Only render sublists when they change significantly
We can ignore off-screen updates, so do that. See diff for more details on what we're doing.
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2 changed files with 85 additions and 1 deletions
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@ -48,6 +48,7 @@ import { polyfillTouchEvent } from "../../../@types/polyfill";
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import { RoomNotificationStateStore } from "../../../stores/notifications/RoomNotificationStateStore";
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import RoomListLayoutStore from "../../../stores/room-list/RoomListLayoutStore";
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import { arrayHasDiff, arrayHasOrderChange } from "../../../utils/arrays";
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import { objectExcluding, objectHasValueChange } from "../../../utils/objects";
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const SHOW_N_BUTTON_HEIGHT = 28; // As defined by CSS
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const RESIZE_HANDLE_HEIGHT = 4; // As defined by CSS
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@ -174,6 +175,55 @@ export default class RoomSublist extends React.Component<IProps, IState> {
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}
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}
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public shouldComponentUpdate(nextProps: Readonly<IProps>, nextState: Readonly<IState>): boolean {
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if (objectHasValueChange(this.props, nextProps)) {
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// Something we don't care to optimize has updated, so update.
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return true;
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}
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// Do the same check used on props for state, without the rooms we're going to no-op
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const prevStateNoRooms = objectExcluding(this.state, ['rooms']);
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const nextStateNoRooms = objectExcluding(nextState, ['rooms']);
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if (objectHasValueChange(prevStateNoRooms, nextStateNoRooms)) {
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return true;
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}
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// If we're supposed to handle extra tiles, take the performance hit and re-render all the
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// time so we don't have to consider them as part of the visible room optimization.
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const prevExtraTiles = this.props.extraBadTilesThatShouldntExist || [];
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const nextExtraTiles = nextProps.extraBadTilesThatShouldntExist || [];
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if (prevExtraTiles.length > 0 || nextExtraTiles.length > 0) {
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return true;
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}
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// If we're about to update the height of the list, we don't really care about which rooms
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// are visible or not for no-op purposes, so ensure that the height calculation runs through.
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if (RoomSublist.calcNumTiles(nextState.rooms, nextProps.extraBadTilesThatShouldntExist) !== this.numTiles) {
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return true;
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}
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// Finally, determine if the room update (as presumably that's all that's left) is within
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// our visible range. If it is, then do a render. If the update is outside our visible range
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// then we can skip the update.
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//
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// We also optimize for order changing here: if the update did happen in our visible range
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// but doesn't result in the list re-sorting itself then there's no reason for us to update
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// on our own.
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const prevSlicedRooms = this.state.rooms.slice(0, this.numVisibleTiles);
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const nextSlicedRooms = nextState.rooms.slice(0, this.numVisibleTiles);
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if (arrayHasOrderChange(prevSlicedRooms, nextSlicedRooms)) {
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return true;
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}
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// Quickly double check we're not about to break something due to the number of rooms changing.
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if (arrayHasDiff(this.state.rooms, nextState.rooms)) {
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return true;
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}
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// Finally, nothing happened so no-op the update
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return false;
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}
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public componentWillUnmount() {
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this.state.notificationState.destroy();
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defaultDispatcher.unregister(this.dispatcherRef);
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