Tweaks to informational architecture 1.1 (#7052)

* Move user avatar to Space panel

* Add room list header for 'Home' or 'Space Name' to room list
Add existing Space context menus to room list header

* Re-add pending room join spinner

* Iterate RoomListHeader plus context menu

* Iterate space context menu

* Iterate room list + interactions

* Move DND to new iA model

* Replace composer custom status management with usermenu one

* Cull Quick Actions

* Iterate minimized room list state

* delint

* Merge the RoomListNumResults into the RoomListHeader

* Make the search shortcut prompt semi-bold

* Iterate RoomListHeader based on design review

* Iterate UserMenu based on feedback

* Add name to expanded spacepanel usermenu button

* i18n

* Make room sub list aux button components more generic

* Change left panel explore button to only refer to room directory

* Iterate RoomListHeader

* Fix custom user status input field width in Chrome

* Bring back Notification settings button

* delint

* i18n

* post-merge fix

* iterate pr

* Remove unused state

* update copy

* Apply suggestions from PR review

* delint

* Update invite iconography

* Iterate Space context menu to match Figma

* Fix chevron alignment

* Fix edge case for RoomListHeader on metaspaces

* Wire up general rageshake-driven feedback mechanism

* Add IA1.1 info toast

* add missing alt attribute

* delint

* delint

* tweak ia toast priority

* e2e test account for new toast

* autofocus feedback field and remove old subheading

* tweak copy

* Iterate space panel colours to match Figma

* Iterate PR

* delint

* Fix feedback submission with object setting values

* iterate based on review

* Tweak colours and update splash image

* Tweaks based on review

* Remove room list prompt, made redundant by the big fat `+`

* Fix edge cases around User Menu positioning and dnd

* Add missing import, bad merge?

* Update aria label in e2e test

* Fix room list space rooms context menu explore button behaviour

* Tweak copy

* Revert order of options in the UserMenu

* Tweak copy

* i18n
This commit is contained in:
Michael Telatynski 2021-11-30 18:08:46 +00:00 committed by GitHub
parent c09e0efdb9
commit 8fe582b094
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49 changed files with 1433 additions and 1483 deletions

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@ -17,7 +17,7 @@ limitations under the License.
*/
import * as React from "react";
import { createRef, ReactComponentElement } from "react";
import { ComponentType, createRef, ReactComponentElement } from "react";
import { normalize } from "matrix-js-sdk/src/utils";
import { Room } from "matrix-js-sdk/src/models/room";
import classNames from 'classnames';
@ -52,11 +52,9 @@ import { arrayFastClone, arrayHasOrderChange } from "../../../utils/arrays";
import { objectExcluding, objectHasDiff } from "../../../utils/objects";
import ExtraTile from "./ExtraTile";
import { ListNotificationState } from "../../../stores/notifications/ListNotificationState";
import IconizedContextMenu from "../context_menus/IconizedContextMenu";
import { getKeyBindingsManager, RoomListAction } from "../../../KeyBindingsManager";
import { replaceableComponent } from "../../../utils/replaceableComponent";
import { shouldShowComponent } from "../../../customisations/helpers/UIComponents";
import { UIComponent } from "../../../settings/UIFeature";
import { Dispatcher } from "flux";
const SHOW_N_BUTTON_HEIGHT = 28; // As defined by CSS
const RESIZE_HANDLE_HEIGHT = 4; // As defined by CSS
@ -67,13 +65,16 @@ const MAX_PADDING_HEIGHT = SHOW_N_BUTTON_HEIGHT + RESIZE_HANDLE_HEIGHT;
// HACK: We really shouldn't have to do this.
polyfillTouchEvent();
export interface IAuxButtonProps {
tabIndex: number;
dispatcher?: Dispatcher<ActionPayload>;
}
interface IProps {
forRooms: boolean;
startAsHidden: boolean;
label: string;
onAddRoom?: () => void;
addRoomContextMenu?: (onFinished: () => void) => React.ReactNode;
addRoomLabel: string;
AuxButtonComponent?: ComponentType<IAuxButtonProps>;
isMinimized: boolean;
tagId: TagID;
showSkeleton?: boolean;
@ -81,8 +82,6 @@ interface IProps {
resizeNotifier: ResizeNotifier;
extraTiles?: ReactComponentElement<typeof ExtraTile>[];
onListCollapse?: (isExpanded: boolean) => void;
// TODO: Account for https://github.com/vector-im/element-web/issues/14179
}
// TODO: Use re-resizer's NumberSize when it is exposed as the type
@ -95,7 +94,6 @@ type PartialDOMRect = Pick<DOMRect, "left" | "top" | "height">;
interface IState {
contextMenuPosition: PartialDOMRect;
addRoomContextMenuPosition: PartialDOMRect;
isResizing: boolean;
isExpanded: boolean; // used for the for expand of the sublist when the room list is being filtered
height: number;
@ -123,7 +121,6 @@ export default class RoomSublist extends React.Component<IProps, IState> {
this.notificationState = RoomNotificationStateStore.instance.getListState(this.props.tagId);
this.state = {
contextMenuPosition: null,
addRoomContextMenuPosition: null,
isResizing: false,
isExpanded: this.isBeingFiltered ? this.isBeingFiltered : !this.layout.isCollapsed,
height: 0, // to be fixed in a moment, we need `rooms` to calculate this.
@ -313,11 +310,6 @@ export default class RoomSublist extends React.Component<IProps, IState> {
}
};
private onAddRoom = (e) => {
e.stopPropagation();
if (this.props.onAddRoom) this.props.onAddRoom();
};
private applyHeightChange(newHeight: number) {
const heightInTiles = Math.ceil(this.layout.pixelsToTiles(newHeight - this.padding));
this.layout.visibleTiles = Math.min(this.numTiles, heightInTiles);
@ -395,21 +387,10 @@ export default class RoomSublist extends React.Component<IProps, IState> {
});
};
private onAddRoomContextMenu = (ev: React.MouseEvent) => {
ev.preventDefault();
ev.stopPropagation();
const target = ev.target as HTMLButtonElement;
this.setState({ addRoomContextMenuPosition: target.getBoundingClientRect() });
};
private onCloseMenu = () => {
this.setState({ contextMenuPosition: null });
};
private onCloseAddRoomMenu = () => {
this.setState({ addRoomContextMenuPosition: null });
};
private onUnreadFirstChanged = () => {
const isUnreadFirst = RoomListStore.instance.getListOrder(this.props.tagId) === ListAlgorithm.Importance;
const newAlgorithm = isUnreadFirst ? ListAlgorithm.Natural : ListAlgorithm.Importance;
@ -627,18 +608,6 @@ export default class RoomSublist extends React.Component<IProps, IState> {
</div>
</ContextMenu>
);
} else if (this.state.addRoomContextMenuPosition) {
contextMenu = (
<IconizedContextMenu
chevronFace={ChevronFace.None}
left={this.state.addRoomContextMenuPosition.left - 7} // center align with the handle
top={this.state.addRoomContextMenuPosition.top + this.state.addRoomContextMenuPosition.height}
onFinished={this.onCloseAddRoomMenu}
compact
>
{ this.props.addRoomContextMenu(this.onCloseAddRoomMenu) }
</IconizedContextMenu>
);
}
return (
@ -677,30 +646,9 @@ export default class RoomSublist extends React.Component<IProps, IState> {
);
let addRoomButton = null;
if (!!this.props.onAddRoom && shouldShowComponent(UIComponent.CreateRooms)) {
addRoomButton = (
<AccessibleTooltipButton
tabIndex={tabIndex}
onClick={this.onAddRoom}
className="mx_RoomSublist_auxButton"
tooltipClassName="mx_RoomSublist_addRoomTooltip"
aria-label={this.props.addRoomLabel || _t("Add room")}
title={this.props.addRoomLabel}
/>
);
} else if (this.props.addRoomContextMenu) {
// We assume that shouldShowComponent() is checked by the context menu itself.
addRoomButton = (
<ContextMenuTooltipButton
tabIndex={tabIndex}
onClick={this.onAddRoomContextMenu}
className="mx_RoomSublist_auxButton"
tooltipClassName="mx_RoomSublist_addRoomTooltip"
aria-label={this.props.addRoomLabel || _t("Add room")}
title={this.props.addRoomLabel}
isExpanded={!!this.state.addRoomContextMenuPosition}
/>
);
if (this.props.AuxButtonComponent) {
const AuxButtonComponent = this.props.AuxButtonComponent;
addRoomButton = <AuxButtonComponent tabIndex={tabIndex} />;
}
const collapseClasses = classNames({