New group call experience: Starting and ending calls (#9318)
* Create m.room calls in video rooms, and m.prompt calls otherwise * Terminate a call when the last person leaves * Hook up the room header button to a unified CallView component * Write more tests
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378
src/components/views/voip/CallView.tsx
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378
src/components/views/voip/CallView.tsx
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/*
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Copyright 2022 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import React, { FC, ReactNode, useState, useContext, useEffect, useMemo, useRef, useCallback } from "react";
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import classNames from "classnames";
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import { logger } from "matrix-js-sdk/src/logger";
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import { defer, IDeferred } from "matrix-js-sdk/src/utils";
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import type { Room } from "matrix-js-sdk/src/models/room";
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import type { ConnectionState } from "../../../models/Call";
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import { Call, CallEvent, ElementCall, isConnected } from "../../../models/Call";
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import { useCall, useConnectionState, useParticipants } from "../../../hooks/useCall";
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import MatrixClientContext from "../../../contexts/MatrixClientContext";
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import AppTile from "../elements/AppTile";
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import { _t } from "../../../languageHandler";
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import { useAsyncMemo } from "../../../hooks/useAsyncMemo";
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import MediaDeviceHandler, { MediaDeviceKindEnum } from "../../../MediaDeviceHandler";
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import { CallStore } from "../../../stores/CallStore";
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import IconizedContextMenu, {
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IconizedContextMenuOption,
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IconizedContextMenuOptionList,
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} from "../context_menus/IconizedContextMenu";
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import { aboveLeftOf, ContextMenuButton, useContextMenu } from "../../structures/ContextMenu";
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import { Alignment } from "../elements/Tooltip";
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import AccessibleButton, { ButtonEvent } from "../elements/AccessibleButton";
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import AccessibleTooltipButton from "../elements/AccessibleTooltipButton";
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import FacePile from "../elements/FacePile";
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import MemberAvatar from "../avatars/MemberAvatar";
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interface DeviceButtonProps {
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kind: string;
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devices: MediaDeviceInfo[];
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setDevice: (device: MediaDeviceInfo) => void;
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deviceListLabel: string;
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fallbackDeviceLabel: (n: number) => string;
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muted: boolean;
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disabled: boolean;
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toggle: () => void;
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unmutedTitle: string;
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mutedTitle: string;
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}
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const DeviceButton: FC<DeviceButtonProps> = ({
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kind, devices, setDevice, deviceListLabel, fallbackDeviceLabel, muted, disabled, toggle, unmutedTitle, mutedTitle,
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}) => {
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const [showMenu, buttonRef, openMenu, closeMenu] = useContextMenu();
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const selectDevice = useCallback((device: MediaDeviceInfo) => {
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setDevice(device);
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closeMenu();
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}, [setDevice, closeMenu]);
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let contextMenu: JSX.Element | null = null;
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if (showMenu) {
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const buttonRect = buttonRef.current!.getBoundingClientRect();
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contextMenu = <IconizedContextMenu {...aboveLeftOf(buttonRect)} onFinished={closeMenu}>
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<IconizedContextMenuOptionList>
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{ devices.map((d, index) =>
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<IconizedContextMenuOption
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key={d.deviceId}
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label={d.label || fallbackDeviceLabel(index + 1)}
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onClick={() => selectDevice(d)}
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/>,
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) }
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</IconizedContextMenuOptionList>
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</IconizedContextMenu>;
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}
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if (!devices.length) return null;
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return <div
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className={classNames("mx_CallView_deviceButtonWrapper", {
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"mx_CallView_deviceButtonWrapper_muted": muted,
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})}
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>
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<AccessibleTooltipButton
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className={`mx_CallView_deviceButton mx_CallView_deviceButton_${kind}`}
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title={muted ? mutedTitle : unmutedTitle}
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alignment={Alignment.Top}
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onClick={toggle}
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disabled={disabled}
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/>
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{ devices.length > 1 ? (
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<ContextMenuButton
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className="mx_CallView_deviceListButton"
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inputRef={buttonRef}
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onClick={openMenu}
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isExpanded={showMenu}
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label={deviceListLabel}
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disabled={disabled}
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/>
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) : null }
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{ contextMenu }
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</div>;
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};
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const MAX_FACES = 8;
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interface LobbyProps {
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room: Room;
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connect: () => Promise<void>;
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children?: ReactNode;
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}
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export const Lobby: FC<LobbyProps> = ({ room, connect, children }) => {
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const [connecting, setConnecting] = useState(false);
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const me = useMemo(() => room.getMember(room.myUserId)!, [room]);
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const videoRef = useRef<HTMLVideoElement>(null);
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const [audioInputs, videoInputs] = useAsyncMemo(async () => {
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try {
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const devices = await MediaDeviceHandler.getDevices();
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return [devices[MediaDeviceKindEnum.AudioInput], devices[MediaDeviceKindEnum.VideoInput]];
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} catch (e) {
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logger.warn(`Failed to get media device list`, e);
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return [[], []];
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}
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}, [], [[], []]);
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const [videoInputId, setVideoInputId] = useState<string>(() => MediaDeviceHandler.getVideoInput());
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const setAudioInput = useCallback((device: MediaDeviceInfo) => {
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MediaDeviceHandler.instance.setAudioInput(device.deviceId);
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}, []);
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const setVideoInput = useCallback((device: MediaDeviceInfo) => {
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MediaDeviceHandler.instance.setVideoInput(device.deviceId);
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setVideoInputId(device.deviceId);
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}, []);
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const [audioMuted, setAudioMuted] = useState(() => MediaDeviceHandler.startWithAudioMuted);
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const [videoMuted, setVideoMuted] = useState(() => MediaDeviceHandler.startWithVideoMuted);
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const toggleAudio = useCallback(() => {
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MediaDeviceHandler.startWithAudioMuted = !audioMuted;
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setAudioMuted(!audioMuted);
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}, [audioMuted, setAudioMuted]);
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const toggleVideo = useCallback(() => {
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MediaDeviceHandler.startWithVideoMuted = !videoMuted;
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setVideoMuted(!videoMuted);
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}, [videoMuted, setVideoMuted]);
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const videoStream = useAsyncMemo(async () => {
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if (videoInputId && !videoMuted) {
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try {
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return await navigator.mediaDevices.getUserMedia({
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video: { deviceId: videoInputId },
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});
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} catch (e) {
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logger.error(`Failed to get stream for device ${videoInputId}`, e);
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}
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}
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return null;
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}, [videoInputId, videoMuted]);
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useEffect(() => {
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if (videoStream) {
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const videoElement = videoRef.current!;
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videoElement.srcObject = videoStream;
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videoElement.play();
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return () => {
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videoStream?.getTracks().forEach(track => track.stop());
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videoElement.srcObject = null;
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};
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}
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}, [videoStream]);
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const onConnectClick = useCallback(async (ev: ButtonEvent) => {
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ev.preventDefault();
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setConnecting(true);
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try {
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await connect();
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} catch (e) {
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logger.error(e);
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setConnecting(false);
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}
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}, [connect, setConnecting]);
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return <div className="mx_CallView_lobby">
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{ children }
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<div className="mx_CallView_preview">
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<MemberAvatar key={me.userId} member={me} width={200} height={200} resizeMethod="scale" />
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<video
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ref={videoRef}
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style={{ visibility: videoMuted ? "hidden" : undefined }}
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muted
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playsInline
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disablePictureInPicture
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/>
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<div className="mx_CallView_controls">
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<DeviceButton
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kind="audio"
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devices={audioInputs}
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setDevice={setAudioInput}
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deviceListLabel={_t("Audio devices")}
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fallbackDeviceLabel={n => _t("Audio input %(n)s", { n })}
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muted={audioMuted}
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disabled={connecting}
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toggle={toggleAudio}
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unmutedTitle={_t("Mute microphone")}
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mutedTitle={_t("Unmute microphone")}
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/>
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<DeviceButton
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kind="video"
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devices={videoInputs}
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setDevice={setVideoInput}
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deviceListLabel={_t("Video devices")}
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fallbackDeviceLabel={n => _t("Video input %(n)s", { n })}
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muted={videoMuted}
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disabled={connecting}
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toggle={toggleVideo}
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unmutedTitle={_t("Turn off camera")}
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mutedTitle={_t("Turn on camera")}
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/>
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</div>
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</div>
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<AccessibleButton
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className="mx_CallView_connectButton"
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kind="primary"
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disabled={connecting}
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onClick={onConnectClick}
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>
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{ _t("Join") }
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</AccessibleButton>
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</div>;
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};
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interface StartCallViewProps {
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room: Room;
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resizing: boolean;
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call: Call | null;
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setStartingCall: (value: boolean) => void;
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}
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const StartCallView: FC<StartCallViewProps> = ({ room, resizing, call, setStartingCall }) => {
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const cli = useContext(MatrixClientContext);
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// Since connection has to be split across two different callbacks, we
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// create a promise to communicate the results back to the caller
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const connectDeferredRef = useRef<IDeferred<void>>();
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if (connectDeferredRef.current === undefined) {
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connectDeferredRef.current = defer();
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}
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const connectDeferred = connectDeferredRef.current!;
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// Since the call might be null, we have to track connection state by hand.
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// The alternative would be to split this component in two depending on
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// whether we've received the call, so we could use the useConnectionState
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// hook, but then React would remount the lobby when the call arrives.
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const [connected, setConnected] = useState(() => call !== null && isConnected(call.connectionState));
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useEffect(() => {
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if (call !== null) {
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const onConnectionState = (state: ConnectionState) => setConnected(isConnected(state));
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call.on(CallEvent.ConnectionState, onConnectionState);
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return () => { call.off(CallEvent.ConnectionState, onConnectionState); };
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}
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}, [call]);
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const connect = useCallback(async () => {
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setStartingCall(true);
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await ElementCall.create(room);
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await connectDeferred.promise;
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}, [room, setStartingCall, connectDeferred]);
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useEffect(() => {
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(async () => {
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// If the call was successfully started, connect automatically
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if (call !== null) {
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try {
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// Disconnect from any other active calls first, since we don't yet support holding
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await Promise.all([...CallStore.instance.activeCalls].map(call => call.disconnect()));
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await call.connect();
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connectDeferred.resolve();
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} catch (e) {
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connectDeferred.reject(e);
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}
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}
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})();
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}, [call, connectDeferred]);
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return <div className="mx_CallView">
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{ connected ? null : <Lobby room={room} connect={connect} /> }
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{ call !== null && <AppTile
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app={call.widget}
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room={room}
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userId={cli.credentials.userId}
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creatorUserId={call.widget.creatorUserId}
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waitForIframeLoad={call.widget.waitForIframeLoad}
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showMenubar={false}
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pointerEvents={resizing ? "none" : undefined}
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/> }
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</div>;
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};
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interface JoinCallViewProps {
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room: Room;
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resizing: boolean;
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call: Call;
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}
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const JoinCallView: FC<JoinCallViewProps> = ({ room, resizing, call }) => {
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const cli = useContext(MatrixClientContext);
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const connected = isConnected(useConnectionState(call));
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const participants = useParticipants(call);
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const connect = useCallback(async () => {
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// Disconnect from any other active calls first, since we don't yet support holding
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await Promise.all([...CallStore.instance.activeCalls].map(call => call.disconnect()));
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await call.connect();
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}, [call]);
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// We'll take this opportunity to tidy up our room state
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useEffect(() => { call.clean(); }, [call]);
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let lobby: JSX.Element | null = null;
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if (!connected) {
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let facePile: JSX.Element | null = null;
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if (participants.size) {
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const shownMembers = [...participants].slice(0, MAX_FACES);
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const overflow = participants.size > shownMembers.length;
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facePile = <div className="mx_CallView_participants">
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{ _t("%(count)s people joined", { count: participants.size }) }
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<FacePile members={shownMembers} faceSize={24} overflow={overflow} />
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</div>;
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}
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lobby = <Lobby room={room} connect={connect}>{ facePile }</Lobby>;
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}
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return <div className="mx_CallView">
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{ lobby }
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{ /* We render the widget even if we're disconnected, so it stays loaded */ }
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<AppTile
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app={call.widget}
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room={room}
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userId={cli.credentials.userId}
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creatorUserId={call.widget.creatorUserId}
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waitForIframeLoad={call.widget.waitForIframeLoad}
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showMenubar={false}
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pointerEvents={resizing ? "none" : undefined}
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/>
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</div>;
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};
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interface CallViewProps {
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room: Room;
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resizing: boolean;
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/**
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* If true, the view will be blank until a call appears. Otherwise, the join
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* button will create a call if there isn't already one.
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*/
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waitForCall: boolean;
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}
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export const CallView: FC<CallViewProps> = ({ room, resizing, waitForCall }) => {
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const call = useCall(room.roomId);
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const [startingCall, setStartingCall] = useState(false);
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if (call === null || startingCall) {
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if (waitForCall) return null;
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return <StartCallView room={room} resizing={resizing} call={call} setStartingCall={setStartingCall} />;
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} else {
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return <JoinCallView room={room} resizing={resizing} call={call} />;
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}
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};
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