room.roomId} has no index in ${this.tagId}`);
|
||||
}
|
||||
|
||||
// Try to avoid doing array operations if we don't have to: only move rooms within
|
||||
// the categories if we're jumping categories
|
||||
const oldCategory = this.getCategoryFromIndices(roomIdx, this.indices);
|
||||
if (oldCategory !== category) {
|
||||
// Move the room and update the indices
|
||||
this.moveRoomIndexes(1, oldCategory, category, this.indices);
|
||||
this.cachedOrderedRooms.splice(roomIdx, 1); // splice out the old index (fixed position)
|
||||
this.cachedOrderedRooms.splice(this.indices[category], 0, room); // splice in the new room (pre-adjusted)
|
||||
// Note: if moveRoomIndexes() is called after the splice then the insert operation
|
||||
// will happen in the wrong place. Because we would have already adjusted the index
|
||||
// for the category, we don't need to determine how the room is moving in the list.
|
||||
// If we instead tried to insert before updating the indices, we'd have to determine
|
||||
// whether the room was moving later (towards IDLE) or earlier (towards RED) from its
|
||||
// current position, as it'll affect the category's start index after we remove the
|
||||
// room from the array.
|
||||
}
|
||||
|
||||
// Sort the category now that we've dumped the room in
|
||||
await this.sortCategory(category);
|
||||
|
||||
return true; // change made
|
||||
}
|
||||
|
||||
private async sortCategory(category: Category) {
|
||||
private async sortCategory(category: NotificationColor) {
|
||||
// This should be relatively quick because the room is usually inserted at the top of the
|
||||
// category, and most popular sorting algorithms will deal with trying to keep the active
|
||||
// room at the top/start of the category. For the few algorithms that will have to move the
|
||||
|
@ -235,7 +202,7 @@ export class ImportanceAlgorithm extends OrderingAlgorithm {
|
|||
}
|
||||
|
||||
// noinspection JSMethodCanBeStatic
|
||||
private getCategoryFromIndices(index: number, indices: ICategoryIndex): Category {
|
||||
private getCategoryFromIndices(index: number, indices: ICategoryIndex): NotificationColor {
|
||||
for (let i = 0; i < CATEGORY_ORDER.length; i++) {
|
||||
const category = CATEGORY_ORDER[i];
|
||||
const isLast = i === (CATEGORY_ORDER.length - 1);
|
||||
|
@ -251,7 +218,7 @@ export class ImportanceAlgorithm extends OrderingAlgorithm {
|
|||
}
|
||||
|
||||
// noinspection JSMethodCanBeStatic
|
||||
private moveRoomIndexes(nRooms: number, fromCategory: Category, toCategory: Category, indices: ICategoryIndex) {
|
||||
private moveRoomIndexes(nRooms: number, fromCategory: NotificationColor, toCategory: NotificationColor, indices: ICategoryIndex) {
|
||||
// We have to update the index of the category *after* the from/toCategory variables
|
||||
// in order to update the indices correctly. Because the room is moving from/to those
|
||||
// categories, the next category's index will change - not the category we're modifying.
|
||||
|
@ -262,7 +229,7 @@ export class ImportanceAlgorithm extends OrderingAlgorithm {
|
|||
this.alterCategoryPositionBy(toCategory, +nRooms, indices);
|
||||
}
|
||||
|
||||
private alterCategoryPositionBy(category: Category, n: number, indices: ICategoryIndex) {
|
||||
private alterCategoryPositionBy(category: NotificationColor, n: number, indices: ICategoryIndex) {
|
||||
// Note: when we alter a category's index, we actually have to modify the ones following
|
||||
// the target and not the target itself.
|
||||
|
||||
|
@ -293,7 +260,7 @@ export class ImportanceAlgorithm extends OrderingAlgorithm {
|
|||
// eslint-disable-next-line max-len
|
||||
console.warn(`!! Room list index corruption: ${lastCat} (i:${indices[lastCat]}) is greater than ${thisCat} (i:${indices[thisCat]}) - category indices are likely desynced from reality`);
|
||||
|
||||
// TODO: Regenerate index when this happens
|
||||
// TODO: Regenerate index when this happens: https://github.com/vector-im/riot-web/issues/14234
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -27,7 +27,6 @@ import { Room } from "matrix-js-sdk/src/models/room";
|
|||
export class NaturalAlgorithm extends OrderingAlgorithm {
|
||||
public constructor(tagId: TagID, initialSortingAlgorithm: SortAlgorithm) {
|
||||
super(tagId, initialSortingAlgorithm);
|
||||
console.log(`[RoomListDebug] Constructed a NaturalAlgorithm for ${tagId}`);
|
||||
}
|
||||
|
||||
public async setRooms(rooms: Room[]): Promise<any> {
|
||||
|
@ -35,27 +34,33 @@ export class NaturalAlgorithm extends OrderingAlgorithm {
|
|||
}
|
||||
|
||||
public async handleRoomUpdate(room, cause): Promise<boolean> {
|
||||
const isSplice = cause === RoomUpdateCause.NewRoom || cause === RoomUpdateCause.RoomRemoved;
|
||||
const isInPlace = cause === RoomUpdateCause.Timeline || cause === RoomUpdateCause.ReadReceipt;
|
||||
if (!isSplice && !isInPlace) {
|
||||
throw new Error(`Unsupported update cause: ${cause}`);
|
||||
try {
|
||||
await this.updateLock.acquireAsync();
|
||||
|
||||
const isSplice = cause === RoomUpdateCause.NewRoom || cause === RoomUpdateCause.RoomRemoved;
|
||||
const isInPlace = cause === RoomUpdateCause.Timeline || cause === RoomUpdateCause.ReadReceipt;
|
||||
if (!isSplice && !isInPlace) {
|
||||
throw new Error(`Unsupported update cause: ${cause}`);
|
||||
}
|
||||
|
||||
if (cause === RoomUpdateCause.NewRoom) {
|
||||
this.cachedOrderedRooms.push(room);
|
||||
} else if (cause === RoomUpdateCause.RoomRemoved) {
|
||||
const idx = this.getRoomIndex(room);
|
||||
if (idx >= 0) {
|
||||
this.cachedOrderedRooms.splice(idx, 1);
|
||||
} else {
|
||||
console.warn(`Tried to remove unknown room from ${this.tagId}: ${room.roomId}`);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Optimize this to avoid useless operations: https://github.com/vector-im/riot-web/issues/14457
|
||||
// For example, we can skip updates to alphabetic (sometimes) and manually ordered tags
|
||||
this.cachedOrderedRooms = await sortRoomsWithAlgorithm(this.cachedOrderedRooms, this.tagId, this.sortingAlgorithm);
|
||||
|
||||
return true;
|
||||
} finally {
|
||||
await this.updateLock.release();
|
||||
}
|
||||
|
||||
if (cause === RoomUpdateCause.NewRoom) {
|
||||
this.cachedOrderedRooms.push(room);
|
||||
} else if (cause === RoomUpdateCause.RoomRemoved) {
|
||||
const idx = this.cachedOrderedRooms.indexOf(room);
|
||||
if (idx >= 0) this.cachedOrderedRooms.splice(idx, 1);
|
||||
}
|
||||
|
||||
// TODO: Optimize this to avoid useless operations
|
||||
// For example, we can skip updates to alphabetic (sometimes) and manually ordered tags
|
||||
this.cachedOrderedRooms = await sortRoomsWithAlgorithm(
|
||||
this.cachedOrderedRooms,
|
||||
this.tagId,
|
||||
this.sortingAlgorithm,
|
||||
);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -17,6 +17,7 @@ limitations under the License.
|
|||
import { Room } from "matrix-js-sdk/src/models/room";
|
||||
import { RoomUpdateCause, TagID } from "../../models";
|
||||
import { SortAlgorithm } from "../models";
|
||||
import AwaitLock from "await-lock";
|
||||
|
||||
/**
|
||||
* Represents a list ordering algorithm. Subclasses should populate the
|
||||
|
@ -25,6 +26,7 @@ import { SortAlgorithm } from "../models";
|
|||
export abstract class OrderingAlgorithm {
|
||||
protected cachedOrderedRooms: Room[];
|
||||
protected sortingAlgorithm: SortAlgorithm;
|
||||
protected readonly updateLock = new AwaitLock();
|
||||
|
||||
protected constructor(protected tagId: TagID, initialSortingAlgorithm: SortAlgorithm) {
|
||||
// noinspection JSIgnoredPromiseFromCall
|
||||
|
@ -68,4 +70,13 @@ export abstract class OrderingAlgorithm {
|
|||
* @returns True if the update requires the Algorithm to update the presentation layers.
|
||||
*/
|
||||
public abstract handleRoomUpdate(room: Room, cause: RoomUpdateCause): Promise<boolean>;
|
||||
|
||||
protected getRoomIndex(room: Room): number {
|
||||
let roomIdx = this.cachedOrderedRooms.indexOf(room);
|
||||
if (roomIdx === -1) { // can only happen if the js-sdk's store goes sideways.
|
||||
console.warn(`Degrading performance to find missing room in "${this.tagId}": ${room.roomId}`);
|
||||
roomIdx = this.cachedOrderedRooms.findIndex(r => r.roomId === room.roomId);
|
||||
}
|
||||
return roomIdx;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -19,6 +19,7 @@ import { TagID } from "../../models";
|
|||
import { IAlgorithm } from "./IAlgorithm";
|
||||
import { MatrixClientPeg } from "../../../../MatrixClientPeg";
|
||||
import * as Unread from "../../../../Unread";
|
||||
import { EffectiveMembership, getEffectiveMembership } from "../../../../utils/membership";
|
||||
|
||||
/**
|
||||
* Sorts rooms according to the last event's timestamp in each room that seems
|
||||
|
@ -32,10 +33,18 @@ export class RecentAlgorithm implements IAlgorithm {
|
|||
// of the rooms to each other.
|
||||
|
||||
// TODO: We could probably improve the sorting algorithm here by finding changes.
|
||||
// See https://github.com/vector-im/riot-web/issues/14459
|
||||
// For example, if we spent a little bit of time to determine which elements have
|
||||
// actually changed (probably needs to be done higher up?) then we could do an
|
||||
// insertion sort or similar on the limited set of changes.
|
||||
|
||||
// TODO: Don't assume we're using the same client as the peg
|
||||
// See https://github.com/vector-im/riot-web/issues/14458
|
||||
let myUserId = '';
|
||||
if (MatrixClientPeg.get()) {
|
||||
myUserId = MatrixClientPeg.get().getUserId();
|
||||
}
|
||||
|
||||
const tsCache: { [roomId: string]: number } = {};
|
||||
const getLastTs = (r: Room) => {
|
||||
if (tsCache[r.roomId]) {
|
||||
|
@ -49,13 +58,22 @@ export class RecentAlgorithm implements IAlgorithm {
|
|||
return Number.MAX_SAFE_INTEGER;
|
||||
}
|
||||
|
||||
// If the room hasn't been joined yet, it probably won't have a timeline to
|
||||
// parse. We'll still fall back to the timeline if this fails, but chances
|
||||
// are we'll at least have our own membership event to go off of.
|
||||
const effectiveMembership = getEffectiveMembership(r.getMyMembership());
|
||||
if (effectiveMembership !== EffectiveMembership.Join) {
|
||||
const membershipEvent = r.currentState.getStateEvents("m.room.member", myUserId);
|
||||
if (membershipEvent && !Array.isArray(membershipEvent)) {
|
||||
return membershipEvent.getTs();
|
||||
}
|
||||
}
|
||||
|
||||
for (let i = r.timeline.length - 1; i >= 0; --i) {
|
||||
const ev = r.timeline[i];
|
||||
if (!ev.getTs()) continue; // skip events that don't have timestamps (tests only?)
|
||||
|
||||
// TODO: Don't assume we're using the same client as the peg
|
||||
if (ev.getSender() === MatrixClientPeg.get().getUserId()
|
||||
|| Unread.eventTriggersUnreadCount(ev)) {
|
||||
if (ev.getSender() === myUserId || Unread.eventTriggersUnreadCount(ev)) {
|
||||
return ev.getTs();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -21,6 +21,7 @@ import { EventEmitter } from "events";
|
|||
import GroupStore from "../../GroupStore";
|
||||
import { arrayHasDiff } from "../../../utils/arrays";
|
||||
import { IDestroyable } from "../../../utils/IDestroyable";
|
||||
import DMRoomMap from "../../../utils/DMRoomMap";
|
||||
|
||||
/**
|
||||
* A filter condition for the room list which reveals rooms which
|
||||
|
@ -28,6 +29,7 @@ import { IDestroyable } from "../../../utils/IDestroyable";
|
|||
*/
|
||||
export class CommunityFilterCondition extends EventEmitter implements IFilterCondition, IDestroyable {
|
||||
private roomIds: string[] = [];
|
||||
private userIds: string[] = [];
|
||||
|
||||
constructor(private community: Group) {
|
||||
super();
|
||||
|
@ -43,16 +45,19 @@ export class CommunityFilterCondition extends EventEmitter implements IFilterCon
|
|||
}
|
||||
|
||||
public isVisible(room: Room): boolean {
|
||||
return this.roomIds.includes(room.roomId);
|
||||
return this.roomIds.includes(room.roomId) ||
|
||||
this.userIds.includes(DMRoomMap.shared().getUserIdForRoomId(room.roomId));
|
||||
}
|
||||
|
||||
private onStoreUpdate = async (): Promise<any> => {
|
||||
// We don't actually know if the room list changed for the community, so just
|
||||
// check it again.
|
||||
// We don't actually know if the room list changed for the community, so just check it again.
|
||||
const beforeRoomIds = this.roomIds;
|
||||
this.roomIds = (await GroupStore.getGroupRooms(this.community.groupId)).map(r => r.roomId);
|
||||
if (arrayHasDiff(beforeRoomIds, this.roomIds)) {
|
||||
console.log("Updating filter for group: ", this.community.groupId);
|
||||
|
||||
const beforeUserIds = this.userIds;
|
||||
this.userIds = (await GroupStore.getGroupMembers(this.community.groupId)).map(u => u.userId);
|
||||
|
||||
if (arrayHasDiff(beforeRoomIds, this.roomIds) || arrayHasDiff(beforeUserIds, this.userIds)) {
|
||||
this.emit(FILTER_CHANGED);
|
||||
}
|
||||
};
|
||||
|
|
|
@ -41,7 +41,6 @@ export class NameFilterCondition extends EventEmitter implements IFilterConditio
|
|||
|
||||
public set search(val: string) {
|
||||
this._search = val;
|
||||
console.log("Updating filter for room name search:", this._search);
|
||||
this.emit(FILTER_CHANGED);
|
||||
}
|
||||
|
||||
|
@ -57,13 +56,17 @@ export class NameFilterCondition extends EventEmitter implements IFilterConditio
|
|||
}
|
||||
}
|
||||
|
||||
if (!room.name) return false; // should realisitically not happen: the js-sdk always calculates a name
|
||||
if (!room.name) return false; // should realistically not happen: the js-sdk always calculates a name
|
||||
|
||||
return this.matches(room.name);
|
||||
}
|
||||
|
||||
public matches(val: string): boolean {
|
||||
// Note: we have to match the filter with the removeHiddenChars() room name because the
|
||||
// function strips spaces and other characters (M becomes RN for example, in lowercase).
|
||||
// We also doubly convert to lowercase to work around oddities of the library.
|
||||
const noSecretsFilter = removeHiddenChars(lcFilter).toLowerCase();
|
||||
const noSecretsName = removeHiddenChars(room.name.toLowerCase()).toLowerCase();
|
||||
const noSecretsFilter = removeHiddenChars(this.search.toLowerCase()).toLowerCase();
|
||||
const noSecretsName = removeHiddenChars(val.toLowerCase()).toLowerCase();
|
||||
return noSecretsName.includes(noSecretsFilter);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,72 +0,0 @@
|
|||
/*
|
||||
Copyright 2020 The Matrix.org Foundation C.I.C.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
*/
|
||||
|
||||
import { Room } from "matrix-js-sdk/src/models/room";
|
||||
|
||||
/**
|
||||
* Approximation of a membership status for a given room.
|
||||
*/
|
||||
export enum EffectiveMembership {
|
||||
/**
|
||||
* The user is effectively joined to the room. For example, actually joined
|
||||
* or knocking on the room (when that becomes possible).
|
||||
*/
|
||||
Join = "JOIN",
|
||||
|
||||
/**
|
||||
* The user is effectively invited to the room. Currently this is a direct map
|
||||
* to the invite membership as no other membership states are effectively
|
||||
* invites.
|
||||
*/
|
||||
Invite = "INVITE",
|
||||
|
||||
/**
|
||||
* The user is effectively no longer in the room. For example, kicked,
|
||||
* banned, or voluntarily left.
|
||||
*/
|
||||
Leave = "LEAVE",
|
||||
}
|
||||
|
||||
export interface MembershipSplit {
|
||||
// @ts-ignore - TS wants this to be a string key, but we know better.
|
||||
[state: EffectiveMembership]: Room[];
|
||||
}
|
||||
|
||||
export function splitRoomsByMembership(rooms: Room[]): MembershipSplit {
|
||||
const split: MembershipSplit = {
|
||||
[EffectiveMembership.Invite]: [],
|
||||
[EffectiveMembership.Join]: [],
|
||||
[EffectiveMembership.Leave]: [],
|
||||
};
|
||||
|
||||
for (const room of rooms) {
|
||||
split[getEffectiveMembership(room.getMyMembership())].push(room);
|
||||
}
|
||||
|
||||
return split;
|
||||
}
|
||||
|
||||
export function getEffectiveMembership(membership: string): EffectiveMembership {
|
||||
if (membership === 'invite') {
|
||||
return EffectiveMembership.Invite;
|
||||
} else if (membership === 'join') {
|
||||
// TODO: Do the same for knock? Update docs as needed in the enum.
|
||||
return EffectiveMembership.Join;
|
||||
} else {
|
||||
// Probably a leave, kick, or ban
|
||||
return EffectiveMembership.Leave;
|
||||
}
|
||||
}
|
|
@ -20,6 +20,7 @@ import { MatrixEvent } from "matrix-js-sdk/src/models/event";
|
|||
import { _t } from "../../../languageHandler";
|
||||
import { getSenderName, isSelf, shouldPrefixMessagesIn } from "./utils";
|
||||
import ReplyThread from "../../../components/views/elements/ReplyThread";
|
||||
import { sanitizedHtmlNodeInnerText } from "../../../HtmlUtils";
|
||||
|
||||
export class MessageEventPreview implements IPreview {
|
||||
public getTextFor(event: MatrixEvent, tagId?: TagID): string {
|
||||
|
@ -30,18 +31,33 @@ export class MessageEventPreview implements IPreview {
|
|||
eventContent = event.getContent()['m.new_content'];
|
||||
}
|
||||
|
||||
if (!eventContent || !eventContent['body']) return null; // invalid for our purposes
|
||||
|
||||
let body = (eventContent['body'] || '').trim();
|
||||
const msgtype = eventContent['msgtype'];
|
||||
if (!body || !msgtype) return null; // invalid event, no preview
|
||||
|
||||
const hasHtml = eventContent.format === "org.matrix.custom.html" && eventContent.formatted_body;
|
||||
if (hasHtml) {
|
||||
body = eventContent.formatted_body;
|
||||
}
|
||||
|
||||
// XXX: Newer relations have a getRelation() function which is not compatible with replies.
|
||||
const mRelatesTo = event.getWireContent()['m.relates_to'];
|
||||
if (mRelatesTo && mRelatesTo['m.in_reply_to']) {
|
||||
// If this is a reply, get the real reply and use that
|
||||
body = (ReplyThread.stripPlainReply(body) || '').trim();
|
||||
if (hasHtml) {
|
||||
body = (ReplyThread.stripHTMLReply(body) || '').trim();
|
||||
} else {
|
||||
body = (ReplyThread.stripPlainReply(body) || '').trim();
|
||||
}
|
||||
if (!body) return null; // invalid event, no preview
|
||||
}
|
||||
|
||||
if (hasHtml) {
|
||||
body = sanitizedHtmlNodeInnerText(body);
|
||||
}
|
||||
|
||||
if (msgtype === 'm.emote') {
|
||||
return _t("%(senderName)s %(emote)s", {senderName: getSenderName(event), emote: body});
|
||||
}
|
||||
|
|
|
@ -22,8 +22,11 @@ import { _t } from "../../../languageHandler";
|
|||
|
||||
export class ReactionEventPreview implements IPreview {
|
||||
public getTextFor(event: MatrixEvent, tagId?: TagID): string {
|
||||
const reaction = event.getRelation().key;
|
||||
if (!reaction) return;
|
||||
const relation = event.getRelation();
|
||||
if (!relation) return null; // invalid reaction (probably redacted)
|
||||
|
||||
const reaction = relation.key;
|
||||
if (!reaction) return null; // invalid reaction (unknown format)
|
||||
|
||||
if (isSelf(event) || !shouldPrefixMessagesIn(event.getRoomId(), tagId)) {
|
||||
return reaction;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue