Merge branch 'develop' into travis/room-list/breadcrumbs

This commit is contained in:
Travis Ralston 2020-06-09 08:11:08 -06:00
commit 9377fa513f
28 changed files with 857 additions and 258 deletions

View file

@ -22,9 +22,10 @@ import { _t } from "../../languageHandler";
import SdkConfig from "../../SdkConfig";
import * as sdk from "../../index";
import dis from "../../dispatcher/dispatcher";
import { Action } from "../../dispatcher/actions";
const onClickSendDm = () => dis.dispatch({action: 'view_create_chat'});
const onClickExplore = () => dis.dispatch({action: 'view_room_directory'});
const onClickExplore = () => dis.fire(Action.ViewRoomDirectory);
const onClickNewRoom = () => dis.dispatch({action: 'view_create_room'});
const HomePage = () => {

View file

@ -252,7 +252,7 @@ const LeftPanel = createReactClass({
if (!this.props.collapsed) {
exploreButton = (
<div className={classNames("mx_LeftPanel_explore", {"mx_LeftPanel_explore_hidden": this.state.searchExpanded})}>
<AccessibleButton onClick={() => dis.dispatch({action: 'view_room_directory'})}>{_t("Explore")}</AccessibleButton>
<AccessibleButton onClick={() => dis.fire(Action.ViewRoomDirectory)}>{_t("Explore")}</AccessibleButton>
</div>
);
}

View file

@ -18,15 +18,15 @@ import * as React from "react";
import TagPanel from "./TagPanel";
import classNames from "classnames";
import dis from "../../dispatcher/dispatcher";
import AccessibleButton from "../views/elements/AccessibleButton";
import { _t } from "../../languageHandler";
import SearchBox from "./SearchBox";
import RoomList2 from "../views/rooms/RoomList2";
import TopLeftMenuButton from "./TopLeftMenuButton";
import { Action } from "../../dispatcher/actions";
import { MatrixClientPeg } from "../../MatrixClientPeg";
import BaseAvatar from '../views/avatars/BaseAvatar';
import UserMenuButton from "./UserMenuButton";
import RoomSearch from "./RoomSearch";
import AccessibleButton from "../views/elements/AccessibleButton";
import RoomBreadcrumbs2 from "../views/rooms/RoomBreadcrumbs2";
import { BreadcrumbsStore } from "../../stores/BreadcrumbsStore";
import { UPDATE_EVENT } from "../../stores/AsyncStore";
@ -44,7 +44,6 @@ interface IProps {
}
interface IState {
searchExpanded: boolean;
searchFilter: string; // TODO: Move search into room list?
showBreadcrumbs: boolean;
}
@ -61,7 +60,6 @@ export default class LeftPanel2 extends React.Component<IProps, IState> {
super(props);
this.state = {
searchExpanded: false,
searchFilter: "",
showBreadcrumbs: BreadcrumbsStore.instance.visible,
};
@ -77,24 +75,10 @@ export default class LeftPanel2 extends React.Component<IProps, IState> {
this.setState({searchFilter: term});
};
private onSearchCleared = (source: string): void => {
if (source === "keyboard") {
dis.fire(Action.FocusComposer);
}
this.setState({searchExpanded: false});
}
private onSearchFocus = (): void => {
this.setState({searchExpanded: true});
private onExplore = () => {
dis.fire(Action.ViewRoomDirectory);
};
private onSearchBlur = (event: FocusEvent): void => {
const target = event.target as HTMLInputElement;
if (target.value.length === 0) {
this.setState({searchExpanded: false});
}
}
private onBreadcrumbsUpdate = () => {
const newVal = BreadcrumbsStore.instance.visible;
if (newVal !== this.state.showBreadcrumbs) {
@ -151,6 +135,22 @@ export default class LeftPanel2 extends React.Component<IProps, IState> {
);
}
private renderSearchExplore(): React.ReactNode {
// TODO: Collapsed support
return (
<div className="mx_LeftPanel2_filterContainer">
<RoomSearch onQueryUpdate={this.onSearch} />
<AccessibleButton
tabIndex={-1}
className='mx_LeftPanel2_exploreButton'
onClick={this.onExplore}
alt={_t("Explore rooms")}
/>
</div>
);
}
public render(): React.ReactNode {
const tagPanel = (
<div className="mx_LeftPanel2_tagPanelContainer">
@ -158,18 +158,6 @@ export default class LeftPanel2 extends React.Component<IProps, IState> {
</div>
);
const searchBox = (<SearchBox
className="mx_LeftPanel2_filterRoomsSearch"
enableRoomSearchFocus={true}
blurredPlaceholder={_t('Filter')}
placeholder={_t('Filter rooms…')}
onKeyDown={() => {/*TODO*/}}
onSearch={this.onSearch}
onCleared={this.onSearchCleared}
onFocus={this.onSearchFocus}
onBlur={this.onSearchBlur}
collapsed={false}/>); // TODO: Collapsed support
// TODO: Improve props for RoomList2
const roomList = <RoomList2
onKeyDown={() => {/*TODO*/}}
@ -191,14 +179,7 @@ export default class LeftPanel2 extends React.Component<IProps, IState> {
{tagPanel}
<aside className="mx_LeftPanel2_roomListContainer">
{this.renderHeader()}
<div
className="mx_LeftPanel2_filterContainer"
onKeyDown={() => {/*TODO*/}}
onFocus={() => {/*TODO*/}}
onBlur={() => {/*TODO*/}}
>
{searchBox}
</div>
{this.renderSearchExplore()}
<div className="mx_LeftPanel2_actualRoomListContainer">
{roomList}
</div>

View file

@ -624,7 +624,7 @@ export default class MatrixChat extends React.PureComponent<IProps, IState> {
Modal.createTrackedDialog('Create Community', '', CreateGroupDialog);
break;
}
case 'view_room_directory': {
case Action.ViewRoomDirectory: {
const RoomDirectory = sdk.getComponent("structures.RoomDirectory");
Modal.createTrackedDialog('Room directory', '', RoomDirectory, {},
'mx_RoomDirectory_dialogWrapper', false, true);
@ -1611,9 +1611,7 @@ export default class MatrixChat extends React.PureComponent<IProps, IState> {
action: 'require_registration',
});
} else if (screen === 'directory') {
dis.dispatch({
action: 'view_room_directory',
});
dis.fire(Action.ViewRoomDirectory);
} else if (screen === 'groups') {
dis.dispatch({
action: 'view_my_groups',

View file

@ -0,0 +1,144 @@
/*
Copyright 2020 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import * as React from "react";
import { createRef } from "react";
import classNames from "classnames";
import defaultDispatcher from "../../dispatcher/dispatcher";
import { _t } from "../../languageHandler";
import { ActionPayload } from "../../dispatcher/payloads";
import { throttle } from 'lodash';
import { Key } from "../../Keyboard";
import AccessibleButton from "../views/elements/AccessibleButton";
import { Action } from "../../dispatcher/actions";
/*******************************************************************
* CAUTION *
*******************************************************************
* This is a work in progress implementation and isn't complete or *
* even useful as a component. Please avoid using it until this *
* warning disappears. *
*******************************************************************/
interface IProps {
onQueryUpdate: (newQuery: string) => void;
}
interface IState {
query: string;
focused: boolean;
}
export default class RoomSearch extends React.PureComponent<IProps, IState> {
private dispatcherRef: string;
private inputRef: React.RefObject<HTMLInputElement> = createRef();
constructor(props: IProps) {
super(props);
this.state = {
query: "",
focused: false,
};
this.dispatcherRef = defaultDispatcher.register(this.onAction);
}
public componentWillUnmount() {
defaultDispatcher.unregister(this.dispatcherRef);
}
private onAction = (payload: ActionPayload) => {
if (payload.action === 'view_room' && payload.clear_search) {
this.clearInput();
} else if (payload.action === 'focus_room_filter' && this.inputRef.current) {
this.inputRef.current.focus();
}
};
private clearInput = () => {
if (!this.inputRef.current) return;
this.inputRef.current.value = "";
this.onChange();
};
private onChange = () => {
if (!this.inputRef.current) return;
this.setState({query: this.inputRef.current.value});
this.onSearchUpdated();
};
// it wants this at the top of the file, but we know better
// tslint:disable-next-line
private onSearchUpdated = throttle(
() => {
// We can't use the state variable because it can lag behind the input.
// The lag is most obvious when deleting/clearing text with the keyboard.
this.props.onQueryUpdate(this.inputRef.current.value);
}, 200, {trailing: true, leading: true},
);
private onFocus = (ev: React.FocusEvent<HTMLInputElement>) => {
this.setState({focused: true});
ev.target.select();
};
private onBlur = () => {
this.setState({focused: false});
};
private onKeyDown = (ev: React.KeyboardEvent) => {
if (ev.key === Key.ESCAPE) {
this.clearInput();
defaultDispatcher.fire(Action.FocusComposer);
}
};
public render(): React.ReactNode {
const classes = classNames({
'mx_RoomSearch': true,
'mx_RoomSearch_expanded': this.state.query || this.state.focused,
});
const inputClasses = classNames({
'mx_RoomSearch_input': true,
'mx_RoomSearch_inputExpanded': this.state.query || this.state.focused,
});
return (
<div className={classes}>
<div className='mx_RoomSearch_icon'/>
<input
type="text"
ref={this.inputRef}
className={inputClasses}
value={this.state.query}
onFocus={this.onFocus}
onBlur={this.onBlur}
onChange={this.onChange}
onKeyDown={this.onKeyDown}
placeholder={_t("Search")}
autoComplete="off"
/>
<AccessibleButton
tabIndex={-1}
className='mx_RoomSearch_clearButton'
onClick={this.clearInput}
/>
</div>
);
}
}

View file

@ -1458,9 +1458,7 @@ export default createReactClass({
// using /leave rather than /join. In the short term though, we
// just ignore them.
// https://github.com/vector-im/vector-web/issues/1134
dis.dispatch({
action: 'view_room_directory',
});
dis.fire(Action.ViewRoomDirectory);
},
onSearchClick: function() {

View file

@ -18,11 +18,12 @@ import React from 'react';
import * as sdk from '../../../index';
import PropTypes from 'prop-types';
import { _t } from '../../../languageHandler';
import {Action} from "../../../dispatcher/actions";
const RoomDirectoryButton = function(props) {
const ActionButton = sdk.getComponent('elements.ActionButton');
return (
<ActionButton action="view_room_directory"
<ActionButton action={Action.ViewRoomDirectory}
mouseOverAction={props.callout ? "callout_room_directory" : null}
label={_t("Room directory")}
iconPath={require("../../../../res/img/icons-directory.svg")}

View file

@ -0,0 +1,279 @@
/*
Copyright 2020 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import React from "react";
import classNames from "classnames";
import { formatMinimalBadgeCount } from "../../../utils/FormattingUtils";
import { Room } from "matrix-js-sdk/src/models/room";
import { RovingTabIndexWrapper } from "../../../accessibility/RovingTabIndex";
import AccessibleButton from "../../views/elements/AccessibleButton";
import RoomAvatar from "../../views/avatars/RoomAvatar";
import dis from '../../../dispatcher/dispatcher';
import { Key } from "../../../Keyboard";
import * as RoomNotifs from '../../../RoomNotifs';
import { EffectiveMembership, getEffectiveMembership } from "../../../stores/room-list/membership";
import * as Unread from '../../../Unread';
import { MatrixClientPeg } from "../../../MatrixClientPeg";
import { MatrixEvent } from "matrix-js-sdk/src/models/event";
import ActiveRoomObserver from "../../../ActiveRoomObserver";
import { EventEmitter } from "events";
import { arrayDiff } from "../../../utils/arrays";
export const NOTIFICATION_STATE_UPDATE = "update";
export enum NotificationColor {
// Inverted (None -> Red) because we do integer comparisons on this
None, // nothing special
Bold, // no badge, show as unread
Grey, // unread notified messages
Red, // unread pings
}
export interface INotificationState extends EventEmitter {
symbol?: string;
count: number;
color: NotificationColor;
}
interface IProps {
notification: INotificationState;
/**
* If true, the badge will conditionally display a badge without count for the user.
*/
allowNoCount: boolean;
}
interface IState {
}
export default class NotificationBadge extends React.PureComponent<IProps, IState> {
constructor(props: IProps) {
super(props);
this.props.notification.on(NOTIFICATION_STATE_UPDATE, this.onNotificationUpdate);
}
public componentDidUpdate(prevProps: Readonly<IProps>) {
if (prevProps.notification) {
prevProps.notification.off(NOTIFICATION_STATE_UPDATE, this.onNotificationUpdate);
}
this.props.notification.on(NOTIFICATION_STATE_UPDATE, this.onNotificationUpdate);
}
private onNotificationUpdate = () => {
this.forceUpdate(); // notification state changed - update
};
public render(): React.ReactElement {
// Don't show a badge if we don't need to
if (this.props.notification.color <= NotificationColor.Bold) return null;
const hasNotif = this.props.notification.color >= NotificationColor.Red;
const hasCount = this.props.notification.color >= NotificationColor.Grey;
const isEmptyBadge = this.props.allowNoCount && !localStorage.getItem("mx_rl_rt_badgeCount");
let symbol = this.props.notification.symbol || formatMinimalBadgeCount(this.props.notification.count);
if (isEmptyBadge) symbol = "";
const classes = classNames({
'mx_NotificationBadge': true,
'mx_NotificationBadge_visible': hasCount,
'mx_NotificationBadge_highlighted': hasNotif,
'mx_NotificationBadge_dot': isEmptyBadge,
'mx_NotificationBadge_2char': symbol.length > 0 && symbol.length < 3,
'mx_NotificationBadge_3char': symbol.length > 2,
});
return (
<div className={classes}>
<span className="mx_NotificationBadge_count">{symbol}</span>
</div>
);
}
}
export class RoomNotificationState extends EventEmitter {
private _symbol: string;
private _count: number;
private _color: NotificationColor;
constructor(private room: Room) {
super();
this.room.on("Room.receipt", this.handleRoomEventUpdate);
this.room.on("Room.timeline", this.handleRoomEventUpdate);
this.room.on("Room.redaction", this.handleRoomEventUpdate);
MatrixClientPeg.get().on("Event.decrypted", this.handleRoomEventUpdate);
this.updateNotificationState();
}
public get symbol(): string {
return this._symbol;
}
public get count(): number {
return this._count;
}
public get color(): NotificationColor {
return this._color;
}
private get roomIsInvite(): boolean {
return getEffectiveMembership(this.room.getMyMembership()) === EffectiveMembership.Invite;
}
public destroy(): void {
this.room.removeListener("Room.receipt", this.handleRoomEventUpdate);
this.room.removeListener("Room.timeline", this.handleRoomEventUpdate);
this.room.removeListener("Room.redaction", this.handleRoomEventUpdate);
if (MatrixClientPeg.get()) {
MatrixClientPeg.get().removeListener("Event.decrypted", this.handleRoomEventUpdate);
}
}
private handleRoomEventUpdate = (event: MatrixEvent) => {
const roomId = event.getRoomId();
if (roomId !== this.room.roomId) return; // ignore - not for us
this.updateNotificationState();
};
private updateNotificationState() {
const before = {count: this.count, symbol: this.symbol, color: this.color};
if (this.roomIsInvite) {
this._color = NotificationColor.Red;
this._symbol = "!";
this._count = 1; // not used, technically
} else {
const redNotifs = RoomNotifs.getUnreadNotificationCount(this.room, 'highlight');
const greyNotifs = RoomNotifs.getUnreadNotificationCount(this.room, 'total');
// For a 'true count' we pick the grey notifications first because they include the
// red notifications. If we don't have a grey count for some reason we use the red
// count. If that count is broken for some reason, assume zero. This avoids us showing
// a badge for 'NaN' (which formats as 'NaNB' for NaN Billion).
const trueCount = greyNotifs ? greyNotifs : (redNotifs ? redNotifs : 0);
// Note: we only set the symbol if we have an actual count. We don't want to show
// zero on badges.
if (redNotifs > 0) {
this._color = NotificationColor.Red;
this._count = trueCount;
this._symbol = null; // symbol calculated by component
} else if (greyNotifs > 0) {
this._color = NotificationColor.Grey;
this._count = trueCount;
this._symbol = null; // symbol calculated by component
} else {
// We don't have any notified messages, but we might have unread messages. Let's
// find out.
const hasUnread = Unread.doesRoomHaveUnreadMessages(this.room);
if (hasUnread) {
this._color = NotificationColor.Bold;
} else {
this._color = NotificationColor.None;
}
// no symbol or count for this state
this._count = 0;
this._symbol = null;
}
}
// finally, publish an update if needed
const after = {count: this.count, symbol: this.symbol, color: this.color};
if (JSON.stringify(before) !== JSON.stringify(after)) {
this.emit(NOTIFICATION_STATE_UPDATE);
}
}
}
export class ListNotificationState extends EventEmitter {
private _count: number;
private _color: NotificationColor;
private rooms: Room[] = [];
private states: { [roomId: string]: RoomNotificationState } = {};
constructor(private byTileCount = false) {
super();
}
public get symbol(): string {
return null; // This notification state doesn't support symbols
}
public get count(): number {
return this._count;
}
public get color(): NotificationColor {
return this._color;
}
public setRooms(rooms: Room[]) {
// If we're only concerned about the tile count, don't bother setting up listeners.
if (this.byTileCount) {
this.rooms = rooms;
this.calculateTotalState();
return;
}
const oldRooms = this.rooms;
const diff = arrayDiff(oldRooms, rooms);
for (const oldRoom of diff.removed) {
const state = this.states[oldRoom.roomId];
delete this.states[oldRoom.roomId];
state.off(NOTIFICATION_STATE_UPDATE, this.onRoomNotificationStateUpdate);
state.destroy();
}
for (const newRoom of diff.added) {
const state = new RoomNotificationState(newRoom);
state.on(NOTIFICATION_STATE_UPDATE, this.onRoomNotificationStateUpdate);
this.states[newRoom.roomId] = state;
}
this.calculateTotalState();
}
private onRoomNotificationStateUpdate = () => {
this.calculateTotalState();
};
private calculateTotalState() {
const before = {count: this.count, symbol: this.symbol, color: this.color};
if (this.byTileCount) {
this._color = NotificationColor.Red;
this._count = this.rooms.length;
} else {
this._count = 0;
this._color = NotificationColor.None;
for (const state of Object.values(this.states)) {
this._count += state.count;
this._color = Math.max(this.color, state.color);
}
}
// finally, publish an update if needed
const after = {count: this.count, symbol: this.symbol, color: this.color};
if (JSON.stringify(before) !== JSON.stringify(after)) {
this.emit(NOTIFICATION_STATE_UPDATE);
}
}
}

View file

@ -26,7 +26,7 @@ import AccessibleButton from "../../views/elements/AccessibleButton";
import RoomTile2 from "./RoomTile2";
import { ResizableBox, ResizeCallbackData } from "react-resizable";
import { ListLayout } from "../../../stores/room-list/ListLayout";
import { DefaultTagID, TagID } from "../../../stores/room-list/models";
import NotificationBadge, { ListNotificationState } from "./NotificationBadge";
/*******************************************************************
* CAUTION *
@ -56,13 +56,19 @@ interface IProps {
}
interface IState {
notificationState: ListNotificationState;
}
export default class RoomSublist2 extends React.Component<IProps, IState> {
private headerButton = createRef();
private hasTiles(): boolean {
return this.numTiles > 0;
constructor(props: IProps) {
super(props);
this.state = {
notificationState: new ListNotificationState(this.props.isInvite),
};
this.state.notificationState.setRooms(this.props.rooms);
}
private get numTiles(): number {
@ -70,6 +76,10 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
return (this.props.rooms || []).length;
}
public componentDidUpdate() {
this.state.notificationState.setRooms(this.props.rooms);
}
private onAddRoom = (e) => {
e.stopPropagation();
if (this.props.onAddRoom) this.props.onAddRoom();
@ -106,13 +116,6 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
}
private renderHeader(): React.ReactElement {
// TODO: Handle badge count
// const notifications = !this.props.isInvite
// ? RoomNotifs.aggregateNotificationCount(this.props.rooms)
// : {count: 0, highlight: true};
// const notifCount = notifications.count;
// const notifHighlight = notifications.highlight;
// TODO: Title on collapsed
// TODO: Incoming call box
@ -123,42 +126,8 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
const tabIndex = isActive ? 0 : -1;
// TODO: Collapsed state
// TODO: Handle badge count
// let badge;
// if (true) { // !isCollapsed
// const showCount = localStorage.getItem("mx_rls_count") || notifHighlight;
// const badgeClasses = classNames({
// 'mx_RoomSublist2_badge': true,
// 'mx_RoomSublist2_badgeHighlight': notifHighlight,
// 'mx_RoomSublist2_badgeEmpty': !showCount,
// });
// // Wrap the contents in a div and apply styles to the child div so that the browser default outline works
// if (notifCount > 0) {
// const count = <div>{FormattingUtils.formatCount(notifCount)}</div>;
// badge = (
// <AccessibleButton
// tabIndex={tabIndex}
// className={badgeClasses}
// aria-label={_t("Jump to first unread room.")}
// >
// {showCount ? count : null}
// </AccessibleButton>
// );
// } else if (this.props.isInvite && this.hasTiles()) {
// // Render the `!` badge for invites
// badge = (
// <AccessibleButton
// tabIndex={tabIndex}
// className={badgeClasses}
// aria-label={_t("Jump to first invite.")}
// >
// <div>
// {FormattingUtils.formatCount(this.numTiles)}
// </div>
// </AccessibleButton>
// );
// }
// }
const badge = <NotificationBadge allowNoCount={false} notification={this.state.notificationState}/>;
// TODO: Aux button
// let addRoomButton = null;
@ -185,6 +154,9 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
>
<span>{this.props.label}</span>
</AccessibleButton>
<div className="mx_RoomSublist2_badgeContainer">
{badge}
</div>
</div>
);
}}

View file

@ -25,13 +25,8 @@ import AccessibleButton from "../../views/elements/AccessibleButton";
import RoomAvatar from "../../views/avatars/RoomAvatar";
import dis from '../../../dispatcher/dispatcher';
import { Key } from "../../../Keyboard";
import * as RoomNotifs from '../../../RoomNotifs';
import { EffectiveMembership, getEffectiveMembership } from "../../../stores/room-list/membership";
import * as Unread from '../../../Unread';
import * as FormattingUtils from "../../../utils/FormattingUtils";
import { MatrixClientPeg } from "../../../MatrixClientPeg";
import { MatrixEvent } from "matrix-js-sdk/src/models/event";
import ActiveRoomObserver from "../../../ActiveRoomObserver";
import NotificationBadge, { INotificationState, NotificationColor, RoomNotificationState } from "./NotificationBadge";
/*******************************************************************
* CAUTION *
@ -41,14 +36,6 @@ import ActiveRoomObserver from "../../../ActiveRoomObserver";
* warning disappears. *
*******************************************************************/
enum NotificationColor {
// Inverted (None -> Red) because we do integer comparisons on this
None, // nothing special
Bold, // no badge, show as unread
Grey, // unread notified messages
Red, // unread pings
}
interface IProps {
room: Room;
showMessagePreview: boolean;
@ -58,11 +45,6 @@ interface IProps {
// TODO: Incoming call boxes?
}
interface INotificationState {
symbol: string;
color: NotificationColor;
}
interface IState {
hover: boolean;
notificationState: INotificationState;
@ -88,89 +70,17 @@ export default class RoomTile2 extends React.Component<IProps, IState> {
this.state = {
hover: false,
notificationState: this.getNotificationState(),
notificationState: new RoomNotificationState(this.props.room),
selected: ActiveRoomObserver.activeRoomId === this.props.room.roomId,
};
this.props.room.on("Room.receipt", this.handleRoomEventUpdate);
this.props.room.on("Room.timeline", this.handleRoomEventUpdate);
this.props.room.on("Room.redaction", this.handleRoomEventUpdate);
MatrixClientPeg.get().on("Event.decrypted", this.handleRoomEventUpdate);
ActiveRoomObserver.addListener(this.props.room.roomId, this.onActiveRoomUpdate);
}
public componentWillUnmount() {
if (this.props.room) {
this.props.room.removeListener("Room.receipt", this.handleRoomEventUpdate);
this.props.room.removeListener("Room.timeline", this.handleRoomEventUpdate);
this.props.room.removeListener("Room.redaction", this.handleRoomEventUpdate);
ActiveRoomObserver.removeListener(this.props.room.roomId, this.onActiveRoomUpdate);
}
if (MatrixClientPeg.get()) {
MatrixClientPeg.get().removeListener("Event.decrypted", this.handleRoomEventUpdate);
}
}
// XXX: This is a bit of an awful-looking hack. We should probably be using state for
// this, but instead we're kinda forced to either duplicate the code or thread a variable
// through the code paths. This feels like the least evil option.
private get roomIsInvite(): boolean {
return getEffectiveMembership(this.props.room.getMyMembership()) === EffectiveMembership.Invite;
}
private handleRoomEventUpdate = (event: MatrixEvent) => {
const roomId = event.getRoomId();
// Sanity check: should never happen
if (roomId !== this.props.room.roomId) return;
this.updateNotificationState();
};
private updateNotificationState() {
this.setState({notificationState: this.getNotificationState()});
}
private getNotificationState(): INotificationState {
const state: INotificationState = {
color: NotificationColor.None,
symbol: null,
};
if (this.roomIsInvite) {
state.color = NotificationColor.Red;
state.symbol = "!";
} else {
const redNotifs = RoomNotifs.getUnreadNotificationCount(this.props.room, 'highlight');
const greyNotifs = RoomNotifs.getUnreadNotificationCount(this.props.room, 'total');
// For a 'true count' we pick the grey notifications first because they include the
// red notifications. If we don't have a grey count for some reason we use the red
// count. If that count is broken for some reason, assume zero. This avoids us showing
// a badge for 'NaN' (which formats as 'NaNB' for NaN Billion).
const trueCount = greyNotifs ? greyNotifs : (redNotifs ? redNotifs : 0);
// Note: we only set the symbol if we have an actual count. We don't want to show
// zero on badges.
if (redNotifs > 0) {
state.color = NotificationColor.Red;
state.symbol = FormattingUtils.formatCount(trueCount);
} else if (greyNotifs > 0) {
state.color = NotificationColor.Grey;
state.symbol = FormattingUtils.formatCount(trueCount);
} else {
// We don't have any notified messages, but we might have unread messages. Let's
// find out.
const hasUnread = Unread.doesRoomHaveUnreadMessages(this.props.room);
if (hasUnread) {
state.color = NotificationColor.Bold;
// no symbol for this state
}
}
}
return state;
}
private onTileMouseEnter = () => {
@ -206,19 +116,7 @@ export default class RoomTile2 extends React.Component<IProps, IState> {
'mx_RoomTile2_selected': this.state.selected,
});
let badge;
const hasBadge = this.state.notificationState.color > NotificationColor.Bold;
if (hasBadge) {
const hasNotif = this.state.notificationState.color >= NotificationColor.Red;
const isEmptyBadge = !localStorage.getItem("mx_rl_rt_badgeCount");
const badgeClasses = classNames({
'mx_RoomTile2_badge': true,
'mx_RoomTile2_badgeHighlight': hasNotif,
'mx_RoomTile2_badgeEmpty': isEmptyBadge,
});
const symbol = this.state.notificationState.symbol;
badge = <div className={badgeClasses}>{isEmptyBadge ? null : symbol}</div>;
}
const badge = <NotificationBadge notification={this.state.notificationState} allowNoCount={true} />;
// TODO: the original RoomTile uses state for the room name. Do we need to?
let name = this.props.room.name;
@ -237,6 +135,7 @@ export default class RoomTile2 extends React.Component<IProps, IState> {
const nameClasses = classNames({
"mx_RoomTile2_name": true,
"mx_RoomTile2_nameWithPreview": !!messagePreview,
"mx_RoomTile2_nameHasUnreadEvents": this.state.notificationState.color >= NotificationColor.Bold,
});
const avatarSize = 32;

View file

@ -281,7 +281,7 @@ export default class AppearanceUserSettingsTab extends React.Component<IProps, I
values={[13, 15, 16, 18, 20]}
value={parseInt(this.state.fontSize, 10)}
onSelectionChange={this.onFontSizeChanged}
displayFunc={value => ""}
displayFunc={_ => ""}
disabled={this.state.useCustomFontSize}
/>
<div className="mx_AppearanceUserSettingsTab_fontSlider_largeText">Aa</div>
@ -290,9 +290,10 @@ export default class AppearanceUserSettingsTab extends React.Component<IProps, I
name="useCustomFontSize"
level={SettingLevel.ACCOUNT}
onChange={(checked) => this.setState({useCustomFontSize: checked})}
useCheckbox={true}
/>
<Field
type="text"
type="number"
label={_t("Font size")}
autoComplete="off"
placeholder={this.state.fontSize.toString()}
@ -301,6 +302,7 @@ export default class AppearanceUserSettingsTab extends React.Component<IProps, I
onValidate={this.onValidateFontSize}
onChange={(value) => this.setState({fontSize: value.target.value})}
disabled={!this.state.useCustomFontSize}
className="mx_SettingsTab_customFontSizeField"
/>
</div>;
}