add undo steps after word boundary (or capped) when typing or removing
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07b2e51dce
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2 changed files with 63 additions and 6 deletions
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@ -23,19 +23,46 @@ export default class HistoryManager {
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this._currentIndex = -1;
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this._changedSinceLastPush = false;
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this._lastCaret = null;
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this._nonWordBoundarySinceLastPush = false;
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this._addedSinceLastPush = false;
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this._removedSinceLastPush = false;
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}
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_shouldPush(inputType, diff) {
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if (inputType === "insertText") {
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// right now we can only push a step after
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// the input has been applied to the model,
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// so we can't push the state before something happened.
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// not ideal but changing this would be harder to fit cleanly into
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// the editor model.
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const isNonBulkInput = inputType === "insertText" ||
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inputType === "deleteContentForward" ||
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inputType === "deleteContentBackward";
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if (diff && isNonBulkInput) {
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if (diff.added) {
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this._addedSinceLastPush = true;
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}
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if (diff.removed) {
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// always append when removing text
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this._removedSinceLastPush = true;
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}
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// as long as you've only been adding or removing since the last push
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if (this._addedSinceLastPush !== this._removedSinceLastPush) {
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// add steps by word boundary, up to MAX_STEP_LENGTH characters
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const str = diff.added ? diff.added : diff.removed;
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const isWordBoundary = str === " " || str === "\t" || str === "\n";
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if (this._nonWordBoundarySinceLastPush && isWordBoundary) {
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return true;
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}
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if (!isWordBoundary) {
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this._nonWordBoundarySinceLastPush = true;
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}
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this._newlyTypedCharCount += str.length;
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return this._newlyTypedCharCount > MAX_STEP_LENGTH;
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} else {
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// if starting to remove while adding before, or the opposite, push
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return true;
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}
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if (diff.added) {
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this._newlyTypedCharCount += diff.added.length;
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return this._newlyTypedCharCount > MAX_STEP_LENGTH;
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}
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} else {
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// bulk input (paste, ...) should be pushed every time
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return true;
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}
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}
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@ -51,6 +78,9 @@ export default class HistoryManager {
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this._lastCaret = null;
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this._changedSinceLastPush = false;
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this._newlyTypedCharCount = 0;
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this._nonWordBoundarySinceLastPush = false;
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this._addedSinceLastPush = false;
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this._removedSinceLastPush = false;
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}
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// needs to persist parts and caret position
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