New group call experience: Starting and ending calls (#9318)

* Create m.room calls in video rooms, and m.prompt calls otherwise

* Terminate a call when the last person leaves

* Hook up the room header button to a unified CallView component

* Write more tests
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Robin 2022-09-27 07:54:51 -04:00 committed by GitHub
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/*
Copyright 2022 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import React, { FC, ReactNode, useState, useContext, useEffect, useMemo, useRef, useCallback } from "react";
import classNames from "classnames";
import { logger } from "matrix-js-sdk/src/logger";
import { defer, IDeferred } from "matrix-js-sdk/src/utils";
import type { Room } from "matrix-js-sdk/src/models/room";
import type { ConnectionState } from "../../../models/Call";
import { Call, CallEvent, ElementCall, isConnected } from "../../../models/Call";
import { useCall, useConnectionState, useParticipants } from "../../../hooks/useCall";
import MatrixClientContext from "../../../contexts/MatrixClientContext";
import AppTile from "../elements/AppTile";
import { _t } from "../../../languageHandler";
import { useAsyncMemo } from "../../../hooks/useAsyncMemo";
import MediaDeviceHandler, { MediaDeviceKindEnum } from "../../../MediaDeviceHandler";
import { CallStore } from "../../../stores/CallStore";
import IconizedContextMenu, {
IconizedContextMenuOption,
IconizedContextMenuOptionList,
} from "../context_menus/IconizedContextMenu";
import { aboveLeftOf, ContextMenuButton, useContextMenu } from "../../structures/ContextMenu";
import { Alignment } from "../elements/Tooltip";
import AccessibleButton, { ButtonEvent } from "../elements/AccessibleButton";
import AccessibleTooltipButton from "../elements/AccessibleTooltipButton";
import FacePile from "../elements/FacePile";
import MemberAvatar from "../avatars/MemberAvatar";
interface DeviceButtonProps {
kind: string;
devices: MediaDeviceInfo[];
setDevice: (device: MediaDeviceInfo) => void;
deviceListLabel: string;
fallbackDeviceLabel: (n: number) => string;
muted: boolean;
disabled: boolean;
toggle: () => void;
unmutedTitle: string;
mutedTitle: string;
}
const DeviceButton: FC<DeviceButtonProps> = ({
kind, devices, setDevice, deviceListLabel, fallbackDeviceLabel, muted, disabled, toggle, unmutedTitle, mutedTitle,
}) => {
const [showMenu, buttonRef, openMenu, closeMenu] = useContextMenu();
const selectDevice = useCallback((device: MediaDeviceInfo) => {
setDevice(device);
closeMenu();
}, [setDevice, closeMenu]);
let contextMenu: JSX.Element | null = null;
if (showMenu) {
const buttonRect = buttonRef.current!.getBoundingClientRect();
contextMenu = <IconizedContextMenu {...aboveLeftOf(buttonRect)} onFinished={closeMenu}>
<IconizedContextMenuOptionList>
{ devices.map((d, index) =>
<IconizedContextMenuOption
key={d.deviceId}
label={d.label || fallbackDeviceLabel(index + 1)}
onClick={() => selectDevice(d)}
/>,
) }
</IconizedContextMenuOptionList>
</IconizedContextMenu>;
}
if (!devices.length) return null;
return <div
className={classNames("mx_CallView_deviceButtonWrapper", {
"mx_CallView_deviceButtonWrapper_muted": muted,
})}
>
<AccessibleTooltipButton
className={`mx_CallView_deviceButton mx_CallView_deviceButton_${kind}`}
title={muted ? mutedTitle : unmutedTitle}
alignment={Alignment.Top}
onClick={toggle}
disabled={disabled}
/>
{ devices.length > 1 ? (
<ContextMenuButton
className="mx_CallView_deviceListButton"
inputRef={buttonRef}
onClick={openMenu}
isExpanded={showMenu}
label={deviceListLabel}
disabled={disabled}
/>
) : null }
{ contextMenu }
</div>;
};
const MAX_FACES = 8;
interface LobbyProps {
room: Room;
connect: () => Promise<void>;
children?: ReactNode;
}
export const Lobby: FC<LobbyProps> = ({ room, connect, children }) => {
const [connecting, setConnecting] = useState(false);
const me = useMemo(() => room.getMember(room.myUserId)!, [room]);
const videoRef = useRef<HTMLVideoElement>(null);
const [audioInputs, videoInputs] = useAsyncMemo(async () => {
try {
const devices = await MediaDeviceHandler.getDevices();
return [devices[MediaDeviceKindEnum.AudioInput], devices[MediaDeviceKindEnum.VideoInput]];
} catch (e) {
logger.warn(`Failed to get media device list`, e);
return [[], []];
}
}, [], [[], []]);
const [videoInputId, setVideoInputId] = useState<string>(() => MediaDeviceHandler.getVideoInput());
const setAudioInput = useCallback((device: MediaDeviceInfo) => {
MediaDeviceHandler.instance.setAudioInput(device.deviceId);
}, []);
const setVideoInput = useCallback((device: MediaDeviceInfo) => {
MediaDeviceHandler.instance.setVideoInput(device.deviceId);
setVideoInputId(device.deviceId);
}, []);
const [audioMuted, setAudioMuted] = useState(() => MediaDeviceHandler.startWithAudioMuted);
const [videoMuted, setVideoMuted] = useState(() => MediaDeviceHandler.startWithVideoMuted);
const toggleAudio = useCallback(() => {
MediaDeviceHandler.startWithAudioMuted = !audioMuted;
setAudioMuted(!audioMuted);
}, [audioMuted, setAudioMuted]);
const toggleVideo = useCallback(() => {
MediaDeviceHandler.startWithVideoMuted = !videoMuted;
setVideoMuted(!videoMuted);
}, [videoMuted, setVideoMuted]);
const videoStream = useAsyncMemo(async () => {
if (videoInputId && !videoMuted) {
try {
return await navigator.mediaDevices.getUserMedia({
video: { deviceId: videoInputId },
});
} catch (e) {
logger.error(`Failed to get stream for device ${videoInputId}`, e);
}
}
return null;
}, [videoInputId, videoMuted]);
useEffect(() => {
if (videoStream) {
const videoElement = videoRef.current!;
videoElement.srcObject = videoStream;
videoElement.play();
return () => {
videoStream?.getTracks().forEach(track => track.stop());
videoElement.srcObject = null;
};
}
}, [videoStream]);
const onConnectClick = useCallback(async (ev: ButtonEvent) => {
ev.preventDefault();
setConnecting(true);
try {
await connect();
} catch (e) {
logger.error(e);
setConnecting(false);
}
}, [connect, setConnecting]);
return <div className="mx_CallView_lobby">
{ children }
<div className="mx_CallView_preview">
<MemberAvatar key={me.userId} member={me} width={200} height={200} resizeMethod="scale" />
<video
ref={videoRef}
style={{ visibility: videoMuted ? "hidden" : undefined }}
muted
playsInline
disablePictureInPicture
/>
<div className="mx_CallView_controls">
<DeviceButton
kind="audio"
devices={audioInputs}
setDevice={setAudioInput}
deviceListLabel={_t("Audio devices")}
fallbackDeviceLabel={n => _t("Audio input %(n)s", { n })}
muted={audioMuted}
disabled={connecting}
toggle={toggleAudio}
unmutedTitle={_t("Mute microphone")}
mutedTitle={_t("Unmute microphone")}
/>
<DeviceButton
kind="video"
devices={videoInputs}
setDevice={setVideoInput}
deviceListLabel={_t("Video devices")}
fallbackDeviceLabel={n => _t("Video input %(n)s", { n })}
muted={videoMuted}
disabled={connecting}
toggle={toggleVideo}
unmutedTitle={_t("Turn off camera")}
mutedTitle={_t("Turn on camera")}
/>
</div>
</div>
<AccessibleButton
className="mx_CallView_connectButton"
kind="primary"
disabled={connecting}
onClick={onConnectClick}
>
{ _t("Join") }
</AccessibleButton>
</div>;
};
interface StartCallViewProps {
room: Room;
resizing: boolean;
call: Call | null;
setStartingCall: (value: boolean) => void;
}
const StartCallView: FC<StartCallViewProps> = ({ room, resizing, call, setStartingCall }) => {
const cli = useContext(MatrixClientContext);
// Since connection has to be split across two different callbacks, we
// create a promise to communicate the results back to the caller
const connectDeferredRef = useRef<IDeferred<void>>();
if (connectDeferredRef.current === undefined) {
connectDeferredRef.current = defer();
}
const connectDeferred = connectDeferredRef.current!;
// Since the call might be null, we have to track connection state by hand.
// The alternative would be to split this component in two depending on
// whether we've received the call, so we could use the useConnectionState
// hook, but then React would remount the lobby when the call arrives.
const [connected, setConnected] = useState(() => call !== null && isConnected(call.connectionState));
useEffect(() => {
if (call !== null) {
const onConnectionState = (state: ConnectionState) => setConnected(isConnected(state));
call.on(CallEvent.ConnectionState, onConnectionState);
return () => { call.off(CallEvent.ConnectionState, onConnectionState); };
}
}, [call]);
const connect = useCallback(async () => {
setStartingCall(true);
await ElementCall.create(room);
await connectDeferred.promise;
}, [room, setStartingCall, connectDeferred]);
useEffect(() => {
(async () => {
// If the call was successfully started, connect automatically
if (call !== null) {
try {
// Disconnect from any other active calls first, since we don't yet support holding
await Promise.all([...CallStore.instance.activeCalls].map(call => call.disconnect()));
await call.connect();
connectDeferred.resolve();
} catch (e) {
connectDeferred.reject(e);
}
}
})();
}, [call, connectDeferred]);
return <div className="mx_CallView">
{ connected ? null : <Lobby room={room} connect={connect} /> }
{ call !== null && <AppTile
app={call.widget}
room={room}
userId={cli.credentials.userId}
creatorUserId={call.widget.creatorUserId}
waitForIframeLoad={call.widget.waitForIframeLoad}
showMenubar={false}
pointerEvents={resizing ? "none" : undefined}
/> }
</div>;
};
interface JoinCallViewProps {
room: Room;
resizing: boolean;
call: Call;
}
const JoinCallView: FC<JoinCallViewProps> = ({ room, resizing, call }) => {
const cli = useContext(MatrixClientContext);
const connected = isConnected(useConnectionState(call));
const participants = useParticipants(call);
const connect = useCallback(async () => {
// Disconnect from any other active calls first, since we don't yet support holding
await Promise.all([...CallStore.instance.activeCalls].map(call => call.disconnect()));
await call.connect();
}, [call]);
// We'll take this opportunity to tidy up our room state
useEffect(() => { call.clean(); }, [call]);
let lobby: JSX.Element | null = null;
if (!connected) {
let facePile: JSX.Element | null = null;
if (participants.size) {
const shownMembers = [...participants].slice(0, MAX_FACES);
const overflow = participants.size > shownMembers.length;
facePile = <div className="mx_CallView_participants">
{ _t("%(count)s people joined", { count: participants.size }) }
<FacePile members={shownMembers} faceSize={24} overflow={overflow} />
</div>;
}
lobby = <Lobby room={room} connect={connect}>{ facePile }</Lobby>;
}
return <div className="mx_CallView">
{ lobby }
{ /* We render the widget even if we're disconnected, so it stays loaded */ }
<AppTile
app={call.widget}
room={room}
userId={cli.credentials.userId}
creatorUserId={call.widget.creatorUserId}
waitForIframeLoad={call.widget.waitForIframeLoad}
showMenubar={false}
pointerEvents={resizing ? "none" : undefined}
/>
</div>;
};
interface CallViewProps {
room: Room;
resizing: boolean;
/**
* If true, the view will be blank until a call appears. Otherwise, the join
* button will create a call if there isn't already one.
*/
waitForCall: boolean;
}
export const CallView: FC<CallViewProps> = ({ room, resizing, waitForCall }) => {
const call = useCall(room.roomId);
const [startingCall, setStartingCall] = useState(false);
if (call === null || startingCall) {
if (waitForCall) return null;
return <StartCallView room={room} resizing={resizing} call={call} setStartingCall={setStartingCall} />;
} else {
return <JoinCallView room={room} resizing={resizing} call={call} />;
}
};