Auto-fix lint errors
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4c5720a573
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ae0a8b8da4
625 changed files with 3170 additions and 3232 deletions
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@ -37,7 +37,7 @@ export type ConfettiOptions = {
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* use gradient instead of solid particle color
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*/
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gradient: boolean,
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}
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};
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type ConfettiParticle = {
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color: string,
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@ -48,7 +48,7 @@ type ConfettiParticle = {
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tilt: number,
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tiltAngleIncrement: number,
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tiltAngle: number,
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}
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};
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export const DefaultOptions: ConfettiOptions = {
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maxCount: 150,
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@ -62,7 +62,7 @@ export default class Confetti implements ICanvasEffect {
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private readonly options: ConfettiOptions;
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constructor(options: { [key: string]: any }) {
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this.options = {...DefaultOptions, ...options};
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this.options = { ...DefaultOptions, ...options };
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}
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private context: CanvasRenderingContext2D | null = null;
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@ -93,11 +93,11 @@ export default class Confetti implements ICanvasEffect {
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if (timeout) {
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window.setTimeout(this.stop, timeout);
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}
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}
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};
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public stop = async () => {
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this.isRunning = false;
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}
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};
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private resetParticle = (particle: ConfettiParticle, width: number, height: number): ConfettiParticle => {
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particle.color = this.colors[(Math.random() * this.colors.length) | 0] + (this.options.alpha + ')');
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@ -113,7 +113,7 @@ export default class Confetti implements ICanvasEffect {
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particle.tiltAngleIncrement = Math.random() * 0.07 + 0.05;
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particle.tiltAngle = Math.random() * Math.PI;
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return particle;
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}
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};
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private runAnimation = (): void => {
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if (!this.context || !this.context.canvas) {
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@ -132,8 +132,7 @@ export default class Confetti implements ICanvasEffect {
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}
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requestAnimationFrame(this.runAnimation);
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}
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}
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};
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private drawParticles = (context: CanvasRenderingContext2D): void => {
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if (!this.context || !this.context.canvas) {
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@ -158,7 +157,7 @@ export default class Confetti implements ICanvasEffect {
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context.lineTo(x2, y2);
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context.stroke();
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}
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}
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};
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private updateParticles = () => {
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if (!this.context || !this.context.canvas) {
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@ -187,5 +186,5 @@ export default class Confetti implements ICanvasEffect {
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}
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}
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}
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}
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};
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}
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@ -40,4 +40,4 @@ export type Effect<TOptions extends { [key: string]: any }> = {
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* animation options
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*/
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options: TOptions;
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}
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};
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@ -26,7 +26,7 @@ export type FireworksOptions = {
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* gravity value that firework adds to shift from it's start position
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*/
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gravity: number;
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}
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};
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type FireworksParticle = {
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/**
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@ -52,7 +52,7 @@ type FireworksParticle = {
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*/
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w: number;
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h: number;
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}
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};
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export const DefaultOptions: FireworksOptions = {
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maxCount: 500,
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@ -63,7 +63,7 @@ export default class Fireworks implements ICanvasEffect {
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private readonly options: FireworksOptions;
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constructor(options: { [key: string]: any }) {
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this.options = {...DefaultOptions, ...options};
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this.options = { ...DefaultOptions, ...options };
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}
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private context: CanvasRenderingContext2D | null = null;
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@ -81,14 +81,14 @@ export default class Fireworks implements ICanvasEffect {
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if (timeout) {
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window.setTimeout(this.stop, timeout);
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}
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}
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};
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private updateWorld = () => {
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if (!this.isRunning && this.particles.length === 0) return;
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this.update();
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this.paint();
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this.supportsAnimationFrame.call(window, this.updateWorld);
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}
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};
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private update = () => {
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if (this.particles.length < this.options.maxCount && this.isRunning) {
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@ -101,7 +101,7 @@ export default class Fireworks implements ICanvasEffect {
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}
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}
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this.particles = alive;
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}
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};
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private paint = () => {
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if (!this.context || !this.context.canvas) return;
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@ -112,7 +112,7 @@ export default class Fireworks implements ICanvasEffect {
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for (let i=0; i<this.particles.length; i++) {
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this.drawParticle(this.particles[i]);
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}
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}
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};
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private createFirework = () => {
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if (!this.context || !this.context.canvas) return;
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@ -138,11 +138,11 @@ export default class Fireworks implements ICanvasEffect {
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}
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this.particles.push(particle);
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}
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}
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};
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public stop = async () => {
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this.isRunning = false;
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}
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};
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private drawParticle = (particle: FireworksParticle): void => {
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if (!this.context || !this.context.canvas) {
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@ -159,8 +159,7 @@ export default class Fireworks implements ICanvasEffect {
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this.context.closePath();
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this.context.fill();
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this.context.restore();
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}
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};
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private move = (particle: FireworksParticle) => {
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particle.x += particle.vx;
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@ -170,5 +169,5 @@ export default class Fireworks implements ICanvasEffect {
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return !(particle.x <= -particle.w || particle.x >= screen.width ||
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particle.y >= screen.height ||
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particle.alpha <= 0);
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}
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};
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}
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@ -75,4 +75,3 @@ export const CHAT_EFFECTS: Array<Effect<{ [key: string]: any }>> = [
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} as Effect<SpaceInvadersOptions>,
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];
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@ -29,7 +29,7 @@ export type SnowfallOptions = {
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* The amount of drift (horizontal sway) to apply to the snowflakes. Each snowflake varies.
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*/
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maxDrift: number;
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}
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};
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type Snowflake = {
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x: number;
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@ -38,7 +38,7 @@ type Snowflake = {
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diameter: number;
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maximumDrift: number;
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gravity: number;
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}
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};
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export const DefaultOptions: SnowfallOptions = {
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maxCount: 200,
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@ -52,7 +52,7 @@ export default class Snowfall implements ICanvasEffect {
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private readonly options: SnowfallOptions;
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constructor(options: { [key: string]: any }) {
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this.options = {...DefaultOptions, ...options};
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this.options = { ...DefaultOptions, ...options };
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}
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private context: CanvasRenderingContext2D | null = null;
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@ -76,11 +76,11 @@ export default class Snowfall implements ICanvasEffect {
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if (timeout) {
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window.setTimeout(this.stop, timeout);
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}
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}
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};
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public stop = async () => {
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this.isRunning = false;
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}
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};
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private resetParticle = (particle: Snowflake, width: number, height: number): Snowflake => {
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particle.x = Math.random() * width;
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@ -90,7 +90,7 @@ export default class Snowfall implements ICanvasEffect {
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particle.maximumDrift = (Math.random() * this.options.maxDrift) + 3.5;
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particle.gravity = this.options.gravity + (Math.random() * 6) + 4;
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return particle;
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}
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};
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private renderLoop = (): void => {
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if (!this.context || !this.context.canvas) {
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@ -25,14 +25,14 @@ export type SpaceInvadersOptions = {
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* The amount of gravity to apply to the invaders
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*/
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gravity: number;
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}
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};
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type Invader = {
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x: number;
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y: number;
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xCol: number;
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gravity: number;
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}
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};
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export const DefaultOptions: SpaceInvadersOptions = {
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maxCount: 50,
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@ -46,7 +46,7 @@ export default class SpaceInvaders implements ICanvasEffect {
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private readonly options: SpaceInvadersOptions;
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constructor(options: { [key: string]: any }) {
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this.options = {...DefaultOptions, ...options};
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this.options = { ...DefaultOptions, ...options };
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}
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private context: CanvasRenderingContext2D | null = null;
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@ -70,11 +70,11 @@ export default class SpaceInvaders implements ICanvasEffect {
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if (timeout) {
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window.setTimeout(this.stop, timeout);
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}
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}
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};
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public stop = async () => {
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this.isRunning = false;
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}
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};
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private resetParticle = (particle: Invader, width: number, height: number): Invader => {
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particle.x = Math.random() * width;
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particle.xCol = particle.x;
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particle.gravity = this.options.gravity + (Math.random() * 6) + 4;
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return particle;
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}
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};
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private renderLoop = (): void => {
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if (!this.context || !this.context.canvas) {
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@ -21,4 +21,4 @@
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*/
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export const containsEmoji = (content: { msgtype: string, body: string }, emojis: Array<string>): boolean => {
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return emojis.some((emoji) => content.body && content.body.includes(emoji));
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}
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};
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