Typescript: ImageUtils
This commit is contained in:
parent
39e682afed
commit
8b7ed7ad1a
2 changed files with 3 additions and 6 deletions
51
src/ImageUtils.ts
Normal file
51
src/ImageUtils.ts
Normal file
|
@ -0,0 +1,51 @@
|
|||
/*
|
||||
Copyright 2015, 2016, 2020 Copyright 2020 The Matrix.org Foundation C.I.C.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Returns the actual height that an image of dimensions (fullWidth, fullHeight)
|
||||
* will occupy if resized to fit inside a thumbnail bounding box of size
|
||||
* (thumbWidth, thumbHeight).
|
||||
*
|
||||
* If the aspect ratio of the source image is taller than the aspect ratio of
|
||||
* the thumbnail bounding box, then we return the thumbHeight parameter unchanged.
|
||||
* Otherwise we return the thumbHeight parameter scaled down appropriately to
|
||||
* reflect the actual height the scaled thumbnail occupies.
|
||||
*
|
||||
* This is very useful for calculating how much height a thumbnail will actually
|
||||
* consume in the timeline, when performing scroll offset calcuations
|
||||
* (e.g. scroll locking)
|
||||
*/
|
||||
export function thumbHeight(fullWidth: number, fullHeight: number, thumbWidth: number, thumbHeight: number) {
|
||||
if (!fullWidth || !fullHeight) {
|
||||
// Cannot calculate thumbnail height for image: missing w/h in metadata. We can't even
|
||||
// log this because it's spammy
|
||||
return null;
|
||||
}
|
||||
if (fullWidth < thumbWidth && fullHeight < thumbHeight) {
|
||||
// no scaling needs to be applied
|
||||
return fullHeight;
|
||||
}
|
||||
const widthMulti = thumbWidth / fullWidth;
|
||||
const heightMulti = thumbHeight / fullHeight;
|
||||
if (widthMulti < heightMulti) {
|
||||
// width is the dominant dimension so scaling will be fixed on that
|
||||
return Math.floor(widthMulti * fullHeight);
|
||||
} else {
|
||||
// height is the dominant dimension so scaling will be fixed on that
|
||||
return Math.floor(heightMulti * fullHeight);
|
||||
}
|
||||
}
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue